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    A quest for better understanding of textures

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    • eidam655E Offline
      eidam655
      last edited by

      yes, the artifacts vanished when i moved the showcase plane 1mm upward. i can re-render the images later and update the files.
      also i played a bit with the Falloff and Fresnel textures and it seems like Fresnel is a special type of Falloff, but with slightly different options to set; i want to elaborate these textures further and update the post later.
      also, in the meantime, TexFalloff set to Angular Blend can produce 'pearlescent car paint' effects (known by many from need for speed:underground ^^) as i found out on page 60 in this pdf.

      that's just a useful link i wanted to send out earlier, before i do the analysis myself. (also, there are so many versions and manuals on VRay for Sketchup that can differ only in one page, just like this pdf. at least i don't remember seeing this particular page before...)

      I'm using SketchUp 2017, V-Ray 3.4

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      • V Offline
        valerostudio
        last edited by

        Wow, thanks for going through all of this and sharing. How many people actually use these? I have always found it more flexible to use a texture map because you can see it in SketchUp. Although I bet using these methods of texturing would make for faster renders. Can this be confirmed.

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        • W Offline
          wingman
          last edited by

          Hi Sir eidam655! I have a question regarding the TexGrid.. can you give me a basic setting on how to use it.. I tried it once but the grid doesn't show..Thanks in advance sir! πŸ˜„

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          • eidam655E Offline
            eidam655
            last edited by

            hello winGman,

            create a material, open it in material editor:
            texgrid_tut_1.png
            assign the TexGrid texture to the Diffuse channel (or some other channel, depending on your desired usage) and try to play around with the UV repeat values to adjust its size:
            texgrid_tut_2.png

            after this, my render looks like this:
            texgrid_tut.png

            and that should be it πŸ˜„

            I'm using SketchUp 2017, V-Ray 3.4

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            • eidam655E Offline
              eidam655
              last edited by

              i just made a quick comparison between a procedural noise and a bitmap noise on a cube.

              bitmap noise:

              http://www.gjh.sk/~ambrus/misc/sketchup/noisebybitmap.png

              procedural noise:

              http://www.gjh.sk/~ambrus/misc/sketchup/noisebyproceduraltexture.png

              1. this is no scientific comparison, it's just taking the cube and rendering it with a 400x400 BW bitmap and with TexNoise (Perlin, Size = 5). that said, i don't think that there will always be a difference this big between the rendertimes. also i suspect VRay of not adding the preprocessing time to the %rendertime% timestamp and shows only the final pass instead (correct me if i'm wrong).
              2. i didn't expect a difference THIS big. 11s vs 20s is... well, impressive.
              3. in the 'real' 3D work it will always matter which technique are you most familiar with to speed things up. additionally, there will always be a tradeoff between the preprocessing time of the procedural textures vs. rendering time of bitmaps.

              i just think it's nice to have all this information at one place as a reference, so people don't have to wander around the internet or in their memories : )

              I'm using SketchUp 2017, V-Ray 3.4

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              • Q Offline
                queeridstudio
                last edited by

                How do I change the grid size to 5 times larger? Been trying to adjust in U and V but still could not get it.

                @eidam655 said:

                hello winGman,

                create a material, open it in material editor:
                [attachment=1:3chobg9h]<!-- ia1 -->texgrid_tut_1.png<!-- ia1 -->[/attachment:3chobg9h]
                assign the TexGrid texture to the Diffuse channel (or some other channel, depending on your desired usage) and try to play around with the UV repeat values to adjust its size:
                [attachment=2:3chobg9h]<!-- ia2 -->texgrid_tut_2.png<!-- ia2 -->[/attachment:3chobg9h]

                after this, my render looks like this:
                [attachment=0:3chobg9h]<!-- ia0 -->texgrid_tut.png<!-- ia0 -->[/attachment:3chobg9h]

                and that should be it πŸ˜„

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                • thomthomT Offline
                  thomthom
                  last edited by

                  TexWater doesn't appear to be fully implemented - it's just producing a colour that cannot be adjusted... 😞

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • broomstickB Offline
                    broomstick
                    last edited by

                    This is a great reference post. The only thing I would like to see is if these maps, once applied on the diffuse channel, are visible in the Sketchup Model, or only at rendering time.

