sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    A quest for better understanding of textures

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    39 Posts 15 Posters 121.6k Views 15 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • thomthomT Offline
      thomthom
      last edited by

      @broomstick said:

      This is a great reference post. The only thing I would like to see is if these maps, once applied on the diffuse channel, are visible in the Sketchup Model, or only at rendering time.

      Only at render time. SketchUp has no knowledge of how V-Ray materials are designed.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • broomstickB Offline
        broomstick
        last edited by

        @thomthom said:

        Only at render time. SketchUp has no knowledge of how V-Ray materials are designed.

        So how does this make them usable?? Maybe I'm just too used to using vray materials in 3d studio max!

        1 Reply Last reply Reply Quote 0
        • thomthomT Offline
          thomthom
          last edited by

          @broomstick said:

          @thomthom said:

          Only at render time. SketchUp has no knowledge of how V-Ray materials are designed.

          So how does this make them usable?? Maybe I'm just too used to using vray materials in 3d studio max!

          Make use of the preview feature in VfSU's material editor (it's not great I know) or make small test scenes. I've done similar tests before to visualize these V-Ray textures and used several of them in my project.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • pyrolunaP Offline
            pyroluna
            last edited by

            I did some test with the procedural texture for wood. The variable 'center_v' seems to have the most influence on the texture size.
            It is a 3d texture, I think that means that the object cuts through the texture somehow. It reminds me of the old days with POV-ray - which has extensive documentation on all of its functions, including its procedural wood texture. (although I'm not sure wether or not they are mathematically the same)
            wood_thingies.jpg


            wood_procedural.vismat

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              That's a nice sample. Thanks! πŸ‘

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • eidam655E Offline
                eidam655
                last edited by

                wow, thanks for this πŸ˜„

                another thing i discovered is that with 'use_3d_mapping' checked (ie. it's ON), the result is just like you showed us; however, if you uncheck it, you'll get a texture of the wood end. demonstrating on your material:

                http://i.imgur.com/VZzrB.jpg

                however, i couldn't get center_v get to change the scale on my textures. i would say that center_u and _v define the center position of the texture, so i don't think this would affect the size... more testing is needed though.

                http://i.imgur.com/Gwu0Q.jpg

                strange thing is that even when in the TexWood preview window something is happening, in the material preview and in the render not so many things change...

                I'm using SketchUp 2017, V-Ray 3.4

                1 Reply Last reply Reply Quote 0
                • pyrolunaP Offline
                  pyroluna
                  last edited by

                  Oh yeah also this; the placement is dependent on the origin of the model or component. I'm not exactly sure how the difference between applying a material to a face or to a component is in play, but the component axes thing is clearly demonstrated in the example below:

                  wood_thingies2.jpg

                  In this image, the two little blocks on the floor are the same component - one of them made unique and the axes of that one have been put at an angle of 45 degrees in two directions.
                  As for the balls, they are the same component, one of them is rotated.

                  wooden balls.png

                  1 Reply Last reply Reply Quote 0
                  • eidam655E Offline
                    eidam655
                    last edited by

                    just for reference, how big are your... items? ('balls' would seem inappropriate ^^)

                    my sphere is 2,646m in diameter.

                    I'm using SketchUp 2017, V-Ray 3.4

                    1 Reply Last reply Reply Quote 0
                    • pyrolunaP Offline
                      pyroluna
                      last edited by

                      the big ones are 470mm in diameter, the little blocks are 100mm

                      1 Reply Last reply Reply Quote 0
                      • broomstickB Offline
                        broomstick
                        last edited by

                        may I publish here a little tutorial on how to use the Vray Blend Material?

                        It's useful to have bump maps without a diffuse texture (sort of)

                        1 Reply Last reply Reply Quote 0
                        • eidam655E Offline
                          eidam655
                          last edited by

                          sure, please, go ahead πŸ˜„

                          I'm using SketchUp 2017, V-Ray 3.4

                          1 Reply Last reply Reply Quote 0
                          • thomthomT Offline
                            thomthom
                            last edited by

                            @broomstick said:

                            may I publish here a little tutorial on how to use the Vray Blend Material?

                            It's useful to have bump maps without a diffuse texture (sort of)

                            Yes. But please post in a new thread, and tag it [Tutorial] so it's easier to find.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • broomstickB Offline
                              broomstick
                              last edited by

                              @thomthom said:

                              @broomstick said:

                              may I publish here a little tutorial on how to use the Vray Blend Material?

