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    Blending HDRI and Sky?

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    • andybotA Offline
      andybot
      last edited by

      I take that back about the environment background slot... doesn't actually work the way I thought. To get the blend right you have to adjust two variables:

      GI multiplier for the HDRI
      sun intensity for the texsky

      Just like in Fernando's tutorial πŸ’š

      http://charlottesvillearchitecturalrendering.com/

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      • thomthomT Offline
        thomthom
        last edited by

        @valerostudio said:

        Fernando has a trick for this. Basically use the HDRI in your Envir and BG slots. Then put the TexSky in your Reflect Color, uncheck it to turn it off (Vray still remembers the Texsky settings), then under Global switches have Default Lights checked, this uses the sun settings that are hidden under Reflect Color to cast the shadows. Voila!

        Golden!!! πŸ‘ πŸ‘ πŸ‘

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          hmm.... if you use a plain colour for GI you can also easily tint the general environment while have full control over your sky shadow.

          I made the sky size 20 so I got quite soft shadows - like on a partially clouded sky which my BG HDRI display. And then I lowered the intensity and now the shadow areas aren't so dark. Perfect!

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • andybotA Offline
            andybot
            last edited by

            Well, the issue is with reflections. I went back to the original model I was testing, and it was an issue of reflections, not lighting levels. If your background is too bright or too dark, you won't see the reflection of your environment map, or you might see too much. The blend helps control reflections only. Hope that is of some use.

            http://charlottesvillearchitecturalrendering.com/

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            • thomthomT Offline
              thomthom
              last edited by

              I'm not seeing any problems with reflections. It appears to me that I see just the BG HDRI...

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • andybotA Offline
                andybot
                last edited by

                OK. I was just explaining the reason behind my alternative approach. YMMV
                the illumination levels still depend on the sun intensity setting and HDRI multiplier either way.

                http://charlottesvillearchitecturalrendering.com/

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                • thomthomT Offline
                  thomthom
                  last edited by

                  I guess it might depend on the Sky and HDRI settings - in my current setup it seems to work ok.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • V Offline
                    valerostudio
                    last edited by

                    It all comes down to workflow and what you are trying to achieve. I use Fernando's method and wait patiently for Sky Dome!

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                    • A Offline
                      ali64risk
                      last edited by

                      hi everyone
                      I chose a picture for BG in vray option window
                      does anybody knows how i can reduce the size of image and make it repeat in the back ground?

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                      • chonC Offline
                        chon
                        last edited by

                        Hello,

                        in the Texture Editor of BG settings, if you use a TexBitmap, in the UVWGenEnvironment, you've got a "repeat" option for horizontal and vertical settings. πŸ˜‰

                        SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

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                        • A Offline
                          ali64risk
                          last edited by

                          @chon said:

                          in the Texture Editor "repeat" option

                          yes but it is not working for me:
                          it is a reflect able sphere I rendered for you to see
                          I attached original picture and rendered pictures with 1, 5 ,20 and 100 repeat both in horizontal and vertical directions.
                          as you see when repeat number increases it seams picture goes to be zoomed more and more in the background!
                          why I can not see at least one picture in complete size in the background? while I want to see pictures tiled in the background!


                          Original picture


                          repeat = 1


                          repeat = 5


                          repeat = 20


                          repeat = 100

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                          • andybotA Offline
                            andybot
                            last edited by

                            Perhaps try a repeat of 0.25 (this should give you 4 images across the 360 degree view)

                            http://charlottesvillearchitecturalrendering.com/

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                            • chonC Offline
                              chon
                              last edited by

                              Using background images, VRay maps an image on the interior faces of a sphere representing the sky with your scene in the middle of that sphere.
                              So, on your image, you've got to represent both north AND south hemispheres with the horizon on the middle of that image like that :

                              http://i18.photobucket.com/albums/b127/chon78/Divers/Sky.jpg

                              Hope it will help you... πŸ˜‰

                              SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

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                              • A Offline
                                ali64risk
                                last edited by

                                @andybot said:

                                try a repeat of 0.25

                                this is a 0.25 repeat... as you can see it is still one picture in the background!


                                repeat = 0.25

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                                • A Offline
                                  ali64risk
                                  last edited by

                                  @chon said:

                                  So, on your image, you've got to represent both north AND south hemispheres with the horizon on the middle of that image

                                  i understood what you said...
                                  but why i should do that? I mean what happens if don't do that?
                                  and how it helps me too have a tile texture in the background?

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                                  • andybotA Offline
                                    andybot
                                    last edited by

                                    @ali64risk said:

                                    this is a 0.25 repeat... as you can see it is still one picture in the background!
                                    I guess that's slightly less bad πŸ˜• Maybe it's time to look for a different environment image - there's just not enough sky in that one...

                                    http://charlottesvillearchitecturalrendering.com/

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                                    • L Offline
                                      ledisnomad
                                      last edited by

                                      @chon said:

                                      in the UVWGenEnvironment, you've got a "repeat" option for horizontal and vertical settings. πŸ˜‰

                                      When you set UVWGenEnvironment, is it also set to Spherical? I've always wished that there was a graphic representation of the environment map in the scene that I could manipulate. I always end up using an image in the reflect and refract and then add same image as a background in Photoshop. 😞

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                                      • chonC Offline
                                        chon
                                        last edited by

                                        ali64risk,

                                        take a look on that VIDEO. It will help you for configuration.

                                        Try to render your scene with my sky image. You will have a bad BG render because of low resolution but you will understand how it works.

                                        To have good results, your HDR image must have a very high resolution.

                                        On this exemple, the HDR image is 9000 pixels long and is a pure render, no photoshop postprod :

                                        http://i18.photobucket.com/albums/b127/chon78/Divers/Result.jpg

                                        On the net, high HDR images sold are 12000 pixels long... πŸ˜‰

                                        SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

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                                        • M Offline
                                          MarkNubs
                                          last edited by

                                          i just ended up here.
                                          Fernando's trick seems doest work fully with sketchup 2016. so as new user i have to crack up my brain.

                                          I simply used Text Mix in environment
                                          Load the hdri in text A and set the Text Sky in Text B.Disable the Text C (Mix).
                                          Then after series of trials. I unticked the Text B.

                                          Seems working. Shadows apperared with affecting the hdri's intensity.
                                          Hope thus helps.

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