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    [Plugin][WIP][OpenSource] Bezier Surface

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    • pilouP Offline
      pilou
      last edited by

      When there is incompatibility (Sketchyphysics 3, SKalp, (my case) etc...
      Who is faulty ? These plugins or Bezier Surface ?

      @oxer : Rodin 2 πŸ˜„

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • thomthomT Offline
        thomthom
        last edited by

        Bezier Surface is confined to its own namespace - so the only thing I can think of would be possibly other extension clashing with observers. SketchyPhysics has been known to clash with many extensions - though I'm not sure if it's been updated recently to address that.
        Odd if Skalp clashes... maybe observer fights?
        Do you get any errors in the Ruby Console?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • pilouP Offline
          pilou
          last edited by

          @unknownuser said:

          Do you get any errors in the Ruby Console?

          See my previous posts from here

          Messages were the same that the restant on my post linked πŸ˜‰

          So for have no message errors I disconnect plugins after plugins.

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • CadFatherC Offline
            CadFather
            last edited by

            ok, in my case progressbar.rb is the culprit

            now it's smartdrop

            it changes.. πŸ˜†

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            • U Offline
              unclex
              last edited by

              @thomthom said:

              Re: [Plugin][WIP][OpenSource] Bezier Surface

              Postby thomthom Β» Mon Nov 24, 2014 4:18 am

              unclex wrote:It's just always updating...
              
              Like the GIF
              8.gif
              
              
              
              Cannot Click or DoubleClick
              
              and when SU opening, nothing prompt
              

              Any errors in the Ruby Console?
              What SketchUp version?

              Now I Know what happened
              Smartdrop clash with TTlib2
              something named "definition"

              so I change "definition" to "a4sddefinition" @ smartdrop.rb
              and it works

              Smartdrop.rb

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                .

                here's a simple introductory example.. maybe something a lot of people can use..
                seamless background for rendering


                1- draw the patch next to a flat plane:
                1.png


                2- double click the patch to enter the editing mode.. select the back line:
                2.png


                3- using the blue arrow on the gizmo, move the edge vertical:
                3.png


                4- using the red arc, rotate the edge downwards 90ΒΊ (degrees will be shown in the measurement box)
                4.png


                5- using the blue square, scale downwards.. align the green control point with the green axis
                5.png


                6- change the segmentation in the measurements box (i think i used 20)

                6.png



                DreamCar.jpg

                dotdotdot

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                • jolranJ Offline
                  jolran
                  last edited by

                  Wow, this topic is moving fast now. πŸ˜„

                  Ok, so it's cubic 4 X 4 Bezier Patch. (As can be seen).

                  The idea I had was to conform my surfaces(from the node editor) to be valid with your nice editing possibilities after baked down to Sketchup.

                  I've built a simple translation-Gizmo for moving points(must have that at least) but your editing abilities are way more advanced. More than I would need actually in my GUI, since mostly dependent on parameter values..

                  This would be at a later stage anyway. There is still plenty of Math to deal with πŸ˜„

                  In all case.
                  Congratulations to this version! The Gizmo is spectacular. πŸ‘

                  BTW
                  I don't know if you are gonna continue updating this plugin, since focus is on the subdivision pligin. But if you do and stay with Beziers, have you had a look at the power basis forms ? I studied them a little before since easier to grasp.
                  They are used a lot in gamers code.

                  They should perform better.
                  It's also possible to have other degree curves with different matrix.
                  For example a 3 X 3 Patch with degree 2 Power basis.
                  Although the @last Bezier code base the degree on n_points so that should be the same.. ?
                  (this is for a curve)

