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    Sketchup is Inacurrate???

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    • D Offline
      driven
      last edited by

      @unknownuser said:

      that's the only way i can figure out how to do this accurately without leaving sketchup.. but i also feel sketchup could be smarter and do the maths for us πŸ˜‰

      I would call yours accurate, and to check it, I changed the arc segments on mine to 8 and they align perfectly...

      when you've checked that, you can ask what plugin I use;] to draw th arcs.
      john

      learn from the mistakes of others, you may not live long enough to make them all yourself...

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        @driven said:

        @unknownuser said:

        that's the only way i can figure out how to do this accurately without leaving sketchup.. but i also feel sketchup could be smarter and do the maths for us πŸ˜‰

        I would call yours accurate, and to check it, I changed the arc segments on mine to 8 and they align perfectly...

        when you've checked that, you can ask what plugin I use;] to draw th arcs.
        john

        hey john

        the amount of segments is irrelevant.. i just used 8 because it's easier to see where the vertices are..
        changing yours to 8 does nothing to move the endpoints into their proper position.. (finding the endpoints in this situation is the only thing to be concerned with because sketchup can't do it naturally so you have to workaround.. all the other parts are easy to draw with native tools).. they should be 1000.000000mm perpendicular to the straight edges but they're not.. those straight edges on the left and right side should be parallel..

        re: plugin.. not sure.. me personally though, i always use didier's 3pt Arc.. (centerpoint,end,end) ...as in, i bet i use that plugin more than any other single plugin.. (actually, i know i do)

        [edit] ie- getting those endpoints is not much different than that 20pg mini challenge thread a while ago.. it all boils down to sketchup not having real circles.. (and i don't mean real circles visually on screen, it's fine if they're segmented.. i mean it's brain doesn't have real circles.. so it can't find intersections other than straight lines crossing each other)

        dotdotdot

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        • D Offline
          driven
          last edited by

          @unknownuser said:

          they should be 1000.000000mm perpendicular to the straight edges but they're not.. those straight edges on the left and right side should be parallel..

          I just used the given geometry, I didn't redraw the straight edges, [ I wasn't doing it as a pissing contest (@ that point)]

          @unknownuser said:

          re: plugin.. not sure.. me personally though, i always use didier's 3pt Arc.. (centerpoint,end,end) ...as in, i bet i use that plugin more than any other single plugin.. (actually, i know i do)

          I know you use 3pt Arc.. and that's exactly why I did as well.

          All I was trying to point out was if we can draw it that 'close to being' accurate, then the engine didn't need changing, it just needs exposing in an easy to use tool, either as an additional option or as a new tool.

          The biggest thing that annoys me [other then you, of cause!], is the 'Offset Tool' doesn't snap on the arc point, so you can't be accurate with it.

          john

          learn from the mistakes of others, you may not live long enough to make them all yourself...

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          • Wo3DanW Offline
            Wo3Dan
            last edited by

            @unknownuser said:

            .....[but i kinda feel like you're just hellbent on trying to prove me wrong or smthng without actually looking at the various situations/models being discussed.. πŸ˜‰ ]
            Sorry if you feel that way, for that is not the case.
            Just a few misunderstandings. At one point (corresponding vertices not being lined up towards the center) I argued in your favor about John's solution. But you set that aside as not being important.
            I don't much care who's right. It's all for a good second option in the 'Offset' tool, hence my little challenge. But Right now I don't think much of repairing the offset at its ends, something I supported at first
            PO?,....... I hope not,........nah.

            p.s. my PC is acting weird. I can hardly keep up with all the examples that are being uploaded. Loading a model (even from HD) can take upto 5 minutes where it should only be seconds.

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              @driven said:

              I just used the given geometry, I didn't redraw the straight edges, [ I wasn't doing it as a pissing contest (@ that point)

              ha.. i'm not pissing contesting either.. we were just talking about accuracy for the past week or so in the thread so i think it's important (for the sake of this particular discussion at least) to be accurate..

              @unknownuser said:

              I know you use 3pt Arc.. and that's exactly why I did as well.

              check out this plugin.. i did this huge workaround 10x faster than it took me to do the sketchup-only work around..

