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    Completely lost on how to create this orb

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    • TIGT Offline
      TIG Moderator
      last edited by

      LatticeMaker makes the parts as ovelapping frames which can't be easily made solid - even with SolidSolver.
      Windowizer4 has similar limitations.

      Here's my workflow.
      Make a Geodesic sphere == I used that plugin, octahedron, 2 iterations, 1m radius.
      Edited the 6 small 'sqaures' into one face...
      MultipleFaceOffset == I used that plugin, 50mm offset.
      Erase all faces with <=4 edges... I selected all inside the group and wrote a one-liner in the Ruby Console:
      Sketchup.active_model.selection.each{|e|e.erase! if e.is_a?(Sketchup::Face)&&e.edges.length<=4}
      JointPushPull == used that with 50mm offset and keeping original faces, no partitions. Makes result as a 'solid'...
      Oriented the faces...
      Used Artisan to sub-divide/smooth it...

      TIG

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      • N Offline
        nickchun
        last edited by

        It's basically this shape(roughly, I haven't rounded all the corners) UV wrapped around around a sphere. The problem is its 5 sided. Any way to do that?


        Capture.JPG

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        • TIGT Offline
          TIG Moderator
          last edited by

          That's why it's best to start with some kind of Geodesic sphere...
          Mapping an image onto a sphere is going to give you brain-ache... πŸ˜•

          TIG

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          • M Offline
            MartinK
            last edited by

            Here's an attempt. I started with a geodesic sphere from the warehouse. I don't have time to go through the steps, but I remade it with components. The model is attached if you want to explore the parts. It's not perfect and might not even be accurate, but it was a fun experiment. Hope it helps.
            Test1b.jpg


            Test1b.skp

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            • M Offline
              Mra
              last edited by

              Wow, thank you so much for the amazing responses everyone. All these techniques are such good ideas, I'll try and build this myself using the different methods mentioned above as well to learn more complex items in SketchUp!

              Much appreciated! πŸ‘

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              • gillesG Offline
                gilles
                last edited by

                I enjoy geodesic, see this one:


                orb.png


                orb_V6.skp

                " c'est curieux chez les marins ce besoin de faire des phrases "

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                • M Offline
                  MartinK
                  last edited by

                  Very nice Gilles πŸ‘

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                  • cottyC Offline
                    cotty
                    last edited by

                    @gilles said:

                    I enjoy geodesic, see this one

                    WOW! I can't resist to let it jump πŸ˜‰


                    gilles_orb_jump.jpg

                    my SketchUp gallery

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                    • M Offline
                      Mra
                      last edited by

                      @gilles said:

                      I enjoy geodesic, see this one:

                      Very clever, just shows how capable SketchUp is in the right hands.

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                      • TaffGochT Offline
                        TaffGoch
                        last edited by

                        Good examples, above...

                        I've (thus far) modeled the basic geometry of the pentagonal components.

                        The pendant lamp geometry is based on a 3v, class-I geodesic sphere.

                        (Contributors have been quick to jump on this question. I almost missed seeing it, while lurking.) 😳

                        -Taff


                        Pendant lamp; 3v.png

                        "Information is not knowledge." -- Albert Einstein

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                        • TaffGochT Offline
                          TaffGoch
                          last edited by

                          I produced the curved-arm portions, simply by radially-copying rectangles along an arc between the geodesic vertices.

                          Here's a detail, showing "hidden geometry" (lines.)

                          -Taff


                          Pendant lamp; 3v, detail.png

                          "Information is not knowledge." -- Albert Einstein

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                          • TaffGochT Offline
                            TaffGoch
                            last edited by

                            Not quite as "spindly" as the real lamp....


                            Pendant lamp.png


                            Pendant lamp; 3v.skp

                            "Information is not knowledge." -- Albert Einstein

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                            • TaffGochT Offline
                              TaffGoch
                              last edited by

                              Geodesic-based lamp spheres have, seemingly, been popular, over the past few years.

                              Here's a sampling for your SketchUp modeling exercises:


                              Geodesic lampshade.jpg


                              tumblr_m9r5np3AnF1qavpd4.jpg


                              KentBlazek-NexusKitset-2.jpg

                              "Information is not knowledge." -- Albert Einstein

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