Proper Shadows on Moldings
-
The scene doesn't look very well lit. Where is your light coming from? You may also want to turn on your ambient occlusion, found under the Indirect illumination tab in your Options Editor.
-
The light is entirely from the sun.
-
Ambient occlusion turned on
-
What do you get with "detail enhancement" checked? (uncheck AO)
-
This is with detail enhancement.
-
This is with ambient occlusion
-
Thanks for the help. I think I need to do some tutorials on interior lighting.
-
I usually add an invisible rectangle light just behind the windows. So you get casted sun rays, but powerfull soft light from the windows.
-
With everything being white, good lighting (be it by the sun or artificial) is really important. The scene has very even lighting which won't show up the mouldings (as you can see). I would get a good punch of sunlight coming in somewhere to improve the lighting levels. (I rarely use artificial lighting myself)
TIP: if you add a ground plane on the outside of your building with a light, or white colour, applied to it, then it will help to bounce sunlight into the interior.
TIP2: never use 255,255,255 white. White should be roughly 235,235,235
-
Light - as suggested
Reflection to your material
Render higher resolution image, with AO and higher quality settings. -
you could also try brute force rendering instead of irradiance map. Either way, definitely needs more light.
Advertisement