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Mini-challenge

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  • T Offline
    thomthom
    last edited by 30 Apr 2012, 15:56

    @unknownuser said:

    No need to change anything! 😎
    With the fredo scale πŸ˜‰
    Just make the rotation on the top of the block! πŸ’­
    [attachment=1:1hqifa7e]<!-- ia1 -->yes.jpg<!-- ia1 -->[/attachment:1hqifa7e]

    [attachment=0:1hqifa7e]<!-- ia0 -->yes2.jpg<!-- ia0 -->[/attachment:1hqifa7e]

    That changes the width of the board, doesn't it?

    Thomas Thomassen β€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • M Offline
      mac1
      last edited by 30 Apr 2012, 15:57

      rail rotation.jpg

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      • P Offline
        pilou
        last edited by 30 Apr 2012, 16:00

        No need to change anything! 😎
        With the fredo scale Planar Shearing shown previus! πŸ˜‰
        Just make the rotation on the top of the block! πŸ’­

        Perfect! πŸ‘
        yes.jpg

        yes2.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • T Offline
          thomthom
          last edited by 30 Apr 2012, 16:01

          When testing I recommend you put the posts further apart as with near square shape deviances might be so small that you think you have a correct solution.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • T Offline
            TIG Moderator
            last edited by 30 Apr 2012, 16:05

            Mac1

            How do you get the rotated guide pt to snap exactly onto the horizontal top guideline ?

            TIG

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            • P Offline
              pilou
              last edited by 30 Apr 2012, 16:07

              @unknownuser said:

              That changes the width of the board, doesn't it?

              No nothing is changed πŸ˜„
              You have just to draw the block box to modify on the ground, with any measures (just fit the 2 pilars )
              Nno need to push cut anything! πŸ‘

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • D Offline
                Dave R
                last edited by 30 Apr 2012, 16:07

                Pilou, when I used Fredo's method my board went from 5" wide to 3-1/16" wide. The length of the miter remained at 5", though. I'd say that's a change. Mac1's idea looks interesting.


                diagonal.png

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

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                • G Offline
                  Gaieus
                  last edited by 30 Apr 2012, 16:35

                  Is this "close enough"?


                  PinkBoard-BlueBoard.png


                  PinkBoard-BlueBoard.skp

                  Gai...

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                  • J Offline
                    jason_maranto
                    last edited by 30 Apr 2012, 16:41

                    Absolute accuracy seems to be something that would be pretty easy since we know all of the measurements, including the first diagonal -- I would just rotate a copy of the diagonal around the midpoint to make the second diagonal, thus giving all 4 ending points for the shape... but I would need to calculate the specific degrees for the rotation, and I'm not well versed in that level of math.

                    Definitely seems a plugin to make this is a need after all... if absolute accuracy is required.

                    Best,
                    Jason.

                    I create video tutorial series about several 2D & 3D graphics programs.

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                    • T Offline
                      thomthom
                      last edited by 30 Apr 2012, 16:46

                      @gaieus said:

                      Is this "close enough"?

                      Measurement.png

                      Very close - but surely it should be possible for full accuracy..?

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • G Offline
                        Gaieus
                        last edited by 30 Apr 2012, 16:49

                        I also noticed that if I crank up the decimals, I get an inaccurate measurement for that thickness (although a different one) πŸ˜•

                        Now the very interesting thing is that I did not do any shearing but only worked with the rotate tool. So there could be inaccuracy but then it's Sketchup's tolerance when it merged two endpoints so close that I could see the electrons spinning. But then yes, I was indeed relying on this "tolerance" (just did not know how it will work).


                        PinkBoard-BlueBoard.png

                        Gai...

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                        • J Offline
                          jeff hammond
                          last edited by 30 Apr 2012, 17:00

                          @thomthom said:

                          So how do you calculate it?

                          the way i calculate it in the DC :

                          mini4.jpg

                          you can find all the info of the hypotenuse (green) in a variety of ways .. (for instance, a^2 + b^2 = c^2 to get its length.. you'll know a & b in this case… then trig for the angles)

                          that hypotenuse is also the the hypotenuse of the un-trimmed board (red).. so you know the board width and the length of its hypotenuse which means you can get all other angles and lengths..

                          the rotation of the original hypotenuse minus the long angle of the board's hypotenuse give the correct rotation angle..

                          here's the DC i use (after i use 'component options' to enter the dimension of height, board width, and the space in between the two poles, i'll then trace the results and copy/paste it into my actual drawing.. not entirely ideal but it works..)

                          DC_Xbrace.skp

                          for whatever reason, i still think there might be a way to do it in sketchup itself.. maybe jean L can come up with something πŸ˜‰
                          so far, it's looking like true-tangents may be the key.. i haven't tried it yet in this circumstance but i imagine it will work.

