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    [Plugin][WIP][OpenSource] Bezier Surface

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    • thomthomT Offline
      thomthom
      last edited by

      @jolran said:

      How do you add Tripatch to Qaudpatch ? Possible ?

      No, this was on my todo, once the quad patches was done. I removed the main toolbar button for it right before release, but forgot there was menu items and that second webdialog toolbar. I should push a new update the removes the unused controls in the dialog.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        @box said:

        This rough test torso is less than five minutes work.

        Really? 😲 I didn't expect the extension to be that useful in it's current state. I hope people do post back more picture.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • OxerO Offline
          Oxer
          last edited by

          Thanks you very much for the plugin!! πŸ‘ πŸ‘
          I installed it in SU2014 & SU2015 on Mac but the plugin didn't work, I found a conflict with smartdrop.rb and Sketchyphysics, I deleted smartdrop.rb (I use tt.raytracer now to drop components) and I have deactivated Sketchyphysics on SU2014 with Sketchucation Plugins Manager and Bezier Surface work fine now.
          😍

          "The result is the end what is important is the process" by Oxer
          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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          • thomthomT Offline
            thomthom
            last edited by

            @panixia said:

            it looks super nice thank you but it doesn't work for me (sketchup 8 on win7).. 😒
            i suppose i installed it properly and also updated ttlib to last version..
            i suspect it may depends on some conflict with tons of other plugins.. πŸ˜’

            Should work with SU7 and up, I think. Any error messages?

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              @jolran said:

              @unknownuser said:

              it looks super nice thank you but it doesn't work for me (sketchup 8 on win7)

              Same here. I only had it working in 2014.

              Error "defined method `force_encoding' for #String:0xb10993c"

              This is "probably" and Ruby 1.8 error. I have the impression that many authors will stop supporting SU 8 soon.

              Yea, with my new subdivison extension I'm certainly dropping support for anything older than SU2014.

              Though this was written before SU2014 and it should work. (Though might have introduced a bug when I added SU2014 support. Can you provide the full error message and exact SketchUp version and OS?)

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                @panixia said:

                yeah. force encoding blablabla.. getting similar message when loading sketchup

                The bla bla bla bit of error message is in fact very useful for developers when debugging errors - please post all of it when reporting issues.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @jolran said:

                  It may have be a condition set on line 26 in the loader rb
                  "file = FILE.dup.force_encoding("UTF-8")"

                  Ah - right, I'll fix that and push an update next week.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @unclex said:

                    It's just always updating...

                    Like the GIF[attachment=0:1br0oo34]<!-- ia0 -->8.gif<!-- ia0 -->[/attachment:1br0oo34]

                    Cannot Click or DoubleClick

                    and when SU opening, nothing prompt

                    Any errors in the Ruby Console?
                    What SketchUp version?

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @oxer said:

                      Thanks you very much for the plugin!! πŸ‘ πŸ‘
                      I installed it in SU2014 & SU2015 on Mac but the plugin didn't work, I found a conflict with smartdrop.rb and Sketchyphysics, I deleted smartdrop.rb (I use tt.raytracer now to drop components) and I have deactivated Sketchyphysics on SU2014 with Sketchucation Plugins Manager and Bezier Surface work fine now.
                      😍

                      SketchyPhysics is known to clash with extensions. I think an update is coming.
                      Not sure about smartdrop.rb - not familiar with that one.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • OxerO Offline
                        Oxer
                        last edited by

                        A quick test taking like reference the torso of Box.

                        Quick Torso Femenino.jpg

                        "The result is the end what is important is the process" by Oxer
                        [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                        • panixiaP Offline
                          panixia
                          last edited by

                          @thomthom said:

                          @panixia said:

                          yeah. force encoding blablabla.. getting similar message when loading sketchup

                          The bla bla bla bit of error message is in fact very useful for developers when debugging errors - please post all of it when reporting issues.

                          i'm pretty much sure that the "blablabla" part of the message returned ad least 3 different values with different tries (that's pretty odd i suppose) the last try being: "Loading File tt_bezier_surface.rb
                          undefined method `force_encoding' for #String:0xec947b8no such file to load --" 😲
                          hope this can help

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            I'll mainly focus on my subdivision extension over this one. Though I'll try to maintain small bug fixes and pull requests. I'll see after SUbD is done what I do with this project.

                            Btw, I have a fix for the compatibility bug with SU2013 and older. I'll be pushing an update.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • jolranJ Offline
                              jolran
                              last edited by

                              @unknownuser said:

                              I'll mainly focus on my subdivision extension over this one

                              I understand.

                              @unknownuser said:

                              Btw, I have a fix for the compatibility bug with SU2013 and older. I'll be pushing an update.

                              πŸ‘

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                              • pilouP Offline
                                pilou
                                last edited by

                                When there is incompatibility (Sketchyphysics 3, SKalp, (my case) etc...
                                Who is faulty ? These plugins or Bezier Surface ?

                                @oxer : Rodin 2 πŸ˜„

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Bezier Surface is confined to its own namespace - so the only thing I can think of would be possibly other extension clashing with observers. SketchyPhysics has been known to clash with many extensions - though I'm not sure if it's been updated recently to address that.
                                  Odd if Skalp clashes... maybe observer fights?
                                  Do you get any errors in the Ruby Console?

