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    Mini-challenge

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
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    • jason_marantoJ
      jason_maranto
      last edited by

      It is as I show in the updated file.
      challenge_final.jpg
      Best,
      Jason.

      I create video tutorial series about several 2D & 3D graphics programs.

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      • TIGT
        TIG Moderator
        last edited by

        A "plugin free" solution that is accurate to 0.009mm...


        DrawDiagonalRail.skp

        TIG

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        • thomthomT
          thomthom
          last edited by

          @unknownuser said:

          No need to change anything! 😎
          With the fredo scale πŸ˜‰
          Just make the rotation on the top of the block! πŸ’­
          [attachment=1:1hqifa7e]<!-- ia1 -->yes.jpg<!-- ia1 -->[/attachment:1hqifa7e]

          [attachment=0:1hqifa7e]<!-- ia0 -->yes2.jpg<!-- ia0 -->[/attachment:1hqifa7e]

          That changes the width of the board, doesn't it?

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • M
            mac1
            last edited by

            rail rotation.jpg

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            • pilouP
              pilou
              last edited by

              No need to change anything! 😎
              With the fredo scale Planar Shearing shown previus! πŸ˜‰
              Just make the rotation on the top of the block! πŸ’­

              Perfect! πŸ‘
              yes.jpg

              yes2.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • thomthomT
                thomthom
                last edited by

                When testing I recommend you put the posts further apart as with near square shape deviances might be so small that you think you have a correct solution.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • TIGT
                  TIG Moderator
                  last edited by

                  Mac1

                  How do you get the rotated guide pt to snap exactly onto the horizontal top guideline ?

                  TIG

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                  • pilouP
                    pilou
                    last edited by

                    @unknownuser said:

                    That changes the width of the board, doesn't it?

                    No nothing is changed πŸ˜„
                    You have just to draw the block box to modify on the ground, with any measures (just fit the 2 pilars )
                    Nno need to push cut anything! πŸ‘

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • Dave RD
                      Dave R
                      last edited by

                      Pilou, when I used Fredo's method my board went from 5" wide to 3-1/16" wide. The length of the miter remained at 5", though. I'd say that's a change. Mac1's idea looks interesting.


                      diagonal.png

                      Etaoin Shrdlu

                      %

                      (THERE'S NO PLACE LIKE)

                      G28 X0.0 Y0.0 Z0.0

                      M30

                      %

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                      • GaieusG
                        Gaieus
                        last edited by

                        Is this "close enough"?


                        PinkBoard-BlueBoard.png


                        PinkBoard-BlueBoard.skp

                        Gai...

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                        • jason_marantoJ
                          jason_maranto
                          last edited by

                          Absolute accuracy seems to be something that would be pretty easy since we know all of the measurements, including the first diagonal -- I would just rotate a copy of the diagonal around the midpoint to make the second diagonal, thus giving all 4 ending points for the shape... but I would need to calculate the specific degrees for the rotation, and I'm not well versed in that level of math.

                          Definitely seems a plugin to make this is a need after all... if absolute accuracy is required.

                          Best,
                          Jason.

                          I create video tutorial series about several 2D & 3D graphics programs.

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                          • thomthomT
                            thomthom
                            last edited by

                            @gaieus said:

                            Is this "close enough"?

                            Measurement.png

                            Very close - but surely it should be possible for full accuracy..?

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • GaieusG
                              Gaieus
                              last edited by

                              I also noticed that if I crank up the decimals, I get an inaccurate measurement for that thickness (although a different one) πŸ˜•

                              Now the very interesting thing is that I did not do any shearing but only worked with the rotate tool. So there could be inaccuracy but then it's Sketchup's tolerance when it merged two endpoints so close that I could see the electrons spinning. But then yes, I was indeed relying on this "tolerance" (just did not know how it will work).


                              PinkBoard-BlueBoard.png

                              Gai...

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                              • jeff hammondJ
                                jeff hammond
                                last edited by

                                @thomthom said:

                                So how do you calculate it?

