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    Sketchup is Inacurrate???

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      @unknownuser said:

      @Jeff
      You must return make a little visit to the Moi Forum ! ๐Ÿ˜‰

      i did.. michael pretty much told me I'm dumb for using sketchup ๐Ÿ˜†

      not in a way that says anything bad about sketchup but more in a way of..

      "hey, it's not sketchup's fault for not working that way.. it's your fault for trying to use it that way.. "

      (actually, he didn't say any of that really... it's just the feeling i got after reading.. but if he did say exactly that, i'm thinking i agree ๐Ÿ˜‰ )

      dotdotdot

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      • pilouP Offline
        pilou
        last edited by

        ๐Ÿ˜„

        Despite of all that, what is the best connection between 2 parts of any inclined roads on a flat terrain?
        (in any progs of course just in theory with same width on the path)

        Compass+ Protractor + Set Square + Ruler
        Arc circle + tangency
        Blend + tangency G1, g2, g3...+ Bulge
        Fillet G1, g2, g3...+ Bulge
        Sweep variation
        Conics
        Offset of one jointure ๐Ÿ˜„
        From a joined yellow line then propagate a perpendicular width segment
        ...
        (here connection wanted on the top)

        road.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • gillesG Offline
          gilles
          last edited by

          Tangent arcs.


          Tangent arcs_V6.skp


          Tangent arcs_V6.png

          " c'est curieux chez les marins ce besoin de faire des phrases "

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          • pilouP Offline
            pilou
            last edited by

            Robust! โ˜€

            And if for any reason I don't want elongate in straight line the piece of road on the right ?

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • TIGT Offline
              TIG Moderator
              last edited by

              @unknownuser said:

              Robust! โ˜€
              And if for any reason I don't want elongate in straight line the piece of road on the right ?
              You then need to shorten the road on the left AND increase the radius !
              There can only be one circle of a given radius that is tangential to two lines drawn line this, and it will determine its own 'kissing' points on these... Its center is always on the bisector of the edges' angle, and the circle can slide along this, and therefore depending on its radius that will fix the center, because it must be the radius away from both edges when measured perpendicularly from them...

              TIG

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              • D Offline
                driven
                last edited by

                in Pas-de-Calais it would need to be like this

                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  I have been following this thread. And I care, if it is do-able.

                  I take the slow, deliberate approach in my aimless wandering.

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                  • pilouP Offline
                    pilou
                    last edited by

                    @unknownuser said:

                    You then need to shorten the road on the left AND increase the radius !

                    Robust again โ˜€

                    So if for any reason I don't want elongate or shorter in straight line pieces of road on the left and the right connection with tangency is impossible ?

                    Said a "plumber" who has not straight tubes but any curvated one ๐Ÿ˜„

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • jgbJ Offline
                      jgb
                      last edited by

                      @unknownuser said:

                      ๐Ÿ™‚

                      Despite of all that, what is the best connection between 2 parts of any inclined roads on a flat terrain?

                      This is a standard "OGEE" Curve problem of joining 2 non parallel roads. โ˜€

                      Did it in High School (that's 53 years ago ๐Ÿ˜‰ ) with pencil, compass, slide rule, protractor and ruler. No such thing as a pocket calculator then, let alone Sketchup.

                      But damned if I could remember how I did it!!! ๐Ÿ˜’ ๐Ÿ˜•

                      Played in SU for 29 min and got nowhere. ๐Ÿ˜†

                      So the attached drawing is a "Sketch" of what the solution would be.
                      Not calculated, just by eye.
                      The "road" rectangles are drawn overlaid on Pilou's ROAD.JPG.

                      This is a sketch of a solution, not an accurate drawing.


                      jgb

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                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        @unknownuser said:

                        ๐Ÿ™‚

                        Despite of all that, what is the best connection between 2 parts of any inclined roads on a flat terrain?
                        (in any progs of course just in theory with same width on the path)

                        Compass+ Protractor + Set Square + Ruler
                        Arc circle + tangency
                        Blend + tangency G1, g2, g3...+ Bulge
                        Fillet G1, g2, g3...+ Bulge
                        Sweep variation
                        Conics
                        Offset of one jointure ๐Ÿ˜„
                        From a joined yellow line then propagate a perpendicular width segment
                        ...
                        (here connection wanted on the top)

                        in sketchup, you can use bezierSpline to get a tangent b-spline for one connection.. as far as accurately offsetting that curve, i don't know how to.. the maths go beyond my knowledge at that point and i'd rather just have software do the proper calculations for me ๐Ÿ˜‰
                        (and actually, i don't know the maths to even see if the sketchup drawn b-spline is in fact correct.. and this is an instance where, to me, it's required that i'm using an app that i can fully trust to give the right solutions.. goes back to what i was saying about knowing the numbers.. i don't know the numbers here and neither does the app so i'm screwed..)