                  #                      β”Œ            ┐   β”Œ    ┐
                  #                      β”‚ βˆ’1  3 βˆ’3 1 β”‚   β”‚ P1 β”‚     MATRIX FORM for Cubic Bezier with 4 controlpoints.
                  # P(t) = [tΒ³ tΒ² t 1] Β· β”‚  3 βˆ’6  3 0 β”‚ . β”‚ P2 β”‚
                  #                      β”‚ βˆ’3  3  0 0 β”‚   β”‚ P3 β”‚
                  #                      β”‚  1  0  0 0 β”‚   β”‚ P3 β”‚
                  #                      β””            β”˜   β””    β”˜
                  #
                  # t = interval-value between 0 and 1. t2 = t*t, t3 = t2*t 
                  # For even greater efficiency a,b,c,t3 coefficients could be cached and reused,
                  # and updated when interval/subd changes.
                  #
                  def power_basis(t3,t2,t, p0, p1, p2, p3)
                  
                  	# Calculate 4 coefficients (MATRIX T*U) where 4th coefficient is simply reusing t3
                  	a = t3*(-1) + t2*3    + t*(-3) + 1
                  	b = t3*3    + t2*(-6) + t*3 
                  	c = t3*(-3) + t2*3 
                  
                  	# Calculate Points coordinates (MATRIX U*V)
                  	x = a*p0.x + b*p1.x + c*p2.x + t3*p3.x
                      y = a*p0.y + b*p1.y + c*p2.y + t3*p3.y
                      z = a*p0.z + b*p1.z + c*p2.z + t3*p3.z
                  	
                  	return Geom;;Point3d.new(x,y,z) # Return 1 point from interpolation
                  
                  end
                  
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                  • BoxB Offline
                    Box
                    last edited by

                    I found a little problem with it.
                    If you scale to 0 as a way of straightening an edge it freezes and won't update the surface. If you get out of edit mode and go back in an move a point it will revert to the unscaled skin.

                    http://i155.photobucket.com/albums/s296/storeben/SU/0Scale.gif

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      @box

                      I'm not seeing that occur for me

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • BoxB Offline
                        Box
                        last edited by

                        IT doesn't happen on all axis, I have yet to determine exactly when it happens, but I will pin it down.

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                        • BoxB Offline
                          Box
                          last edited by

                          Try this and see if it is just me.
                          The patch is drawn up the blue along the red. Second patch added, joint moved up on the blue. Select the two edges(3 points) on the red and scale to 0.
                          Please excuse the sloppy movements, I find it's very hard to maneuver on a trackpad.

                          http://i155.photobucket.com/albums/s296/storeben/SU/Red.gif

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @pilou said:

                            @unknownuser said:

                            Do you get any errors in the Ruby Console?

                            See my previous posts from here

                            Messages were the same that the restant on my post linked πŸ˜‰

                            So for have no message errors I disconnect plugins after plugins.

                            Ah, there's something suspicious:

                            @unknownuser said:

                            Error: #<NoMethodError: undefined method parent' for nil:NilClass> C:/Users/Pilou/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/ChrisP_PutsCompOnFace.rb:21:in definition'

                            Looks like this extension has injected itself into the system somewhere. Maybe it modified .definition. What happens if you remove that extension?
                            (Also, where did you get that extension?)

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @cadfather said:

                              ok, in my case progressbar.rb is the culprit

                              now it's smartdrop

                              it changes.. πŸ˜†

                              Ah yes, progressbar.rb is also known. But wasn't that updated?

                              Is smart drop also conflicting?

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @unclex said:

                                @thomthom said:

                                Re: [Plugin][WIP][OpenSource] Bezier Surface

                                Postby thomthom Β» Mon Nov 24, 2014 4:18 am

                                unclex wrote:It's just always updating...
                                
                                Like the GIF
                                8.gif
                                
                                
                                
                                Cannot Click or DoubleClick
                                
                                and when SU opening, nothing prompt
                                

                                Any errors in the Ruby Console?
                                What SketchUp version?

