sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Completely lost on how to create this orb

    Scheduled Pinned Locked Moved Newbie Forum
    sketchup
    19 Posts 11 Posters 495 Views 11 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TIGT Offline
      TIG Moderator
      last edited by

      Make a Geodesic sphere.
      MultipleFaceOffset.
      Erase all faces with <=4 edges...
      JointPushPull.
      Use Artisan to sub-divide/smooth it...

      Choose the 'sphere' type that gives the 'hole pattern' desired...
      Here's one I threw together is a minute or two...GeoLamp.PNG

      TIG

      1 Reply Last reply Reply Quote 0
      • pbacotP Offline
        pbacot
        last edited by

        Nice, TIG. I kept working along those lines myself but it would either crash the computer or look like crap... I will be interested to use exactly the steps you have. I perhaps made the mistake to create my first sphere with Artisan. And I used Lattice maker. I wonder if some creasing will give sharp edged cut-outs?

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

        1 Reply Last reply Reply Quote 0
        • TIGT Offline
          TIG Moderator
          last edited by

          LatticeMaker makes the parts as ovelapping frames which can't be easily made solid - even with SolidSolver.
          Windowizer4 has similar limitations.

          Here's my workflow.
          Make a Geodesic sphere == I used that plugin, octahedron, 2 iterations, 1m radius.
          Edited the 6 small 'sqaures' into one face...
          MultipleFaceOffset == I used that plugin, 50mm offset.
          Erase all faces with <=4 edges... I selected all inside the group and wrote a one-liner in the Ruby Console:
          Sketchup.active_model.selection.each{|e|e.erase! if e.is_a?(Sketchup::Face)&&e.edges.length<=4}
          JointPushPull == used that with 50mm offset and keeping original faces, no partitions. Makes result as a 'solid'...
          Oriented the faces...
          Used Artisan to sub-divide/smooth it...

          TIG

          1 Reply Last reply Reply Quote 0
          • N Offline
            nickchun
            last edited by

            It's basically this shape(roughly, I haven't rounded all the corners) UV wrapped around around a sphere. The problem is its 5 sided. Any way to do that?


            Capture.JPG

            1 Reply Last reply Reply Quote 0
            • TIGT Offline
              TIG Moderator
              last edited by

              That's why it's best to start with some kind of Geodesic sphere...
              Mapping an image onto a sphere is going to give you brain-ache... πŸ˜•

              TIG

              1 Reply Last reply Reply Quote 0
              • M Offline
                MartinK
                last edited by

                Here's an attempt. I started with a geodesic sphere from the warehouse. I don't have time to go through the steps, but I remade it with components. The model is attached if you want to explore the parts. It's not perfect and might not even be accurate, but it was a fun experiment. Hope it helps.
                Test1b.jpg


                Test1b.skp

                1 Reply Last reply Reply Quote 0
                • M Offline
                  Mra
                  last edited by

                  Wow, thank you so much for the amazing responses everyone. All these techniques are such good ideas, I'll try and build this myself using the different methods mentioned above as well to learn more complex items in SketchUp!

                  Much appreciated! πŸ‘

                  1 Reply Last reply Reply Quote 0
                  • gillesG Offline
                    gilles
                    last edited by

                    I enjoy geodesic, see this one:


                    orb.png


                    orb_V6.skp

                    " c'est curieux chez les marins ce besoin de faire des phrases "

                    1 Reply Last reply Reply Quote 0
                    • M Offline
                      MartinK
                      last edited by

                      Very nice Gilles πŸ‘

                      1 Reply Last reply Reply Quote 0
                      • cottyC Offline
                        cotty
                        last edited by

                        @gilles said:

                        I enjoy geodesic, see this one

                        WOW! I can't resist to let it jump πŸ˜‰


                        gilles_orb_jump.jpg

                        my SketchUp gallery

                        1 Reply Last reply Reply Quote 0
                        • M Offline
                          Mra
                          last edited by

                          @gilles said:

                          I enjoy geodesic, see this one:

                          Very clever, just shows how capable SketchUp is in the right hands.

                          1 Reply Last reply Reply Quote 0
                          • TaffGochT Offline
                            TaffGoch
                            last edited by

                            Good examples, above...

                            I've (thus far) modeled the basic geometry of the pentagonal components.

                            The pendant lamp geometry is based on a 3v, class-I geodesic sphere.

                            (Contributors have been quick to jump on this question. I almost missed seeing it, while lurking.) 😳

                            -Taff


                            Pendant lamp; 3v.png

                            "Information is not knowledge." -- Albert Einstein

                            1 Reply Last reply Reply Quote 0
                            • TaffGochT Offline
                              TaffGoch
                              last edited by

                              I produced the curved-arm portions, simply by radially-copying rectangles along an arc between the geodesic vertices.

                              Here's a detail, showing "hidden geometry" (lines.)

                              -Taff


                              Pendant lamp; 3v, detail.png

                              "Information is not knowledge." -- Albert Einstein

                              1 Reply Last reply Reply Quote 0
                              • TaffGochT Offline
                                TaffGoch
                                last edited by

                                Not quite as "spindly" as the real lamp....


                                Pendant lamp.png


                                Pendant lamp; 3v.skp

                                "Information is not knowledge." -- Albert Einstein

                                1 Reply Last reply Reply Quote 0
                                • TaffGochT Offline
                                  TaffGoch
                                  last edited by

                                  Geodesic-based lamp spheres have, seemingly, been popular, over the past few years.

                                  Here's a sampling for your SketchUp modeling exercises:


                                  Geodesic lampshade.jpg


                                  tumblr_m9r5np3AnF1qavpd4.jpg


                                  KentBlazek-NexusKitset-2.jpg

                                  "Information is not knowledge." -- Albert Einstein

                                  1 Reply Last reply Reply Quote 0
                                  • 1 / 1
                                  • First post
                                    Last post
                                  Buy SketchPlus
                                  Buy SUbD
                                  Buy WrapR
                                  Buy eBook
                                  Buy Modelur
                                  Buy Vertex Tools
                                  Buy SketchCuisine
                                  Buy FormFonts

                                  Advertisement