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    Proper Shadows on Moldings

    Scheduled Pinned Locked Moved V-Ray
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    • T Offline
      toddakeson
      last edited by

      The light is entirely from the sun.

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      • T Offline
        toddakeson
        last edited by

        Ambient occlusion turned on


        vray render 2.jpg

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        • jiminy-billy-bobJ Offline
          jiminy-billy-bob
          last edited by

          What do you get with "detail enhancement" checked? (uncheck AO)

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          • T Offline
            toddakeson
            last edited by

            This is with detail enhancement.


            d e.JPG

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            • T Offline
              toddakeson
              last edited by

              This is with ambient occlusion


              a o.JPG

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              • T Offline
                toddakeson
                last edited by

                Thanks for the help. I think I need to do some tutorials on interior lighting.

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                • jiminy-billy-bobJ Offline
                  jiminy-billy-bob
                  last edited by

                  I usually add an invisible rectangle light just behind the windows. So you get casted sun rays, but powerfull soft light from the windows.

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                  • dcauldwellD Offline
                    dcauldwell
                    last edited by

                    With everything being white, good lighting (be it by the sun or artificial) is really important. The scene has very even lighting which won't show up the mouldings (as you can see). I would get a good punch of sunlight coming in somewhere to improve the lighting levels. (I rarely use artificial lighting myself)
                    TIP: if you add a ground plane on the outside of your building with a light, or white colour, applied to it, then it will help to bounce sunlight into the interior.
                    TIP2: never use 255,255,255 white. White should be roughly 235,235,235


                    persp 01.jpg

                    Sketchup 2017
                    (vray 2.00)

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                    • V Offline
                      valerostudio
                      last edited by

                      Light - as suggested
                      Reflection to your material
                      Render higher resolution image, with AO and higher quality settings.

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                      • andybotA Offline
                        andybot
                        last edited by

                        you could also try brute force rendering instead of irradiance map. Either way, definitely needs more light.

                        http://charlottesvillearchitecturalrendering.com/

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