                                Now I Know what happened
                                Smartdrop clash with TTlib2
                                something named "definition"

                                so I change "definition" to "a4sddefinition" @ smartdrop.rb
                                and it works

                                [attachment=0:nay6raup]<!-- ia0 -->Smartdrop.rb<!-- ia0 -->[/attachment:nay6raup]

                                Right, so this is what is happening:

                                Smartdrop is modifying the SketchUp API classes - which is a Bad Thing (TM)

                                
                                class Sketchup;;Group 
                                  def definition
                                    return(entities[0].parent) 
                                  end 
                                end
                                
                                

                                This method is bugged - it will fail when the group is empty because it tries to get the parent of the first entity in the entities collection. entities.parent would have worked though - so close. (But not perfectly in all older SU versions as there was a SU bug. There is a workaround for that, but that is not implemented here.)
                                This is a good example of why modifying classes and modules that doesn't belong to your own extension is a bad thing. Before SU2015 it was adding a method that was not there, but as of SU2015 we added .definition for Group - meaning now it's also overriding the Ruby API.

                                Was this the latest version of smart drop - or is there a new one that might have fixed this?

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @jeff hammond said:

                                  .

                                  here's a simple introductory example.. maybe something a lot of people can use..
                                  seamless background for rendering

                                  Wow, tutorials already! 😲 I'm really baffled that people find it usable in any sense - considering it's so much that's missing.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @box said:

                                    I found a little problem with it.
                                    If you scale to 0 as a way of straightening an edge it freezes and won't update the surface. If you get out of edit mode and go back in an move a point it will revert to the unscaled skin.

                                    Yea, I'm not surprised there are errors - I actually would have expected many more reports.
                                    I'm going to guess that there are errors in the Ruby Console when your issue occur?

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • BoxB Offline
                                      Box
                                      last edited by

                                      Yes indeed, was just looking at that. a long error I think repeated.
                                      Error: #<ArgumentError: Cannot convert argument to Sketchup::Point3d> C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/bezier_patch_quad.rb:528:inintersect_line_line'
                                      C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/bezier_patch_quad.rb:528:in interpolate_points' C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/bezier_patch_quad.rb:553:in interpolate_interior'
                                      C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/bezier_patch_quad.rb:262:in refresh_interior' C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/bezier_surface.rb:1046:in block in refresh_automatic_patches'
                                      C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/bezier_surface.rb:1044:in each' C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/bezier_surface.rb:1044:in refresh_automatic_patches'
                                      C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/bezier_surface.rb:1026:in update_after_transformation' C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/bezier_surface.rb:427:in transform_entities'
                                      C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/operator_gizmo.rb:105:in block in init_gizmo' C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TT_Lib2/gizmo_manipulator.rb:65:in call'
                                      C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TT_Lib2/gizmo_manipulator.rb:65:in block (2 levels) in initialize' C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TT_Lib2/gizmo_manipulator.rb:319:in call'
                                      C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TT_Lib2/gizmo_manipulator.rb:319:in block in initialize' C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TT_Lib2/gizmo_manipulator.rb:1504:in call'
                                      C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TT_Lib2/gizmo_manipulator.rb:1504:in onMouseMove' C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TT_Lib2/gizmo_manipulator.rb:473:in onMouseMove'
                                      C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TT_Lib2/gizmo_manipulator.rb:156:in onMouseMove' C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/operator_gizmo.rb:70:in onMouseMove'
                                      C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/operator_manager.rb:56:in trigger_event'

                                      It appears this keeps repeating, but I could be wrong.

                                      Edit: on a second look it doesn't repeat, but is very very long.

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                                      • panixiaP Offline
                                        panixia
                                        last edited by

                                        @thomthom said:

                                        I'm really baffled that people find it usable in any sense - considering it's so much that's missing.

                                        i bet what people could do out of Sub-d "as it is" would be even more surprising πŸ˜›

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                                        • PixeroP Offline
                                          Pixero
                                          last edited by

                                          I have one request that would make it much more useful.
                                          Add support for editing without messing up UVs like your vertex tools works.

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @box said:

                                            Yes indeed, was just looking at that. a long error I think repeated.

                                            Edit: on a second look it doesn't repeat, but is very very long.

                                            Thanks for posting the error message.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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