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    [Plugin] QuadFaceTools

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    • N Offline
      nfmdias
      last edited by

      Hello!

      I need your help. I'm doing a bridge and I have a problem in texture.
      I wanted the texture is accompanied by the span of the bridge.

      Thanks,
      nfmdias


      texture_bend.jpg

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      • thomthomT Offline
        thomthom
        last edited by

        You must create quads for the span of the bridge - then you can use the UV tool to map it.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • N Offline
          nfmdias
          last edited by

          @nfmdias said:

          Hello!

          I need your help. I'm doing a bridge and I have a problem in texture.
          I wanted the texture is accompanied by the span of the bridge.

          Thanks,
          nfmdias

          well here is the work done ... not bad. I had to do more triangulations.
          Thanks for the tip.
          nfmdias


          bottom view of the bridge

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          • N Offline
            nfmdias
            last edited by

            @thomthom said:

            You must create quads for the span of the bridge - then you can use the UV tool to map it.

            after some time and several attempts ... here is the work ... not bad. I had to do more "triangles".

            thanks for the tip

            nfmdias


            texture_bend2.jpg

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            • thomthomT Offline
              thomthom
              last edited by

              πŸ˜„ πŸ‘ πŸ‘

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • M Offline
                mingjae
                last edited by

                hello,

                i want to ask something if u mind,
                does quadface works with curviloft-ed models?

                http://img37.imageshack.us/img37/7431/73239079.jpg

                coz i can't click any U or V axis to fix the map on a flag model 😞

                I have post it here,:
                http://forums.sketchucation.com/viewtopic.php?f=79&t=44024&p=393040#p393040

                can somebody maybe, make a tutorial from my model?
                sry, im a new start in SU..

                ty

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @mingjae said:

                  i want to ask something if u mind,
                  does quadface works with curviloft-ed models?

                  You must tell CurviLoft to generate Quads.
                  CurviLoftQuadFace.png

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • M Offline
                    mingjae
                    last edited by

                    Curviloft can do that thing to? great!

                    but on my PC (SU7), there's no button like yours curviloft,
                    this is what i have:

                    http://img684.imageshack.us/img684/7990/64175044.jpg

                    how to show the button? thx πŸŽ‰

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                    • gillesG Offline
                      gilles
                      last edited by

                      Check if you have the last version.

                      " c'est curieux chez les marins ce besoin de faire des phrases "

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                      • R Offline
                        redlerred7
                        last edited by

                        may I give a suggestion?

                        a way to convert version 5 (4?) pseudo quads into version 6 (newest).

                        It's easier for me to use the eraser tool and hide the lines than selecting the lines I want and then changing the properties to make them a quad face

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @redlerred7 said:

                          a way to convert version 5 (4?) pseudo quads into version 6 (newest).

                          404 β€” Bitbucket

                          favicon

                          (bitbucket.org)

                          @unknownuser said:

                          In version 0.4.0 the definition of a QuadFace changed. In order to use meshes from older QuadFace versions, as well as meshes generated by Sandbox Tools, you have to convert the mesh via this utility first.

                          QuadFace.png

                          Not the most obvious - but I figured the early version where not adopted so widely that there would be that many needing it.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @redlerred7 said:

                            version 6 (newest).

                            Version 0.7 is the latest.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • R Offline
                              redlerred7
                              last edited by

                              I forgot the "or" in "version 6(newest), and I didn't know that the sandbox2quad feature worked for version 5(4?) quads. Anyway, thanks for telling me that. I would never have found out otherwise

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @redlerred7 said:

                                I forgot the "or" in "version 6(newest), and I didn't know that the sandbox2quad feature worked for version 5(4?) quads. Anyway, thanks for telling me that. I would never have found out otherwise

                                I've been meaning to improve the documentations. Will probably do so when I release the next update.
                                I merged the "Upgrade old QuadFace mesh" function with "Convert from Sandbox" because I wanted to reduce the number of buttons and menu items.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • T Offline
                                  tyinykilller5
                                  last edited by

                                  When i try to install manually it gives me this error:
                                  "Error Loading File C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/TT_QuadFaceTools/core.rb
                                  no such file to load -- TT_Lib2/core.rbError Loading File tt_quadface.rb
                                  no such file to load -- TT_Lib2/core.rb"

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @tyinykilller5 said:

                                    When i try to install manually it gives me this error:
                                    "Error Loading File C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/TT_QuadFaceTools/core.rb
                                    no such file to load -- TT_Lib2/core.rbError Loading File tt_quadface.rb
                                    no such file to load -- TT_Lib2/core.rb"

                                    requirement.png

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • I Offline
                                      ivreich
                                      last edited by

                                      UV Mapping onto Back Faces?

                                      Hi thomthom

                                      Is there a way to get the UV mapping tool within QuadFaceTools to map textures onto back faces as well? I tried using thrupaint from Fredo but the UI is a lot more complex than the UV tool native to quadfacetools. Also it seems to deal with tranformations differently so it's really hard to get the back faces to match the front faces.

                                      I'm thinking this will be useful for mapping textures with alpha channel, e.g. fencing, where you can actually see through to the back faces beyond. Have attached an image as an example.

                                      cheers

                                      joel


                                      Fencing texture applied to Quadface mesh...how to get the same texture mapped onto the back faces?

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        The latest version of my "FixReversedFacesmaterials" Toolset includes a new tool to apply the front-material onto the back of selected faces, keep matching UVmapping of textures etc... Unlike the other tools in the set it doesn't 'flip faces', it just matches the back-material to be like the front-material but UVmapped so both textures align - which is useful with 'see-throughs'...
                                        See here http://forums.sketchucation.com/viewtopic.php?p=264134#p264134
                                        It should work perfectly with your mapped example 'latticework' material onto both faces...

                                        TIG

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          UV Toolkit will allow you to transfer front <-> back. http://forums.sketchucation.com/viewtopic.php?t=18992

                                          I'll make a note to add an option in QuadFace Tools.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • I Offline
                                            ivreich
                                            last edited by

                                            Thanks guys. I'll give them both a go.

                                            On a separate note, is there a way that quadfacetools, JPP and kirill's new LSS tools can come together to make a proper (precise) panelising tool for SU? I'm no scripting guru but it seems like a lot of plugins out there already come quite close. I've been asking around about this a lot but no one seems to be interested. here's what i thought:

                                            1. Create quadface mesh (with EEby, curviloft etc.)
                                            2. Use JPP to turn each quad into a 3d "cell" with definable offset thickness
                                            3. Use LSS "stick group to mesh" to map a selected component neatly into each cell, breaking/distorting along the diagonals to fill the entire surface.

                                            I originally posted this idea and some example images here:

                                            http://forums.sketchucation.com/viewtopic.php?f=323&t=39992

                                            Didn't get very far, some suggestions to use TGI3D but it's a lot of money to fork out for just one little part of it's functionality. I'll keep pushing the idea periodically.

                                            Joel

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