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[Plugin] QuadFaceTools

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  • T Offline
    thomthom
    last edited by 8 Feb 2012, 21:33

    [floatr:3lvkx0s1]
    https://bitbucket.org/thomthom/quadface-tools/wiki/Images/Toolbar_v0_7_0.png
    [/floatr:3lvkx0s1]
    Version 0.7.0

    New Features

    • Highlight Poles
    • Build Corners
    • Build Ends
    • Convert Wireframe to Quads
    • Loop to Region

    Fixed

    • Selection Tool now also selects entities that isn't quads.
    • Selection Tool allow triple-click to select all connected.
    • Cleaned up UI strings.
    • Cleaned up icons.
    • Connect Edges' HUD is now movable.

    Thomas Thomassen β€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • R Online
      Rich O Brien Moderator
      last edited by 8 Feb 2012, 21:37

      Build Corners looks immense πŸ‘

      Download the free D'oh Book for SketchUp

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      • T Offline
        TIG Moderator
        last edited by 8 Feb 2012, 22:08

        πŸ‘ Thanks, yet again...

        TIG

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        • N Offline
          nfmdias
          last edited by 11 Feb 2012, 17:33

          Hello!

          I need your help. I'm doing a bridge and I have a problem in texture.
          I wanted the texture is accompanied by the span of the bridge.

          Thanks,
          nfmdias


          texture_bend.jpg

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          • T Offline
            thomthom
            last edited by 12 Feb 2012, 01:45

            You must create quads for the span of the bridge - then you can use the UV tool to map it.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • N Offline
              nfmdias
              last edited by 13 Feb 2012, 19:58

              @nfmdias said:

              Hello!

              I need your help. I'm doing a bridge and I have a problem in texture.
              I wanted the texture is accompanied by the span of the bridge.

              Thanks,
              nfmdias

              well here is the work done ... not bad. I had to do more triangulations.
              Thanks for the tip.
              nfmdias


              bottom view of the bridge

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              • N Offline
                nfmdias
                last edited by 13 Feb 2012, 20:05

                @thomthom said:

                You must create quads for the span of the bridge - then you can use the UV tool to map it.

                after some time and several attempts ... here is the work ... not bad. I had to do more "triangles".

                thanks for the tip

                nfmdias


                texture_bend2.jpg

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                • T Offline
                  thomthom
                  last edited by 13 Feb 2012, 21:37

                  πŸ˜„ πŸ‘ πŸ‘

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • M Offline
                    mingjae
                    last edited by 21 Mar 2012, 10:52

                    hello,

                    i want to ask something if u mind,
                    does quadface works with curviloft-ed models?

                    http://img37.imageshack.us/img37/7431/73239079.jpg

                    coz i can't click any U or V axis to fix the map on a flag model 😞

                    I have post it here,:
                    http://forums.sketchucation.com/viewtopic.php?f=79&t=44024&p=393040#p393040

                    can somebody maybe, make a tutorial from my model?
                    sry, im a new start in SU..

                    ty

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                    • T Offline
                      thomthom
                      last edited by 21 Mar 2012, 11:06

                      @mingjae said:

                      i want to ask something if u mind,
                      does quadface works with curviloft-ed models?

                      You must tell CurviLoft to generate Quads.
                      CurviLoftQuadFace.png

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • M Offline
                        mingjae
                        last edited by 21 Mar 2012, 15:50

                        Curviloft can do that thing to? great!

                        but on my PC (SU7), there's no button like yours curviloft,
                        this is what i have:

                        http://img684.imageshack.us/img684/7990/64175044.jpg

                        how to show the button? thx πŸŽ‰

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                        • gillesG Offline
                          gilles
                          last edited by 21 Mar 2012, 15:51

                          Check if you have the last version.

                          " c'est curieux chez les marins ce besoin de faire des phrases "

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                          • R Offline
                            redlerred7
                            last edited by 2 May 2012, 09:36

                            may I give a suggestion?

                            a way to convert version 5 (4?) pseudo quads into version 6 (newest).

                            It's easier for me to use the eraser tool and hide the lines than selecting the lines I want and then changing the properties to make them a quad face

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                            • T Offline
                              thomthom
                              last edited by 2 May 2012, 10:21

                              @redlerred7 said:

                              a way to convert version 5 (4?) pseudo quads into version 6 (newest).

                              404 β€” Bitbucket

                              favicon

                              (bitbucket.org)

                              @unknownuser said:

                              In version 0.4.0 the definition of a QuadFace changed. In order to use meshes from older QuadFace versions, as well as meshes generated by Sandbox Tools, you have to convert the mesh via this utility first.

                              QuadFace.png

                              Not the most obvious - but I figured the early version where not adopted so widely that there would be that many needing it.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • T Offline
                                thomthom
                                last edited by 2 May 2012, 10:21

                                @redlerred7 said:

                                version 6 (newest).

                                Version 0.7 is the latest.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • R Offline
                                  redlerred7
                                  last edited by 2 May 2012, 11:56

                                  I forgot the "or" in "version 6(newest), and I didn't know that the sandbox2quad feature worked for version 5(4?) quads. Anyway, thanks for telling me that. I would never have found out otherwise

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                                  • T Offline
                                    thomthom
                                    last edited by 2 May 2012, 12:02

                                    @redlerred7 said:

                                    I forgot the "or" in "version 6(newest), and I didn't know that the sandbox2quad feature worked for version 5(4?) quads. Anyway, thanks for telling me that. I would never have found out otherwise

                                    I've been meaning to improve the documentations. Will probably do so when I release the next update.
                                    I merged the "Upgrade old QuadFace mesh" function with "Convert from Sandbox" because I wanted to reduce the number of buttons and menu items.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • T Offline
                                      tyinykilller5
                                      last edited by 30 Jun 2012, 05:38

                                      When i try to install manually it gives me this error:
                                      "Error Loading File C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/TT_QuadFaceTools/core.rb
                                      no such file to load -- TT_Lib2/core.rbError Loading File tt_quadface.rb
                                      no such file to load -- TT_Lib2/core.rb"

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                                      • T Offline
                                        thomthom
                                        last edited by 30 Jun 2012, 11:35

                                        @tyinykilller5 said:

                                        When i try to install manually it gives me this error:
                                        "Error Loading File C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/TT_QuadFaceTools/core.rb
                                        no such file to load -- TT_Lib2/core.rbError Loading File tt_quadface.rb
                                        no such file to load -- TT_Lib2/core.rb"

                                        requirement.png

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • I Offline
                                          ivreich
                                          last edited by 16 Jul 2012, 05:28

                                          UV Mapping onto Back Faces?

                                          Hi thomthom

                                          Is there a way to get the UV mapping tool within QuadFaceTools to map textures onto back faces as well? I tried using thrupaint from Fredo but the UI is a lot more complex than the UV tool native to quadfacetools. Also it seems to deal with tranformations differently so it's really hard to get the back faces to match the front faces.

                                          I'm thinking this will be useful for mapping textures with alpha channel, e.g. fencing, where you can actually see through to the back faces beyond. Have attached an image as an example.

                                          cheers

                                          joel


                                          Fencing texture applied to Quadface mesh...how to get the same texture mapped onto the back faces?

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