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    @unknownuser said:

                                    Do you get any errors in the Ruby Console?

                                    See my previous posts from here

                                    Messages were the same that the restant on my post linked πŸ˜‰

                                    So for have no message errors I disconnect plugins after plugins.

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • CadFatherC Offline
                                      CadFather
                                      last edited by

                                      ok, in my case progressbar.rb is the culprit

                                      now it's smartdrop

                                      it changes.. πŸ˜†

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                                      • U Offline
                                        unclex
                                        last edited by

                                        @thomthom said:

                                        Re: [Plugin][WIP][OpenSource] Bezier Surface

                                        Postby thomthom Β» Mon Nov 24, 2014 4:18 am

                                        unclex wrote:It's just always updating...
                                        
                                        Like the GIF
                                        8.gif
                                        
                                        
                                        
                                        Cannot Click or DoubleClick
                                        
                                        and when SU opening, nothing prompt
                                        

                                        Any errors in the Ruby Console?
                                        What SketchUp version?

                                        Now I Know what happened
                                        Smartdrop clash with TTlib2
                                        something named "definition"

                                        so I change "definition" to "a4sddefinition" @ smartdrop.rb
                                        and it works

                                        Smartdrop.rb

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                                        • jeff hammondJ Offline
                                          jeff hammond
                                          last edited by

                                          .

                                          here's a simple introductory example.. maybe something a lot of people can use..
                                          seamless background for rendering


                                          1- draw the patch next to a flat plane:
                                          1.png


                                          2- double click the patch to enter the editing mode.. select the back line:
                                          2.png


                                          3- using the blue arrow on the gizmo, move the edge vertical:
                                          3.png


                                          4- using the red arc, rotate the edge downwards 90ΒΊ (degrees will be shown in the measurement box)
                                          4.png


                                          5- using the blue square, scale downwards.. align the green control point with the green axis
                                          5.png


                                          6- change the segmentation in the measurements box (i think i used 20)

                                          6.png



                                          DreamCar.jpg

                                          dotdotdot

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                                          • jolranJ Offline
                                            jolran
                                            last edited by

                                            Wow, this topic is moving fast now. πŸ˜„

                                            Ok, so it's cubic 4 X 4 Bezier Patch. (As can be seen).

                                            The idea I had was to conform my surfaces(from the node editor) to be valid with your nice editing possibilities after baked down to Sketchup.

                                            I've built a simple translation-Gizmo for moving points(must have that at least) but your editing abilities are way more advanced. More than I would need actually in my GUI, since mostly dependent on parameter values..

                                            This would be at a later stage anyway. There is still plenty of Math to deal with πŸ˜„

                                            In all case.
                                            Congratulations to this version! The Gizmo is spectacular. πŸ‘

                                            BTW
                                            I don't know if you are gonna continue updating this plugin, since focus is on the subdivision pligin. But if you do and stay with Beziers, have you had a look at the power basis forms ? I studied them a little before since easier to grasp.
                                            They are used a lot in gamers code.

                                            They should perform better.
                                            It's also possible to have other degree curves with different matrix.
                                            For example a 3 X 3 Patch with degree 2 Power basis.
                                            Although the @last Bezier code base the degree on n_points so that should be the same.. ?
                                            (this is for a curve)

                                            #                      β”Œ            ┐   β”Œ    ┐
                                            #                      β”‚ βˆ’1  3 βˆ’3 1 β”‚   β”‚ P1 β”‚     MATRIX FORM for Cubic Bezier with 4 controlpoints.
                                            # P(t) = [tΒ³ tΒ² t 1] Β· β”‚  3 βˆ’6  3 0 β”‚ . β”‚ P2 β”‚
                                            #                      β”‚ βˆ’3  3  0 0 β”‚   β”‚ P3 β”‚
                                            #                      β”‚  1  0  0 0 β”‚   β”‚ P3 β”‚
                                            #                      β””            β”˜   β””    β”˜
                                            #
                                            # t = interval-value between 0 and 1. t2 = t*t, t3 = t2*t 
                                            # For even greater efficiency a,b,c,t3 coefficients could be cached and reused,
                                            # and updated when interval/subd changes.
                                            #
                                            def power_basis(t3,t2,t, p0, p1, p2, p3)
                                            
                                            	# Calculate 4 coefficients (MATRIX T*U) where 4th coefficient is simply reusing t3
                                            	a = t3*(-1) + t2*3    + t*(-3) + 1
                                            	b = t3*3    + t2*(-6) + t*3 
                                            	c = t3*(-3) + t2*3 
                                            
                                            	# Calculate Points coordinates (MATRIX U*V)
                                            	x = a*p0.x + b*p1.x + c*p2.x + t3*p3.x
                                                y = a*p0.y + b*p1.y + c*p2.y + t3*p3.y
                                                z = a*p0.z + b*p1.z + c*p2.z + t3*p3.z
                                            	
                                            	return Geom;;Point3d.new(x,y,z) # Return 1 point from interpolation
                                            
                                            end
                                            
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