                                the way i calculate it in the DC :

                                mini4.jpg

                                you can find all the info of the hypotenuse (green) in a variety of ways .. (for instance, a^2 + b^2 = c^2 to get its length.. you'll know a & b in this case… then trig for the angles)

                                that hypotenuse is also the the hypotenuse of the un-trimmed board (red).. so you know the board width and the length of its hypotenuse which means you can get all other angles and lengths..

                                the rotation of the original hypotenuse minus the long angle of the board's hypotenuse give the correct rotation angle..

                                here's the DC i use (after i use 'component options' to enter the dimension of height, board width, and the space in between the two poles, i'll then trace the results and copy/paste it into my actual drawing.. not entirely ideal but it works..)

                                DC_Xbrace.skp

                                for whatever reason, i still think there might be a way to do it in sketchup itself.. maybe jean L can come up with something πŸ˜‰
                                so far, it's looking like true-tangents may be the key.. i haven't tried it yet in this circumstance but i imagine it will work.

                                dotdotdot

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                                • Dave RD
                                  Dave R
                                  last edited by

                                  Excellent, Jeff.

                                  Etaoin Shrdlu

                                  %

                                  (THERE'S NO PLACE LIKE)

                                  G28 X0.0 Y0.0 Z0.0

                                  M30

                                  %

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                                  • pbacotP
                                    pbacot
                                    last edited by

                                    @unknownuser said:

                                    @ecuadorian said:

                                    @andybot said:

                                    ... thus - for best accuracy, draw it in ACAD and import into sketchup πŸ˜’

                                    Amen. Trimble, if you're reading this, we need actual arcs and curves in SketchUp.

                                    i'm not quite sure they could give us true arcs in sketchup without entirely changing the way sketchup works.. (how would a cylinder be drawn if there were no segments in the arcs? a nurbs surface? )

                                    what they can give us, i feel, is 'guide arcs' …which would also allow us to rotate this thing and snap it into place very easily.

                                    .

                                    Someone at Trimble is saying "What? There aren't real circles? Oh crap! What have we done?"

                                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                    • pbacotP
                                      pbacot
                                      last edited by

                                      OK, what's wrong with Mac 1's version. Can the reference point from the tip to tip dimension be accurately placed on the horizontal guideline to give a marker for snap rotation of the board? I think it is the same problem, requiring math calculating length parallel to board tip to tip.

                                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                      • jeff hammondJ
                                        jeff hammond
                                        last edited by

                                        @ecuadorian said:

                                        @andybot said:

                                        ... thus - for best accuracy, draw it in ACAD and import into sketchup πŸ˜’

                                        Amen. Trimble, if you're reading this, we need actual arcs and curves in SketchUp.

                                        i'm not quite sure they could give us true arcs in sketchup without entirely changing the way sketchup works.. (how would a cylinder be drawn if there were no segments in the arcs? a nurbs surface? )

                                        what they can give us, i feel, is 'guide arcs' …which would also allow us to rotate this thing and snap it into place very easily.. basically, a smarter rotate tool.

                                        .

                                        dotdotdot

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                                        • jeff hammondJ
                                          jeff hammond
                                          last edited by

                                          @pbacot said:

                                          OK, what's wrong with Mac 1's version. Can the reference point from the tip to tip dimension be accurately placed on the horizontal guideline to give a marker for snap rotation of the board? I think it is the same problem, requiring math calculating length parallel to board tip to tip.

                                          i'm still working through the thread.. checking mac's version next.. i'll report back πŸ˜„

                                          dotdotdot

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                                          • jason_marantoJ
                                            jason_maranto
                                            last edited by

                                            The DC is not working for me for some reason -- I see it and formulas, but no interactivity.

                                            This is a variation on few similar solutions here -- but they all have a minor (or not so minor) variance -- it just does not make sense to me why πŸ˜•

                                            challenge_alt.jpg

                                            I mean the rotate tool should be accurate since it is not tied to polygons (like arc or circle), right?

                                            Best,
                                            Jason.

                                            I create video tutorial series about several 2D & 3D graphics programs.

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