                              It's useful to have bump maps without a diffuse texture (sort of)

                              Yes. But please post in a new thread, and tag it [Tutorial] so it's easier to find.

                              Gotcha πŸ˜‰

                              1 Reply Last reply Reply Quote 0
                              • panixiaP Offline
                                panixia
                                last edited by

                                @broomstick said:

                                may I publish here a little tutorial on how to use the Vray Blend Material?

                                It's useful to have bump maps without a diffuse texture (sort of)

                                yes you can!
                                😍

                                1 Reply Last reply Reply Quote 0
                                • john2J Offline
                                  john2
                                  last edited by

                                  @eidam655 said:

                                  hello winGman,

                                  create a material, open it in material editor:
                                  [attachment=1:bo417hjm]<!-- ia1 -->texgrid_tut_1.png<!-- ia1 -->[/attachment:bo417hjm]
                                  assign the TexGrid texture to the Diffuse channel (or some other channel, depending on your desired usage) and try to play around with the UV repeat values to adjust its size:
                                  [attachment=2:bo417hjm]<!-- ia2 -->texgrid_tut_2.png<!-- ia2 -->[/attachment:bo417hjm]

                                  after this, my render looks like this:
                                  [attachment=0:bo417hjm]<!-- ia0 -->texgrid_tut.png<!-- ia0 -->[/attachment:bo417hjm]

                                  and that should be it πŸ˜„

                                  is there anyway we can change multiplier by measuring tilesize. ? this would be useful while making bump maps for tiles divided in a grid. say if i want tilesize 300mm by 300mm how can i do it?

                                  Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

                                  1 Reply Last reply Reply Quote 0
                                  • panixiaP Offline
                                    panixia
                                    last edited by

                                    @eidam655 said:

                                    • rock/noise pattern. is not affected by UV repeat values.

                                    • smoke/noise pattern. is not affected by UV repeat values.

                                    • snow/noise pattern with alternating alpha. is not affected by UV repeat values.

                                    • speckle/noise pattern. is not affected by UV repeat values.

                                    • splat/noise pattern. is not affected by UV repeat values.

                                    • presumably stucco/noise pattern. is not affected by UV repeat values. sadly,

                                    • is not affected by UV repeat values. in fact, it's the same case as with Stucco. a

                                    • is not affected by UV repeat values. i

                                    my 50 cents to help your quest. πŸ’­
                                    recently i discovered that for the textures rock - stucco - smoke - snow - speckle - splat - water you should untick "use 3d mapping" to enable UV tiling control. πŸ‘

                                    1 Reply Last reply Reply Quote 0
                                    • J Offline
                                      jackwatson
                                      last edited by

                                      Has anyone ever come across any clear documentation for all of these effects? The fact that there are so many cool procedural maps available, but the tutorials for how to utilise them are not seems a waste.

                                      I've spent a good few hours playing around with them before but managed to get no practical use out of them because, as you know, with all the variables you can change it would take weeks or months to learn anything through trial an error.

                                      This is probably less of an issue for Max users who tend to have had some kind of professional training, but those who use Sketchup for visualisation are at the shallow end of the visualisation pool are largely self trained I imagine. (Along with using amazing resources such as Sketchucation, of course πŸ˜‰)

                                      1 Reply Last reply Reply Quote 0
                                      • eidam655E Offline
                                        eidam655
                                        last edited by

                                        well, at least i haven't, that's why i opened this thread πŸ˜„

                                        I'm using SketchUp 2017, V-Ray 3.4

                                        1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          bbergem
                                          last edited by

                                          Do the original images to this thread still exist? I've been looking for this information on vray materials for a while, and this is the most promising result.. but it seems the image links are no longer valid? Or, can the information be found elsewhere?

                                          1 Reply Last reply Reply Quote 0
                                          • eidam655E Offline
                                            eidam655
                                            last edited by

                                            hm, it seems my access to the old server got taken down (or my files have).

                                            i'll try to find the images somewhere in my backups... however, all of these were for vray 1.49 and the question is how relevant they still are.

                                            but as i said, i'll try to find them, just in case the were.

                                            I'm using SketchUp 2017, V-Ray 3.4

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 2 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement