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Proper Shadows on Moldings

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  • T Offline
    toddakeson
    last edited by 7 Jul 2014, 18:19

    I am having trouble achieving shadows/ definition on high detail moldings (casings, crowns, trim pieces). As far as V-Ray setting go, I followed this tutorial- http://help.chaosgroup.com/vray/help/sketchup/150PB/tutorials_interior.htm

    Any advice is appreciated!


    sketchup screenshot.jpg


    vray render.JPG

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    • T Offline
      toddakeson
      last edited by 7 Jul 2014, 18:21

      You can see the lack of definition in the door in the background.

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      • T Offline
        TedVitale_CG
        last edited by 7 Jul 2014, 19:05

        The scene doesn't look very well lit. Where is your light coming from? You may also want to turn on your ambient occlusion, found under the Indirect illumination tab in your Options Editor.

        Ted Vitale
        Owner | Creative Director
        http://www.voxl.vision

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        • T Offline
          toddakeson
          last edited by 7 Jul 2014, 19:10

          The light is entirely from the sun.

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          • T Offline
            toddakeson
            last edited by 7 Jul 2014, 19:33

            Ambient occlusion turned on


            vray render 2.jpg

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            • J Offline
              jiminy-billy-bob
              last edited by 7 Jul 2014, 19:36

              What do you get with "detail enhancement" checked? (uncheck AO)

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              • T Offline
                toddakeson
                last edited by 7 Jul 2014, 20:55

                This is with detail enhancement.


                d e.JPG

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                • T Offline
                  toddakeson
                  last edited by 7 Jul 2014, 20:55

                  This is with ambient occlusion


                  a o.JPG

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                  • T Offline
                    toddakeson
                    last edited by 7 Jul 2014, 21:00

                    Thanks for the help. I think I need to do some tutorials on interior lighting.

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                    • J Offline
                      jiminy-billy-bob
                      last edited by 8 Jul 2014, 08:22

                      I usually add an invisible rectangle light just behind the windows. So you get casted sun rays, but powerfull soft light from the windows.

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                      • D Offline
                        dcauldwell
                        last edited by 8 Jul 2014, 08:54

                        With everything being white, good lighting (be it by the sun or artificial) is really important. The scene has very even lighting which won't show up the mouldings (as you can see). I would get a good punch of sunlight coming in somewhere to improve the lighting levels. (I rarely use artificial lighting myself)
                        TIP: if you add a ground plane on the outside of your building with a light, or white colour, applied to it, then it will help to bounce sunlight into the interior.
                        TIP2: never use 255,255,255 white. White should be roughly 235,235,235


                        persp 01.jpg

                        Sketchup 2017
                        (vray 2.00)

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                        • V Offline
                          valerostudio
                          last edited by 9 Jul 2014, 18:01

                          Light - as suggested
                          Reflection to your material
                          Render higher resolution image, with AO and higher quality settings.

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                          • A Offline
                            andybot
                            last edited by 10 Jul 2014, 00:37

                            you could also try brute force rendering instead of irradiance map. Either way, definitely needs more light.

                            http://charlottesvillearchitecturalrendering.com/

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