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⚠️ Libfredo 15.4b | Minor release with bugfixes and improvements Update

A quest for better understanding of textures

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  • B Offline
    broomstick
    last edited by 25 May 2012, 10:54

    This is a great reference post. The only thing I would like to see is if these maps, once applied on the diffuse channel, are visible in the Sketchup Model, or only at rendering time.

    Nice work!

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    • T Offline
      thomthom
      last edited by 25 May 2012, 10:58

      @broomstick said:

      This is a great reference post. The only thing I would like to see is if these maps, once applied on the diffuse channel, are visible in the Sketchup Model, or only at rendering time.

      Only at render time. SketchUp has no knowledge of how V-Ray materials are designed.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • B Offline
        broomstick
        last edited by 25 May 2012, 13:37

        @thomthom said:

        Only at render time. SketchUp has no knowledge of how V-Ray materials are designed.

        So how does this make them usable?? Maybe I'm just too used to using vray materials in 3d studio max!

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        • T Offline
          thomthom
          last edited by 25 May 2012, 13:54

          @broomstick said:

          @thomthom said:

          Only at render time. SketchUp has no knowledge of how V-Ray materials are designed.

          So how does this make them usable?? Maybe I'm just too used to using vray materials in 3d studio max!

          Make use of the preview feature in VfSU's material editor (it's not great I know) or make small test scenes. I've done similar tests before to visualize these V-Ray textures and used several of them in my project.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • P Offline
            pyroluna
            last edited by 30 May 2012, 14:37

            I did some test with the procedural texture for wood. The variable 'center_v' seems to have the most influence on the texture size.
            It is a 3d texture, I think that means that the object cuts through the texture somehow. It reminds me of the old days with POV-ray - which has extensive documentation on all of its functions, including its procedural wood texture. (although I'm not sure wether or not they are mathematically the same)
            wood_thingies.jpg


            wood_procedural.vismat

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            • T Offline
              thomthom
              last edited by 30 May 2012, 14:41

              That's a nice sample. Thanks! 👍

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • E Offline
                eidam655
                last edited by 30 May 2012, 19:07

                wow, thanks for this 😄

                another thing i discovered is that with 'use_3d_mapping' checked (ie. it's ON), the result is just like you showed us; however, if you uncheck it, you'll get a texture of the wood end. demonstrating on your material:

                http://i.imgur.com/VZzrB.jpg

                however, i couldn't get center_v get to change the scale on my textures. i would say that center_u and _v define the center position of the texture, so i don't think this would affect the size... more testing is needed though.

                http://i.imgur.com/Gwu0Q.jpg

                strange thing is that even when in the TexWood preview window something is happening, in the material preview and in the render not so many things change...

                I'm using SketchUp 2017, V-Ray 3.4

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                • P Offline
                  pyroluna
                  last edited by 31 May 2012, 12:38

                  Oh yeah also this; the placement is dependent on the origin of the model or component. I'm not exactly sure how the difference between applying a material to a face or to a component is in play, but the component axes thing is clearly demonstrated in the example below:

                  wood_thingies2.jpg

                  In this image, the two little blocks on the floor are the same component - one of them made unique and the axes of that one have been put at an angle of 45 degrees in two directions.
                  As for the balls, they are the same component, one of them is rotated.

                  wooden balls.png

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                  • E Offline
                    eidam655
                    last edited by 31 May 2012, 12:50

                    just for reference, how big are your... items? ('balls' would seem inappropriate ^^)

                    my sphere is 2,646m in diameter.

                    I'm using SketchUp 2017, V-Ray 3.4

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                    • P Offline
                      pyroluna
                      last edited by 1 Jun 2012, 22:39

                      the big ones are 470mm in diameter, the little blocks are 100mm

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                      • B Offline
                        broomstick
                        last edited by 9 Jul 2012, 11:14

                        may I publish here a little tutorial on how to use the Vray Blend Material?

                        It's useful to have bump maps without a diffuse texture (sort of)

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                        • E Offline
                          eidam655
                          last edited by 9 Jul 2012, 11:28

                          sure, please, go ahead 😄

                          I'm using SketchUp 2017, V-Ray 3.4

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                          • T Offline
                            thomthom
                            last edited by 9 Jul 2012, 12:35

                            @broomstick said:

                            may I publish here a little tutorial on how to use the Vray Blend Material?

                            It's useful to have bump maps without a diffuse texture (sort of)

                            Yes. But please post in a new thread, and tag it [Tutorial] so it's easier to find.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • B Offline
                              broomstick
                              last edited by 10 Jul 2012, 14:35

                              @thomthom said:

                              @broomstick said:

                              may I publish here a little tutorial on how to use the Vray Blend Material?

                              It's useful to have bump maps without a diffuse texture (sort of)

                              Yes. But please post in a new thread, and tag it [Tutorial] so it's easier to find.

                              Gotcha 😉

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                              • panixiaP Offline
                                panixia
                                last edited by 12 Jul 2012, 07:42

                                @broomstick said:

                                may I publish here a little tutorial on how to use the Vray Blend Material?

                                It's useful to have bump maps without a diffuse texture (sort of)

                                yes you can!
                                😍

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                                • john2J Offline
                                  john2
                                  last edited by 19 Sept 2012, 11:30

                                  @eidam655 said:

                                  hello winGman,

                                  create a material, open it in material editor:
                                  [attachment=1:bo417hjm]<!-- ia1 -->texgrid_tut_1.png<!-- ia1 -->[/attachment:bo417hjm]
                                  assign the TexGrid texture to the Diffuse channel (or some other channel, depending on your desired usage) and try to play around with the UV repeat values to adjust its size:
                                  [attachment=2:bo417hjm]<!-- ia2 -->texgrid_tut_2.png<!-- ia2 -->[/attachment:bo417hjm]

                                  after this, my render looks like this:
                                  [attachment=0:bo417hjm]<!-- ia0 -->texgrid_tut.png<!-- ia0 -->[/attachment:bo417hjm]

                                  and that should be it 😄

                                  is there anyway we can change multiplier by measuring tilesize. ? this would be useful while making bump maps for tiles divided in a grid. say if i want tilesize 300mm by 300mm how can i do it?

                                  Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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                                  • panixiaP Offline
                                    panixia
                                    last edited by 6 Dec 2012, 14:09

                                    @eidam655 said:

                                    • rock/noise pattern. is not affected by UV repeat values.

                                    • smoke/noise pattern. is not affected by UV repeat values.

                                    • snow/noise pattern with alternating alpha. is not affected by UV repeat values.

                                    • speckle/noise pattern. is not affected by UV repeat values.

                                    • splat/noise pattern. is not affected by UV repeat values.

                                    • presumably stucco/noise pattern. is not affected by UV repeat values. sadly,

                                    • is not affected by UV repeat values. in fact, it's the same case as with Stucco. a

                                    • is not affected by UV repeat values. i

                                    my 50 cents to help your quest. 💭
                                    recently i discovered that for the textures rock - stucco - smoke - snow - speckle - splat - water you should untick "use 3d mapping" to enable UV tiling control. 👍

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                                    • J Offline
                                      jackwatson
                                      last edited by 5 Nov 2013, 08:45

                                      Has anyone ever come across any clear documentation for all of these effects? The fact that there are so many cool procedural maps available, but the tutorials for how to utilise them are not seems a waste.

                                      I've spent a good few hours playing around with them before but managed to get no practical use out of them because, as you know, with all the variables you can change it would take weeks or months to learn anything through trial an error.

                                      This is probably less of an issue for Max users who tend to have had some kind of professional training, but those who use Sketchup for visualisation are at the shallow end of the visualisation pool are largely self trained I imagine. (Along with using amazing resources such as Sketchucation, of course 😉)

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                                      • E Offline
                                        eidam655
                                        last edited by 5 Nov 2013, 11:58

                                        well, at least i haven't, that's why i opened this thread 😄

                                        I'm using SketchUp 2017, V-Ray 3.4

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                                        • B Offline
                                          bbergem
                                          last edited by 29 Sept 2014, 14:33

                                          Do the original images to this thread still exist? I've been looking for this information on vray materials for a while, and this is the most promising result.. but it seems the image links are no longer valid? Or, can the information be found elsewhere?

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