                          dotdotdot

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                          • D Offline
                            Dave R
                            last edited by 30 Apr 2012, 17:16

                            Excellent, Jeff.

                            Etaoin Shrdlu

                            %

                            (THERE'S NO PLACE LIKE)

                            G28 X0.0 Y0.0 Z0.0

                            M30

                            %

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                            • P Offline
                              pbacot
                              last edited by 30 Apr 2012, 17:23

                              @unknownuser said:

                              @ecuadorian said:

                              @andybot said:

                              ... thus - for best accuracy, draw it in ACAD and import into sketchup πŸ˜’

                              Amen. Trimble, if you're reading this, we need actual arcs and curves in SketchUp.

                              i'm not quite sure they could give us true arcs in sketchup without entirely changing the way sketchup works.. (how would a cylinder be drawn if there were no segments in the arcs? a nurbs surface? )

                              what they can give us, i feel, is 'guide arcs' …which would also allow us to rotate this thing and snap it into place very easily.

                              .

                              Someone at Trimble is saying "What? There aren't real circles? Oh crap! What have we done?"

                              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                              • P Offline
                                pbacot
                                last edited by 30 Apr 2012, 17:26

                                OK, what's wrong with Mac 1's version. Can the reference point from the tip to tip dimension be accurately placed on the horizontal guideline to give a marker for snap rotation of the board? I think it is the same problem, requiring math calculating length parallel to board tip to tip.

                                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                • J Offline
                                  jeff hammond
                                  last edited by 30 Apr 2012, 17:26

                                  @ecuadorian said:

                                  @andybot said:

                                  ... thus - for best accuracy, draw it in ACAD and import into sketchup πŸ˜’

                                  Amen. Trimble, if you're reading this, we need actual arcs and curves in SketchUp.

                                  i'm not quite sure they could give us true arcs in sketchup without entirely changing the way sketchup works.. (how would a cylinder be drawn if there were no segments in the arcs? a nurbs surface? )

                                  what they can give us, i feel, is 'guide arcs' …which would also allow us to rotate this thing and snap it into place very easily.. basically, a smarter rotate tool.

                                  .

                                  dotdotdot

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                                  • J Offline
                                    jeff hammond
                                    last edited by 30 Apr 2012, 17:28

                                    @pbacot said:

                                    OK, what's wrong with Mac 1's version. Can the reference point from the tip to tip dimension be accurately placed on the horizontal guideline to give a marker for snap rotation of the board? I think it is the same problem, requiring math calculating length parallel to board tip to tip.

                                    i'm still working through the thread.. checking mac's version next.. i'll report back πŸ˜„

                                    dotdotdot

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                                    • J Offline
                                      jason_maranto
                                      last edited by 30 Apr 2012, 17:31

                                      The DC is not working for me for some reason -- I see it and formulas, but no interactivity.

                                      This is a variation on few similar solutions here -- but they all have a minor (or not so minor) variance -- it just does not make sense to me why πŸ˜•

                                      challenge_alt.jpg

                                      I mean the rotate tool should be accurate since it is not tied to polygons (like arc or circle), right?

                                      Best,
                                      Jason.

                                      I create video tutorial series about several 2D & 3D graphics programs.

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                                      • bmikeB Offline
                                        bmike
                                        last edited by 30 Apr 2012, 17:35

                                        maths, gotta love it. nice problem to post jeff!
                                        tricky little problem, hitting opposite corners on that board. especially when graphically, you can't quite get there with sketch up.

                                        i've been working on a DC to sort of automate hip and valley creation in timber.
                                        in order to get this far i've built a dc (both hip and valley) with sub components that are planes that rotate about with in the 'container' component. there are guidelines at the peak where this would potentially miter. the foot condition changes too much - so i usually do some solids work or intersecting with the model down there.

                                        here's a snap of the attributes (runs off the bottom of the window):
                                        Screen Shot 2012-04-30 at 1.29.59 PM.png

                                        and the component:
                                        Screen Shot 2012-04-30 at 1.28.44 PM.png

                                        mike beganyi design + consulting llc

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                                        • J Offline
                                          jeff hammond
                                          last edited by 30 Apr 2012, 17:35

                                          @unknownuser said:

                                          @pbacot said:

                                          OK, what's wrong with Mac 1's version. Can the reference point from the tip to tip dimension be accurately placed on the horizontal guideline to give a marker for snap rotation of the board? I think it is the same problem, requiring math calculating length parallel to board tip to tip.

                                          i'm still working through the thread.. checking mac's version next.. i'll report back πŸ˜„

                                          yeah, that version doesn't work either.. when rotating the guide point downwards, there's no actual snap to the top of the board..

                                          many of these methods would work if we could just rotate and snap to a random point along a line.. but we can only snap to a line's endpoints etc.. (in other words, a lot of people see what needs to be done.. it's just that we can't do it πŸ˜‰ )

                                          dotdotdot

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