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A quest for better understanding of textures

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  • E Offline
    eidam655
    last edited by 11 Mar 2012, 14:44

    hello winGman,

    create a material, open it in material editor:
    texgrid_tut_1.png
    assign the TexGrid texture to the Diffuse channel (or some other channel, depending on your desired usage) and try to play around with the UV repeat values to adjust its size:
    texgrid_tut_2.png

    after this, my render looks like this:
    texgrid_tut.png

    and that should be it πŸ˜„

    I'm using SketchUp 2017, V-Ray 3.4

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    • E Offline
      eidam655
      last edited by 20 Mar 2012, 11:41

      i just made a quick comparison between a procedural noise and a bitmap noise on a cube.

      bitmap noise:

      http://www.gjh.sk/~ambrus/misc/sketchup/noisebybitmap.png

      procedural noise:

      http://www.gjh.sk/~ambrus/misc/sketchup/noisebyproceduraltexture.png

      1. this is no scientific comparison, it's just taking the cube and rendering it with a 400x400 BW bitmap and with TexNoise (Perlin, Size = 5). that said, i don't think that there will always be a difference this big between the rendertimes. also i suspect VRay of not adding the preprocessing time to the %rendertime% timestamp and shows only the final pass instead (correct me if i'm wrong).
      2. i didn't expect a difference THIS big. 11s vs 20s is... well, impressive.
      3. in the 'real' 3D work it will always matter which technique are you most familiar with to speed things up. additionally, there will always be a tradeoff between the preprocessing time of the procedural textures vs. rendering time of bitmaps.

      i just think it's nice to have all this information at one place as a reference, so people don't have to wander around the internet or in their memories : )

      I'm using SketchUp 2017, V-Ray 3.4

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      • Q Offline
        queeridstudio
        last edited by 28 Mar 2012, 02:21

        How do I change the grid size to 5 times larger? Been trying to adjust in U and V but still could not get it.

        @eidam655 said:

        hello winGman,

        create a material, open it in material editor:
        [attachment=1:3chobg9h]<!-- ia1 -->texgrid_tut_1.png<!-- ia1 -->[/attachment:3chobg9h]
        assign the TexGrid texture to the Diffuse channel (or some other channel, depending on your desired usage) and try to play around with the UV repeat values to adjust its size:
        [attachment=2:3chobg9h]<!-- ia2 -->texgrid_tut_2.png<!-- ia2 -->[/attachment:3chobg9h]

        after this, my render looks like this:
        [attachment=0:3chobg9h]<!-- ia0 -->texgrid_tut.png<!-- ia0 -->[/attachment:3chobg9h]

        and that should be it πŸ˜„

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        • T Offline
          thomthom
          last edited by 27 Apr 2012, 11:31

          TexWater doesn't appear to be fully implemented - it's just producing a colour that cannot be adjusted... 😞

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • B Offline
            broomstick
            last edited by 25 May 2012, 10:54

            This is a great reference post. The only thing I would like to see is if these maps, once applied on the diffuse channel, are visible in the Sketchup Model, or only at rendering time.

            Nice work!

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            • T Offline
              thomthom
              last edited by 25 May 2012, 10:58

              @broomstick said:

              This is a great reference post. The only thing I would like to see is if these maps, once applied on the diffuse channel, are visible in the Sketchup Model, or only at rendering time.

              Only at render time. SketchUp has no knowledge of how V-Ray materials are designed.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • B Offline
                broomstick
                last edited by 25 May 2012, 13:37

                @thomthom said:

                Only at render time. SketchUp has no knowledge of how V-Ray materials are designed.

                So how does this make them usable?? Maybe I'm just too used to using vray materials in 3d studio max!

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                • T Offline
                  thomthom
                  last edited by 25 May 2012, 13:54

                  @broomstick said:

                  @thomthom said:

                  Only at render time. SketchUp has no knowledge of how V-Ray materials are designed.

                  So how does this make them usable?? Maybe I'm just too used to using vray materials in 3d studio max!