              (no audio)

              (**includes bonus footage of su's spazzed dwg importer)

              that's the same model saved right after i quit ishowU_ing

              that's not a plug in.. it's a plug out..
              why would i want to use sketchup at that point? i wouldn't.. that was kinda my whole point up until page 20smthng when jbacus basically summed up the future regarding circles in sketchup..

              i guess now i'm just talking because i'm a nerd like that πŸ˜‰

              @unknownuser said:

              All I was trying to point out was if we can draw it that 'close to being' accurate, then the engine didn't need changing, it just needs exposing in an easy to use tool, either as an additional option or as a new tool.

              The biggest thing that annoys me [other then you, of cause!], is the 'Offset Tool' doesn't snap on the arc point, so you can't be accurate with it.

              nah.. the engine needs changing.. it needs to be smarter regarding circle.. there is no new tool that's going to solve this because it's the whole app being affected-- not just the offset tool.. teach sketchup some basic circle stuff and a whole slew of problems will start disappearing.. otherwise, all you're going to do with a new tool is pile more crap on top of a weak foundation.. fix the foundation .
              (of course.. that is simply my opinion.. i truly understand that many people couldn't care less about this)

              re: annoying..
              i annoy myself with this stuff too.. like i'm bothered that i'm even bothering any longer.. i wish i could stop but i haven't found the switch yet πŸ˜†

              dotdotdot

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              • DesertRavenD Offline
                DesertRaven
                last edited by

                @unknownuser said:

                nah.. the engine needs changing.. it needs to be smarter regarding circle.. there is no new tool that's going to solve this because it's the whole app being affected-- not just the offset tool.. teach sketchup some basic circle stuff and a whole slew of problems will start disappearing.. otherwise, all you're going to do with a new tool is pile more crap on top of a weak foundation.. fix the foundation .
                (of course.. that is simply my opinion.. i truly understand that many people couldn't care less about this)....

                I'm sure there are plenty of folks out there who wouldn't care about these issues, mostly the ones used to how SU works, because they are set in their ways.
                Many have a problem with changing things to the better and settle for what they can get.
                I think it would be a shame if SU would not evolve and I do see the great potential.

                I'm very happy that it did evolve to where they added the solid tools. These are a great asset in today's world of e.g. 3D printing and a step closer to making us build more accurate models. (and requires SU to be even more accurate)
                So as we progress, the requirements and standards will also become higher. To not improve would be going backwards. I, for my part, would love to keep working with SU in a world that changes fast and be able to deliver great and accurate work for my clients.

                simplicity is the ultimate sophistication

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                • pilouP Offline
                  pilou
                  last edited by

                  @Jeff
                  You must return make a little visit to the Moi Forum ! πŸ˜‰

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • jeff hammondJ Offline
                    jeff hammond
                    last edited by

                    @unknownuser said:

                    @Jeff
                    You must return make a little visit to the Moi Forum ! πŸ˜‰

                    i did.. michael pretty much told me I'm dumb for using sketchup πŸ˜†

                    not in a way that says anything bad about sketchup but more in a way of..

                    "hey, it's not sketchup's fault for not working that way.. it's your fault for trying to use it that way.. "

                    (actually, he didn't say any of that really... it's just the feeling i got after reading.. but if he did say exactly that, i'm thinking i agree πŸ˜‰ )

                    dotdotdot

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                    • pilouP Offline
                      pilou
                      last edited by

                      πŸ˜„

                      Despite of all that, what is the best connection between 2 parts of any inclined roads on a flat terrain?
                      (in any progs of course just in theory with same width on the path)

                      Compass+ Protractor + Set Square + Ruler
                      Arc circle + tangency
                      Blend + tangency G1, g2, g3...+ Bulge
                      Fillet G1, g2, g3...+ Bulge
                      Sweep variation
                      Conics
                      Offset of one jointure πŸ˜„
                      From a joined yellow line then propagate a perpendicular width segment
                      ...
                      (here connection wanted on the top)

                      road.jpg

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • gillesG Offline
                        gilles
                        last edited by

                        Tangent arcs.


                        Tangent arcs_V6.skp


                        Tangent arcs_V6.png

                        " c'est curieux chez les marins ce besoin de faire des phrases "

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                        • pilouP Offline
                          pilou
                          last edited by

                          Robust! β˜€

                          And if for any reason I don't want elongate in straight line the piece of road on the right ?

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @unknownuser said:

                            Robust! β˜€
                            And if for any reason I don't want elongate in straight line the piece of road on the right ?
                            You then need to shorten the road on the left AND increase the radius !
                            There can only be one circle of a given radius that is tangential to two lines drawn line this, and it will determine its own 'kissing' points on these... Its center is always on the bisector of the edges' angle, and the circle can slide along this, and therefore depending on its radius that will fix the center, because it must be the radius away from both edges when measured perpendicularly from them...

