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[Plugin][$] Vertex Tools

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  • B Offline
    Bob James
    last edited by 31 Dec 2015, 22:09

    @thomthom said:

    Indeed - future release of Vertex Tools will have such a feature. πŸ˜„

    Are you using human or geological frame of time? 😎 πŸ˜†

    i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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    • C Offline
      cuttingedge
      last edited by 1 Feb 2016, 00:29

      Thomas, can we chamfer a vertex? or vertices at the same time with some given parameters as in max?

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      • T Offline
        thomthom
        last edited by 1 Feb 2016, 01:46

        @cuttingedge said:

        Thomas, can we chamfer a vertex? or vertices at the same time with some given parameters as in max?

        At the moment no - but I'm working on version 2.

        However, it's been a while since I used Max - do you have some visuals of what this feature looks like? GIF?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • R Offline
          rv1974
          last edited by 1 Feb 2016, 08:54

          thomthom, please add edge extrude (with option for negative values).


          Capture.JPG

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          • R Offline
            rv1974
            last edited by 1 Feb 2016, 08:59

            http://www.polyboost.com/features_modelling.htm
            Here you've got endless source for inspiration. They were bought out by AD and became 'graphite tools' inside 3ds Max. The amount of work is huge so I guess you should cooperate with Fredo and found start-up for porting Polyboost set to SU πŸ˜„

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            • C Offline
              cuttingedge
              last edited by 2 Feb 2016, 03:22

              @thomthom said:

              This is a screen shot of two of the other things to do with vertex-

              Chamfer (or offset if no value to chamfer) and Extrude.

              vertex edit

              Not for any particular model in mind at the moment but I just like the ability to control vertices with some common parameters to play with. By playing around sometimes inspiration comes!

              I dont know if this is something in your immediate plans.

              Do you plan to include inset?. I dont know if it falls under the category of vertex though.

              .

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              • H Offline
                Hieru
                last edited by 9 Mar 2016, 15:54

                Am I right in thinking that you should be able to enter a relative value when extruding?

                Just trying to figure out if I'm misremembering this function or if another plugin is causing a conflict.

                www.davidhier.co.uk

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                • T Offline
                  thomthom
                  last edited by 12 Mar 2016, 22:15

                  What do you mean by relative value? And what are you observing?

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • R Offline
                    Rich O Brien Moderator
                    last edited by 12 Mar 2016, 22:37

                    I'd imagine what David is mentioning is that VCB input after CTRL+Drag returns the selected extrusion to it's origin.

                    Download the free D'oh Book for SketchUp

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                    • T Offline
                      thomthom
                      last edited by 12 Mar 2016, 23:01

                      ❓

                      VT-Extrude-VCB.gif

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • R Offline
                        Rich O Brien Moderator
                        last edited by 12 Mar 2016, 23:07

                        that's VT 2. try VT 1.

                        Extrude and then type value for length. boom...snaps back to origin

                        Download the free D'oh Book for SketchUp

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                        • T Offline
                          thomthom
                          last edited by 13 Mar 2016, 12:40

                          Ah... forgot about that. Been using the dev version of VT2 for so long...

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • BoxB Offline
                            Box
                            last edited by 13 Mar 2016, 12:46

                            I must admit that has be annoying me for ages and I thought I was either being stupid or there was a glitch in my setup.

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                            • T Offline
                              thomthom
                              last edited by 13 Mar 2016, 14:59

                              Sorry about that. I really need to get VT2 ready. Still working on the feature-set though.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • H Offline
                                Hieru
                                last edited by 13 Mar 2016, 15:30

                                Rich hit the nail on the head...that's exactly what I was talking about.

                                Glad I'm not the only one Box πŸ‘

                                As long as it's in the pipeline and it's not down to me being dumb then I'm happy to wait for the next version....no rush Thomas πŸ˜‰ .

                                www.davidhier.co.uk

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                                • C Offline
                                  cuttingedge
                                  last edited by 16 May 2016, 12:46

                                  Hi thomthom,

                                  Ive been wanting to ask you this question.

                                  I think the soft selection of Vertex tools is awesome. The only thing is, Can we set the soft selection to select only neighbor vertices (within the specified radius) that are connected. I hope you get what I mean by connected.

                                  The problem I face is if I try to select vertices in the front, the back are also selected and couldnt deselect it because its with the 'soft select radius', but those are not connected to the rest of the selection in front.

                                  Image shows what I mean
                                  vertex tools soft selection

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                                  • R Offline
                                    Rich O Brien Moderator
                                    last edited by 16 May 2016, 12:48

                                    I know in VT2 Thom is tackling that issue. I requested an 'Only Connected' type fall-off to allow this type of manipulation.

                                    Download the free D'oh Book for SketchUp

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                                    • pbacotP Offline
                                      pbacot
                                      last edited by 16 May 2016, 14:47

                                      Or "follow surface" so only points are soft-selected in a contiguous fashion from the selection

                                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                      • T Offline
                                        thomthom
                                        last edited by 18 May 2016, 09:03

                                        Yes - this is slated for V2 of VT.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • plot-parisP Offline
                                          plot-paris
                                          last edited by 13 Jul 2016, 16:04

                                          Hey Thomthom,

                                          how's Version 2.0 coming along?

                                          I have some questions concerning the new version's functionality:

                                          1. Different Soft Selection Falloff-Curves

                                          for the Soft Selection currently we are able to select between linear falloff and cosine falloff (soft on both ends). But sometimes different behaviors would be helpful, like soft on one end, hard on the other (exponential).
                                          Even better (but increasingly complicated in terms of GUI) would be custom curves πŸ˜‰

                                          VertexTools_FalloffCurvves.jpg

                                          2. Extrude Quad-Faces

                                          when using the CTRL key to extrude surfaces, would it be possible to automatically turn the resulting surfaces into quad faces? That would help a lot when using SUbD πŸ˜„

                                          3. Global vs Local Orientation of Gizmo

                                          also it could be useful to have an option to orient the Manipulation Gizmo either globally (current behavior) or locally. Should all the selected vertices happen to lie on one plane, the gizmo could be oriented perpendicular to it.
                                          Should the selection not be as simple... well, you'll figure something out πŸ˜‰

                                          VertexTools_Extrude.jpg

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