                    Nice work!

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @broomstick said:

                      This is a great reference post. The only thing I would like to see is if these maps, once applied on the diffuse channel, are visible in the Sketchup Model, or only at rendering time.

                      Only at render time. SketchUp has no knowledge of how V-Ray materials are designed.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • broomstickB Offline
                        broomstick
                        last edited by

                        @thomthom said:

                        Only at render time. SketchUp has no knowledge of how V-Ray materials are designed.

                        So how does this make them usable?? Maybe I'm just too used to using vray materials in 3d studio max!

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @broomstick said:

                          @thomthom said:

                          Only at render time. SketchUp has no knowledge of how V-Ray materials are designed.

                          So how does this make them usable?? Maybe I'm just too used to using vray materials in 3d studio max!

                          Make use of the preview feature in VfSU's material editor (it's not great I know) or make small test scenes. I've done similar tests before to visualize these V-Ray textures and used several of them in my project.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • pyrolunaP Offline
                            pyroluna
                            last edited by

                            I did some test with the procedural texture for wood. The variable 'center_v' seems to have the most influence on the texture size.
                            It is a 3d texture, I think that means that the object cuts through the texture somehow. It reminds me of the old days with POV-ray - which has extensive documentation on all of its functions, including its procedural wood texture. (although I'm not sure wether or not they are mathematically the same)
                            wood_thingies.jpg


                            wood_procedural.vismat

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              That's a nice sample. Thanks! πŸ‘

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • eidam655E Offline
                                eidam655
                                last edited by

                                wow, thanks for this πŸ˜„

                                another thing i discovered is that with 'use_3d_mapping' checked (ie. it's ON), the result is just like you showed us; however, if you uncheck it, you'll get a texture of the wood end. demonstrating on your material:

                                http://i.imgur.com/VZzrB.jpg

                                however, i couldn't get center_v get to change the scale on my textures. i would say that center_u and _v define the center position of the texture, so i don't think this would affect the size... more testing is needed though.

                                http://i.imgur.com/Gwu0Q.jpg

                                strange thing is that even when in the TexWood preview window something is happening, in the material preview and in the render not so many things change...

                                I'm using SketchUp 2017, V-Ray 3.4

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                                • pyrolunaP Offline
                                  pyroluna
                                  last edited by

                                  Oh yeah also this; the placement is dependent on the origin of the model or component. I'm not exactly sure how the difference between applying a material to a face or to a component is in play, but the component axes thing is clearly demonstrated in the example below:

                                  wood_thingies2.jpg

                                  In this image, the two little blocks on the floor are the same component - one of them made unique and the axes of that one have been put at an angle of 45 degrees in two directions.
                                  As for the balls, they are the same component, one of them is rotated.

                                  wooden balls.png

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                                  • eidam655E Offline
                                    eidam655
                                    last edited by

                                    just for reference, how big are your... items? ('balls' would seem inappropriate ^^)

                                    my sphere is 2,646m in diameter.

                                    I'm using SketchUp 2017, V-Ray 3.4

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                                    • pyrolunaP Offline
                                      pyroluna
                                      last edited by

                                      the big ones are 470mm in diameter, the little blocks are 100mm

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                                      • broomstickB Offline
                                        broomstick
                                        last edited by

                                        may I publish here a little tutorial on how to use the Vray Blend Material?

                                        It's useful to have bump maps without a diffuse texture (sort of)

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                                        • eidam655E Offline
                                          eidam655
                                          last edited by

                                          sure, please, go ahead πŸ˜„

                                          I'm using SketchUp 2017, V-Ray 3.4

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @broomstick said:

                                            may I publish here a little tutorial on how to use the Vray Blend Material?

                                            It's useful to have bump maps without a diffuse texture (sort of)

                                            Yes. But please post in a new thread, and tag it [Tutorial] so it's easier to find.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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