• Login
sketchucation logo sketchucation
  • Login
πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

Blending HDRI and Sky?

Scheduled Pinned Locked Moved V-Ray
renderpluginsextensions
27 Posts 7 Posters 8.0k Views 7 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T Offline
    thomthom
    last edited by 5 Jan 2012, 09:40

    hmm.... if you use a plain colour for GI you can also easily tint the general environment while have full control over your sky shadow.

    I made the sky size 20 so I got quite soft shadows - like on a partially clouded sky which my BG HDRI display. And then I lowered the intensity and now the shadow areas aren't so dark. Perfect!

    Thomas Thomassen β€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

    1 Reply Last reply Reply Quote 0
    • A Offline
      andybot
      last edited by 5 Jan 2012, 09:56

      Well, the issue is with reflections. I went back to the original model I was testing, and it was an issue of reflections, not lighting levels. If your background is too bright or too dark, you won't see the reflection of your environment map, or you might see too much. The blend helps control reflections only. Hope that is of some use.

      http://charlottesvillearchitecturalrendering.com/

      1 Reply Last reply Reply Quote 0
      • T Offline
        thomthom
        last edited by 5 Jan 2012, 10:05

        I'm not seeing any problems with reflections. It appears to me that I see just the BG HDRI...

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • A Offline
          andybot
          last edited by 5 Jan 2012, 10:07

          OK. I was just explaining the reason behind my alternative approach. YMMV
          the illumination levels still depend on the sun intensity setting and HDRI multiplier either way.

          http://charlottesvillearchitecturalrendering.com/

          1 Reply Last reply Reply Quote 0
          • T Offline
            thomthom
            last edited by 5 Jan 2012, 10:10

            I guess it might depend on the Sky and HDRI settings - in my current setup it seems to work ok.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • V Offline
              valerostudio
              last edited by 6 Jan 2012, 15:01

              It all comes down to workflow and what you are trying to achieve. I use Fernando's method and wait patiently for Sky Dome!

              1 Reply Last reply Reply Quote 0
              • A Offline
                ali64risk
                last edited by 29 Jan 2012, 05:59

                hi everyone
                I chose a picture for BG in vray option window
                does anybody knows how i can reduce the size of image and make it repeat in the back ground?

                1 Reply Last reply Reply Quote 0
                • C Offline
                  chon
                  last edited by 30 Jan 2012, 07:52

                  Hello,

                  in the Texture Editor of BG settings, if you use a TexBitmap, in the UVWGenEnvironment, you've got a "repeat" option for horizontal and vertical settings. πŸ˜‰

                  SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

                  1 Reply Last reply Reply Quote 0
                  • A Offline
                    ali64risk
                    last edited by 31 Jan 2012, 07:36

                    @chon said:

                    in the Texture Editor "repeat" option

                    yes but it is not working for me:
                    it is a reflect able sphere I rendered for you to see
                    I attached original picture and rendered pictures with 1, 5 ,20 and 100 repeat both in horizontal and vertical directions.
                    as you see when repeat number increases it seams picture goes to be zoomed more and more in the background!
                    why I can not see at least one picture in complete size in the background? while I want to see pictures tiled in the background!


                    Original picture


                    repeat = 1


                    repeat = 5


                    repeat = 20


                    repeat = 100

                    1 Reply Last reply Reply Quote 0
                    • A Offline
                      andybot
                      last edited by 31 Jan 2012, 11:08

                      Perhaps try a repeat of 0.25 (this should give you 4 images across the 360 degree view)

                      http://charlottesvillearchitecturalrendering.com/

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        chon
                        last edited by 1 Feb 2012, 07:39

                        Using background images, VRay maps an image on the interior faces of a sphere representing the sky with your scene in the middle of that sphere.
                        So, on your image, you've got to represent both north AND south hemispheres with the horizon on the middle of that image like that :

                        http://i18.photobucket.com/albums/b127/chon78/Divers/Sky.jpg

                        Hope it will help you... πŸ˜‰

                        SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

                        1 Reply Last reply Reply Quote 0
                        • A Offline
                          ali64risk
                          last edited by 3 Feb 2012, 16:33

                          @andybot said:

                          try a repeat of 0.25

                          this is a 0.25 repeat... as you can see it is still one picture in the background!


                          repeat = 0.25

                          1 Reply Last reply Reply Quote 0
                          • A Offline
                            ali64risk
                            last edited by 3 Feb 2012, 16:41

                            @chon said:

                            So, on your image, you've got to represent both north AND south hemispheres with the horizon on the middle of that image

                            i understood what you said...
                            but why i should do that? I mean what happens if don't do that?
                            and how it helps me too have a tile texture in the background?

                            1 Reply Last reply Reply Quote 0
                            • A Offline
                              andybot
                              last edited by 3 Feb 2012, 20:50

                              @ali64risk said:

                              this is a 0.25 repeat... as you can see it is still one picture in the background!
                              I guess that's slightly less bad πŸ˜• Maybe it's time to look for a different environment image - there's just not enough sky in that one...

                              http://charlottesvillearchitecturalrendering.com/

                              1 Reply Last reply Reply Quote 0
                              • L Offline
                                ledisnomad
                                last edited by 3 Feb 2012, 21:10

                                @chon said:

                                in the UVWGenEnvironment, you've got a "repeat" option for horizontal and vertical settings. πŸ˜‰

                                When you set UVWGenEnvironment, is it also set to Spherical? I've always wished that there was a graphic representation of the environment map in the scene that I could manipulate. I always end up using an image in the reflect and refract and then add same image as a background in Photoshop. 😞

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  chon
                                  last edited by 4 Feb 2012, 05:29

                                  ali64risk,

                                  take a look on that VIDEO. It will help you for configuration.

                                  Try to render your scene with my sky image. You will have a bad BG render because of low resolution but you will understand how it works.

                                  To have good results, your HDR image must have a very high resolution.

                                  On this exemple, the HDR image is 9000 pixels long and is a pure render, no photoshop postprod :

                                  http://i18.photobucket.com/albums/b127/chon78/Divers/Result.jpg

                                  On the net, high HDR images sold are 12000 pixels long... πŸ˜‰

                                  SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

                                  1 Reply Last reply Reply Quote 0
                                  • M Offline
                                    MarkNubs
                                    last edited by 12 Jul 2017, 20:54

                                    i just ended up here.
                                    Fernando's trick seems doest work fully with sketchup 2016. so as new user i have to crack up my brain.

                                    I simply used Text Mix in environment
                                    Load the hdri in text A and set the Text Sky in Text B.Disable the Text C (Mix).
                                    Then after series of trials. I unticked the Text B.

                                    Seems working. Shadows apperared with affecting the hdri's intensity.
                                    Hope thus helps.

                                    1 Reply Last reply Reply Quote 0
                                    • 1
                                    • 2
                                    • 1 / 2
                                    • First post
                                      Last post
                                    Buy SketchPlus
                                    Buy SUbD
                                    Buy WrapR
                                    Buy eBook
                                    Buy Modelur
                                    Buy Vertex Tools
                                    Buy SketchCuisine
                                    Buy FormFonts

                                    Advertisement