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    SubD examples and models

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    • olisheaO Offline
      olishea
      last edited by

      Nice!!

      I thought I was talking jibber jabber but you catch my drift! ๐Ÿ˜‰

      Can't you already do something similar with Maxwell? It renders a subdivided version of your control mesh? I'm not maxwell user so unsure. Also needs to be realtime, simple shader.

      If you could switch between SU viewport and a SubD render overlay that would be better.....kinda like Thea where you can see the render in the viewport. If you could press a hotkey and the screen changes to the subdivided render that would be a total game changer for SU.

      Even if it was a preview window I would be happy to be fair.

      oli

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      • thomthomT Offline
        thomthom
        last edited by

        @olishea said:

        Can't you already do something similar with Maxwell?

        Yea I wonder if I saw a YouTube video on that. Though I'm not a Maxwell user...

        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • N Offline
          numerobis
          last edited by

          @thomthom said:

          1. A preview window on the side.
          2. Make the background of that preview window transparent and overlay it the SU viewport. (not sure how well that'll work since it'd be a separate 3d spacxe on top of SU's view...)

          Please, no separate window! ๐Ÿ˜ฎ

          @olishea said:

          Can't you already do something similar with Maxwell? It renders a subdivided version of your control mesh? I'm not maxwell user so unsure. Also needs to be realtime, simple shader.

          Yes, Maxwell has render time subdivision. It's not a shader, it's a modifier, that produces real subdivision geometry.
          http://support.nextlimit.com/display/mxdocsv3/Pixar+OpenSubdiv

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          • thomthomT Offline
            thomthom
            last edited by

            @numerobis said:

            Please, no separate window! ๐Ÿ˜ฎ

            Not much way around that - since the SU API doesn't give access to the pipe-line. It'd off course be optional to use it.

            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Z Offline
              ZahariStoyanov
              last edited by

              Not quite sure where to post this but, since I'll be applying SubD on it, I'll ask here: any ideas how to fix the topology of the red section in this model?
              Benz+190+Evo.skp

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              • ely862meE Offline
                ely862me
                last edited by

                Maybe add another loop.

                original


                Benz+190+Evo.jpg


                Benz+190+Evo a.jpg

                Elisei (sketchupper)


                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                Come and See EliseiDesign

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                • Z Offline
                  ZahariStoyanov
                  last edited by

                  My biggest concern is the rear glass' frame - the corner looks a bit weird when I subdivide it because the ring from there goes along the roof all the way to the front instead of connecting somehow to the door's corner or something. I mean, I'm trying to solve the way I did on the corresponding front section(A-pillar?) ๐Ÿ˜•

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                  • Z Offline
                    ZahariStoyanov
                    last edited by

                    Fixed! I color-coded the problematic section again so I can better explain what was running through my head: I'm looking at the whole front-to-back edge as a group of rings that go along through the whole car. The issues shown on the "before" picture caused the corners between the roof and the C-pillar to kind of flick open. Now that I rearranged those rings and added a little extrusion to all contours, the problem's gone ๐Ÿ˜„

                    Before:
                    BadTopologyOnTheTop.png

                    After:
                    FixedTopologyOnTheTop.png

                    Smooth:
                    SmoothTop.png

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                    • C Offline
                      cuttingedge
                      last edited by

                      @alsomar said:

                      Well, here comes mine:

                      http://imagizer.imageshack.us/v2/xq90/923/lQPbJA.jpg

                      and after a little bit of Thea and Photoshop, this is the result:

                      http://imagizer.imageshack.us/v2/xq90/924/FVT3MO.jpg

                      Very clean high poly modeling!

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Images doesn't seem to load on my end. (IMO it's better to upload to the forum instead of hot-linking.)

                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • cottyC Offline
                          cotty
                          last edited by

                          It's Spanish and I don't see the images too.

                          my SketchUp gallery

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                          • garydornG Offline
                            garydorn
                            last edited by

                            I found this subdivision tips
                            http://blog.whiteblaizer.com/2009/03/subdivision-tips-hard-surface-modelling-iv/

                            not sure of the language - might be Italian.

                            here is the index page
                            http://blog.whiteblaizer.com/tutorials/

                            Hope it helps.

                            [img]http://blog.whiteblaizer.com/wp-content/uploads/2009/03/sdm04_05.jpg[/img]

                            [img]http://blog.whiteblaizer.com/wp-content/uploads/2009/03/sdm04_04.jpg[/img]

                            [img]http://blog.whiteblaizer.com/wp-content/uploads/2009/03/sdm04_03.jpg[/img]


                            [img]http://blog.whiteblaizer.com/wp-content/uploads/2009/03/sdm04_02a.gif[/img]


                            sdm04_02a.gif

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                            • garydornG Offline
                              garydorn
                              last edited by

                              @cotty said:

                              It's Spanish and I don't see the images too.

                              images changed to uploads rather than linked

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                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                [edg3d:1evudelo]gV91M4RhOcwv4Fz[/edg3d:1evudelo]

                                female-base-head.skp

                                Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @garydorn said:

                                  I found this subdivision tips
                                  http://blog.whiteblaizer.com/2009/03/subdivision-tips-hard-surface-modelling-iv/

                                  not sure of the language - might be Italian.