                  Make use of the preview feature in VfSU's material editor (it's not great I know) or make small test scenes. I've done similar tests before to visualize these V-Ray textures and used several of them in my project.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • pyrolunaP Offline
                    pyroluna
                    last edited by 30 May 2012, 14:37

                    I did some test with the procedural texture for wood. The variable 'center_v' seems to have the most influence on the texture size.
                    It is a 3d texture, I think that means that the object cuts through the texture somehow. It reminds me of the old days with POV-ray - which has extensive documentation on all of its functions, including its procedural wood texture. (although I'm not sure wether or not they are mathematically the same)
                    wood_thingies.jpg


                    wood_procedural.vismat

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                    • T Offline
                      thomthom
                      last edited by 30 May 2012, 14:41

                      That's a nice sample. Thanks! πŸ‘

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • E Offline
                        eidam655
                        last edited by 30 May 2012, 19:07

                        wow, thanks for this πŸ˜„

                        another thing i discovered is that with 'use_3d_mapping' checked (ie. it's ON), the result is just like you showed us; however, if you uncheck it, you'll get a texture of the wood end. demonstrating on your material:

                        http://i.imgur.com/VZzrB.jpg

                        however, i couldn't get center_v get to change the scale on my textures. i would say that center_u and _v define the center position of the texture, so i don't think this would affect the size... more testing is needed though.

                        http://i.imgur.com/Gwu0Q.jpg

                        strange thing is that even when in the TexWood preview window something is happening, in the material preview and in the render not so many things change...

                        I'm using SketchUp 2017, V-Ray 3.4

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                        • pyrolunaP Offline
                          pyroluna
                          last edited by 31 May 2012, 12:38

                          Oh yeah also this; the placement is dependent on the origin of the model or component. I'm not exactly sure how the difference between applying a material to a face or to a component is in play, but the component axes thing is clearly demonstrated in the example below:

                          wood_thingies2.jpg

                          In this image, the two little blocks on the floor are the same component - one of them made unique and the axes of that one have been put at an angle of 45 degrees in two directions.
                          As for the balls, they are the same component, one of them is rotated.

                          wooden balls.png

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                          • E Offline
                            eidam655
                            last edited by 31 May 2012, 12:50

                            just for reference, how big are your... items? ('balls' would seem inappropriate ^^)

                            my sphere is 2,646m in diameter.

                            I'm using SketchUp 2017, V-Ray 3.4

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                            • pyrolunaP Offline
                              pyroluna
                              last edited by 1 Jun 2012, 22:39

                              the big ones are 470mm in diameter, the little blocks are 100mm

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                              • B Offline
                                broomstick
                                last edited by 9 Jul 2012, 11:14

                                may I publish here a little tutorial on how to use the Vray Blend Material?

                                It's useful to have bump maps without a diffuse texture (sort of)

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                                • E Offline
                                  eidam655
                                  last edited by 9 Jul 2012, 11:28

                                  sure, please, go ahead πŸ˜„

                                  I'm using SketchUp 2017, V-Ray 3.4

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                                  • T Offline
                                    thomthom
                                    last edited by 9 Jul 2012, 12:35

                                    @broomstick said:

                                    may I publish here a little tutorial on how to use the Vray Blend Material?

                                    It's useful to have bump maps without a diffuse texture (sort of)

                                    Yes. But please post in a new thread, and tag it [Tutorial] so it's easier to find.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

                                    1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      broomstick
                                      last edited by 10 Jul 2012, 14:35

                                      @thomthom said:

                                      @broomstick said:

                                      may I publish here a little tutorial on how to use the Vray Blend Material?

                                      It's useful to have bump maps without a diffuse texture (sort of)

                                      Yes. But please post in a new thread, and tag it [Tutorial] so it's easier to find.

                                      Gotcha πŸ˜‰

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                                      • panixiaP Offline
                                        panixia
                                        last edited by 12 Jul 2012, 07:42

                                        @broomstick said:

                                        may I publish here a little tutorial on how to use the Vray Blend Material?

                                        It's useful to have bump maps without a diffuse texture (sort of)

                                        yes you can!
                                        😍

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                                        • john2J Offline
                                          john2
                                          last edited by 19 Sept 2012, 11:30

                                          @eidam655 said:

                                          hello winGman,

                                          create a material, open it in material editor:
                                          [attachment=1:bo417hjm]<!-- ia1 -->texgrid_tut_1.png<!-- ia1 -->[/attachment:bo417hjm]
                                          assign the TexGrid texture to the Diffuse channel (or some other channel, depending on your desired usage) and try to play around with the UV repeat values to adjust its size:
                                          [attachment=2:bo417hjm]<!-- ia2 -->texgrid_tut_2.png<!-- ia2 -->[/attachment:bo417hjm]

                                          after this, my render looks like this:
                                          [attachment=0:bo417hjm]<!-- ia0 -->texgrid_tut.png<!-- ia0 -->[/attachment:bo417hjm]

                                          and that should be it πŸ˜„

                                          is there anyway we can change multiplier by measuring tilesize. ? this would be useful while making bump maps for tiles divided in a grid. say if i want tilesize 300mm by 300mm how can i do it?

                                          Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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