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    Completely lost on how to create this orb

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    • TIGT Offline
      TIG Moderator
      last edited by

      That's why it's best to start with some kind of Geodesic sphere...
      Mapping an image onto a sphere is going to give you brain-ache... πŸ˜•

      TIG

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      • M Offline
        MartinK
        last edited by

        Here's an attempt. I started with a geodesic sphere from the warehouse. I don't have time to go through the steps, but I remade it with components. The model is attached if you want to explore the parts. It's not perfect and might not even be accurate, but it was a fun experiment. Hope it helps.
        Test1b.jpg


        Test1b.skp

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        • M Offline
          Mra
          last edited by

          Wow, thank you so much for the amazing responses everyone. All these techniques are such good ideas, I'll try and build this myself using the different methods mentioned above as well to learn more complex items in SketchUp!

          Much appreciated! πŸ‘

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          • gillesG Offline
            gilles
            last edited by

            I enjoy geodesic, see this one:


            orb.png


            orb_V6.skp

            " c'est curieux chez les marins ce besoin de faire des phrases "

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            • M Offline
              MartinK
              last edited by

              Very nice Gilles πŸ‘

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              • cottyC Offline
                cotty
                last edited by

                @gilles said:

                I enjoy geodesic, see this one

                WOW! I can't resist to let it jump πŸ˜‰


                gilles_orb_jump.jpg

                my SketchUp gallery

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                • M Offline
                  Mra
                  last edited by

                  @gilles said:

                  I enjoy geodesic, see this one:

                  Very clever, just shows how capable SketchUp is in the right hands.

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                  • TaffGochT Offline
                    TaffGoch
                    last edited by

                    Good examples, above...

                    I've (thus far) modeled the basic geometry of the pentagonal components.

                    The pendant lamp geometry is based on a 3v, class-I geodesic sphere.

                    (Contributors have been quick to jump on this question. I almost missed seeing it, while lurking.) 😳

                    -Taff


                    Pendant lamp; 3v.png

                    "Information is not knowledge." -- Albert Einstein

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                    • TaffGochT Offline
                      TaffGoch
                      last edited by

                      I produced the curved-arm portions, simply by radially-copying rectangles along an arc between the geodesic vertices.

                      Here's a detail, showing "hidden geometry" (lines.)

                      -Taff


                      Pendant lamp; 3v, detail.png

                      "Information is not knowledge." -- Albert Einstein

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                      • TaffGochT Offline
                        TaffGoch
                        last edited by

                        Not quite as "spindly" as the real lamp....


                        Pendant lamp.png


                        Pendant lamp; 3v.skp

                        "Information is not knowledge." -- Albert Einstein

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                        • TaffGochT Offline
                          TaffGoch
                          last edited by

                          Geodesic-based lamp spheres have, seemingly, been popular, over the past few years.

                          Here's a sampling for your SketchUp modeling exercises:


                          Geodesic lampshade.jpg


                          tumblr_m9r5np3AnF1qavpd4.jpg


                          KentBlazek-NexusKitset-2.jpg

                          "Information is not knowledge." -- Albert Einstein

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