                            TIG

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                            • D Offline
                              driven
                              last edited by

                              in Pas-de-Calais it would need to be like this

                              learn from the mistakes of others, you may not live long enough to make them all yourself...

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                              • mitcorbM Offline
                                mitcorb
                                last edited by

                                I have been following this thread. And I care, if it is do-able.

                                I take the slow, deliberate approach in my aimless wandering.

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  @unknownuser said:

                                  You then need to shorten the road on the left AND increase the radius !

                                  Robust again β˜€

                                  So if for any reason I don't want elongate or shorter in straight line pieces of road on the left and the right connection with tangency is impossible ?

                                  Said a "plumber" who has not straight tubes but any curvated one πŸ˜„

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • jgbJ Offline
                                    jgb
                                    last edited by

                                    @unknownuser said:

                                    πŸ™‚

                                    Despite of all that, what is the best connection between 2 parts of any inclined roads on a flat terrain?

                                    This is a standard "OGEE" Curve problem of joining 2 non parallel roads. β˜€

                                    Did it in High School (that's 53 years ago πŸ˜‰ ) with pencil, compass, slide rule, protractor and ruler. No such thing as a pocket calculator then, let alone Sketchup.

                                    But damned if I could remember how I did it!!! πŸ˜’ πŸ˜•

                                    Played in SU for 29 min and got nowhere. πŸ˜†

                                    So the attached drawing is a "Sketch" of what the solution would be.
                                    Not calculated, just by eye.
                                    The "road" rectangles are drawn overlaid on Pilou's ROAD.JPG.

                                    This is a sketch of a solution, not an accurate drawing.


                                    jgb

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                                    • jeff hammondJ Offline
                                      jeff hammond
                                      last edited by

                                      @unknownuser said:

                                      πŸ™‚

                                      Despite of all that, what is the best connection between 2 parts of any inclined roads on a flat terrain?
                                      (in any progs of course just in theory with same width on the path)

                                      Compass+ Protractor + Set Square + Ruler
                                      Arc circle + tangency
                                      Blend + tangency G1, g2, g3...+ Bulge
                                      Fillet G1, g2, g3...+ Bulge
                                      Sweep variation
                                      Conics
                                      Offset of one jointure πŸ˜„
                                      From a joined yellow line then propagate a perpendicular width segment
                                      ...
                                      (here connection wanted on the top)

                                      in sketchup, you can use bezierSpline to get a tangent b-spline for one connection.. as far as accurately offsetting that curve, i don't know how to.. the maths go beyond my knowledge at that point and i'd rather just have software do the proper calculations for me πŸ˜‰
                                      (and actually, i don't know the maths to even see if the sketchup drawn b-spline is in fact correct.. and this is an instance where, to me, it's required that i'm using an app that i can fully trust to give the right solutions.. goes back to what i was saying about knowing the numbers.. i don't know the numbers here and neither does the app so i'm screwed..)

                                      road.jpg

                                      β€’ draw an extended line to the one you would like to connect tangentially to..
                                      β€’ using uniform B-spline set to an order of 4 at least, make 4 clicks, (first tangent point, end of it's extended line, end of the other side's extended line, second tangent point)

                                      but assuming that curve is in fact correct, i have no idea how to proceed with offsetting properly (as in, arcs are easy to understand.. these types of curves?.. well, let's just say i was never taught about them in school..

                                      but hey, in sketchup, i could definitely come up with something that looks ok.. πŸ˜‰

                                      dotdotdot

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Seems very cool too! β˜€

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • jeff hammondJ Offline
                                          jeff hammond
                                          last edited by

                                          @jgb said:

                                          Played in SU for 29 min and got nowhere. πŸ˜†

                                          or, using the ArcBlend command, you'd play with it for 29 seconds and see all possible solutions.. πŸ˜‰

                                          Screen Shot 2013-01-29 at 1.10.16 PM.png

                                          dotdotdot

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                                          • jeff hammondJ Offline
                                            jeff hammond
                                            last edited by

                                            @unknownuser said:

                                            Seems very cool too! β˜€

                                            oh. i thought that was a standard approach in france.. don't all the roads look like this over there?

                                            3112.jpg

                                            πŸ˜‰

                                            dotdotdot

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