                                  here is the index page
                                  http://blog.whiteblaizer.com/tutorials/

                                  Nice! That looks to be similar to the challenge HornOxx and I was looking into earlier:
                                  http://sketchucation.com/forums/viewtopic.php?f=397%26amp;t=63826%26amp;start=300#p588912
                                  http://sketchucation.com/forums/viewtopic.php?f=397%26amp;t=63826%26amp;start=330#p588916

                                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • tuna1957T Offline
                                    tuna1957
                                    last edited by

                                    o.k I know it's not a car or godzilla, just started messing about with SubD last night. trying to wrap my brain around a new way of doing things. here's a mod style chip & dip bowl for your next party. copied my steps for the pic.

                                    plain cup in front pretty much native SU tools

                                    far left, base shape of bowl , pretty much Vertex tools

                                    middle bowl , shaped wavy edge , all Vertex

                                    far right , SubD , copied and scaled down for the dip.

                                    I think I really like this, don't think I could have got these shape without Vertex & SubD , thanks thomthom.. ๐Ÿ‘


                                    chip&dip.jpg

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @tuna1957 said:

                                      I think I really like this, don't think I could have got these shape without Vertex & SubD , thanks thomthom.. ๐Ÿ‘

                                      ๐Ÿ˜„ ๐Ÿ‘

                                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • McGyverM Offline
                                        McGyver
                                        last edited by

                                        @rich o brien said:

                                        [edg3d:2tjo9rm3]gV91M4RhOcwv4Fz[/edg3d:2tjo9rm3]

                                        [attachment=0:2tjo9rm3]<!-- ia0 -->female-base-head.skp<!-- ia0 -->[/attachment:2tjo9rm3]

                                        So just when I managed to stop checking to see if there were any updates in the UnWrap thread, you post one here... Pretty sneaky... Pretty sneaky.

                                        Damn it, I built a time machine just so I wouldn't have to wait for this to be released... But either it doesn't work and I keep falling asleep in it or it only moves me forward in 8 hour increments. Stupid lousy impatience.

                                        [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by

                                          grab_10_05_2016_002.png

                                          grab_10_05_2016_004.png

                                          Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                          • F Offline
                                            FrellMeDead
                                            last edited by

                                            @box said:

                                            @jo-ke said:

                                            @rv1974 said:

                                            Box how do you work with symmetrical geometry? Do you temporaly make mirrored low poly components or make all editing twice (from both sides simultaneously)?

                                            This is exactely the same question that I asked myself

                                            Simple answer is 'all of the above'.
                                            Depends what I am doing and what shape I am heading for.
                                            Sometimes I select both sides as you get a better view when it all moves together,
                                            Sometimes I only work with half an object then just mirror it.
                                            Sometimes when working with a complete structure I'll work both sides simultaneously then gradually make them different.
                                            Quite often I will split a model in half and delete the bad side and replace it with the good.
                                            So I'd have to say I have no fixed method and I often do the same things differently the next time.
                                            It's worth mentioning that QFT and VT tools make it very easy to select and manipulate both sides at the same time.

                                            Hi. I can answer that too, having worked for 4 years on the same complex model that started off making a human head (after watching Rich O'Brien's video), but more complex because it was a human head, using Thom Thom's Vertex Tools primarily and some Quadface Tools. That, of course, I did 1/2 of it, then flipped it, but on top of that part began to model many other sections, some of which are able to be copied and flipped, two other sections contribute to the entire width.

                                            So, I too, have certain sections that are "grouped" half-way and the only time I grab a part from the other side (which literally exists in case I mess something up) and put it back in to the right side.

                                            Then there are other parts that are grouped together that form the entire width of the project. So, it all depends.

                                            But, I will say this, there are a few places where there are SubD parts that will "echo" on the other half what they will do on the one half. In those cases, I will model the half of the SubD, and then "flip" or in this case "mirror" it (using TIG's tool) and "hide" the piece down the center.

                                            
                                            Except for one tiny part that is a box, there is nothing about my model that is square. I did go to college in architecture, but my college had a fundamental philosophy about not training their students in CAD. So, I got to the point of "oh no, what am I going to do?" to finding out that Thom Thom had come out with SubD Tools. Yes, all my problems will be solved! Especially since I found out half of my model won't do push/pull, and that's a big part of doing the final decorating. There are other parts that I can do easily now that I can use SubD Tools. I've been watching everything I can on youtube concerning SubD and going over parts of Quadface tools. 
                                            
                                            So, I want to say thank you to Thom Thom publicly. If it weren't for you, I wouldn't be able to complete my project. God bless! And, I want to point out that for those of you who are not experts on quads (or Quadface Tools) there is a 40:57 video on [http://www.youtube.com/watch?v=-VvLj7UeXgY](http://www.youtube.com/watch?v=-VvLj7UeXgY) entitled "Thomthom shows Subd plugin and talks about quads". Also, this is for people who may not have heard of Vertex Tools or Quadface Tools, but there are both groups of youtube videos on those.
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