                        road.jpg

                        โ€ข draw an extended line to the one you would like to connect tangentially to..
                        โ€ข using uniform B-spline set to an order of 4 at least, make 4 clicks, (first tangent point, end of it's extended line, end of the other side's extended line, second tangent point)

                        but assuming that curve is in fact correct, i have no idea how to proceed with offsetting properly (as in, arcs are easy to understand.. these types of curves?.. well, let's just say i was never taught about them in school..

                        but hey, in sketchup, i could definitely come up with something that looks ok.. ๐Ÿ˜‰

                        dotdotdot

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                        • pilouP Offline
                          pilou
                          last edited by

                          Seems very cool too! โ˜€

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • jeff hammondJ Offline
                            jeff hammond
                            last edited by

                            @jgb said:

                            Played in SU for 29 min and got nowhere. ๐Ÿ˜†

                            or, using the ArcBlend command, you'd play with it for 29 seconds and see all possible solutions.. ๐Ÿ˜‰

                            Screen Shot 2013-01-29 at 1.10.16 PM.png

                            dotdotdot

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                            • jeff hammondJ Offline
                              jeff hammond
                              last edited by

                              @unknownuser said:

                              Seems very cool too! โ˜€

                              oh. i thought that was a standard approach in france.. don't all the roads look like this over there?

                              3112.jpg

                              ๐Ÿ˜‰

                              dotdotdot

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                              • gillesG Offline
                                gilles
                                last edited by

                                Sorry Driven but already done ๐Ÿ’š
                                http://sketchucation.com/forums/viewtopic.php?f=15&t=44142&start=480#p453462

                                But
                                @unknownuser said:

                                pilou wrote:
                                And if for any reason I don't want elongate in straight line the piece of road on the right ?

                                " c'est curieux chez les marins ce besoin de faire des phrases "

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Damned: Imperial measures can be readable as hours minutes second! ๐Ÿ˜ณ
                                  (maybe it is ? )

                                  The funny thing is that tool who is named in Fance "pistolet" (pistol, gun)

                                  is named on the new world a "French Curve" I don't know why! ? ๐Ÿ˜ฎ

                                  http://ecx.images-amazon.com/images/I/41QJM-HlJ1L._SL500_SS500_.jpg

                                  ๐Ÿ’š
                                  roads.jpg

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • D Offline
                                    driven
                                    last edited by

                                    @gilles said:

                                    Sorry Driven but already done :mrgreen:

                                    back to the round about then... cheers

                                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                    • gillesG Offline
                                      gilles
                                      last edited by

                                      With bezeir classic + component stringer + polyline= tedious.


                                      bezier-road_V6.skp


                                      bezier-road_V6.png

                                      " c'est curieux chez les marins ce besoin de faire des phrases "

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                                      • D Offline
                                        driven
                                        last edited by

                                        a more serious reply... for an even curve from both directions.I did trim the fussy edges...
                                        john

                                        edit.. took the skp off as it's a repeat of earlier offer.

                                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                        • jeff hammondJ Offline
                                          jeff hammond
                                          last edited by

                                          @gilles said:

                                          With bezeir classic + component stringer + polyline= tedious.

                                          here's one done in rhino then brought into sketchup and segmented.. it looks as if this version has the 5m crosslines perpendicular to the curves whereas yours look to be leaning..

                                          thing is, i can't figure out how someone could calculate where exactly perpendicular to a curve like this is in a polygon app.. have a look at this .skp and see if you can find any sort of method/reasoning to achieve it manually..

                                          bez0ffset.skp

                                          as far as i can gather at this point, the best we could hope for in sketchup along these lines would be some sort of educated guess ?? (actually, i bet it's possible to do it accurately with a segmented modeler but at that point, the app would have enough info to display the true line so why bother segmenting it)

                                          bez0ffset.jpg

                                          dotdotdot

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                                          • jeff hammondJ Offline
                                            jeff hammond
                                            last edited by

                                            .

                                            here's another example of sketchup acting in an intelligent manner with regards to its arcs..

                                            if you use the arc tangent snap on another arc, it acts appropriately and accurately..
                                            then explode the other arc and you'll see it gives a different result (the correct result for that situation)..

                                            i was a bit surprised to see sketchup handle this properly (it's different than other 'smart' examples i've given because in this case, sketchup is correctly identifying whether pre-existing geometry is an arc or a series of edges (even though the look identical) then reacting accordingly

                                            but it's a good example of how sketchup could also be identifying whether the user has an arc or edges drawn prior to offsetting/followme_ing and reacting correctly..

                                            tangent.jpg

                                            dotdotdot

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