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    Blending HDRI and Sky?

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    • thomthomT Offline
      thomthom
      last edited by

      Anyone found a way to successfully blend an HDRI with a Sky map for the GI light - so one can get some control over soft<->hard shadows?

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • V Offline
        valerostudio
        last edited by

        Fernando has a trick for this. Basically use the HDRI in your Envir and BG slots. Then put the TexSky in your Reflect Color, uncheck it to turn it off (Vray still remembers the Texsky settings), then under Global switches have Default Lights checked, this uses the sun settings that are hidden under Reflect Color to cast the shadows. Voila!

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        • thomthomT Offline
          thomthom
          last edited by

          ooh... I'd not have thought of doing it like that. I'll see tomorrow how it works out. Cheers!

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • andybotA Offline
            andybot
            last edited by

            not quite - you can use a blend for the environment BG Color (physical sky and HDRI.) This way you can use regular GI for the GI color, and then turn on default lights in the Global switches for the sun shadows.

            with the other method, you don't get lighting from the HDRI...

            http://charlottesvillearchitecturalrendering.com/

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            • thomthomT Offline
              thomthom
              last edited by

              hmm...

              Well, what I am trying to address is the shadows from the Sun - I'm getting very dark shadows. I'd like to reduse the darkness of the areas in the shadows.

              However, if I use a HDRI map only the shadows becomes so soft that I don't really get shadows around smaller objects like people etc which makes them look like they are floating.

              I'm actually not bothered about soft or sharp shadows - but some way to control how dark the shadow areas are.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • V Offline
                valerostudio
                last edited by

                You do get GI using my method because both the GI Color and BG Color have the HDRI applied to them. Your Reflect Color holds the settings for the TexSky, which you can tone down the intensity of the sun in there. Just uncheck it so it doesn't replace your reflections and turn on Default Lights which in turn turns on the Sun system. I guess you could use blend as well, but I thought there was a bug there.

                Here is the tutorial Fernando did a while back http://youtu.be/pqMohzR5mV0

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                • V Offline
                  valerostudio
                  last edited by

                  Also, they are resolving a lot of the HDRI issues in the next release with a Sky Dome feature. Thank God. I hate that every time I buy an HDRI I have to open it in PS and blur it so it works. Pain in the backside.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Yea - I've not been able to get a result of Blend today.

                    And I'm really looking forward to the Skydome. 😄

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • andybotA Offline
                      andybot
                      last edited by

                      I take that back about the environment background slot... doesn't actually work the way I thought. To get the blend right you have to adjust two variables:

                      GI multiplier for the HDRI
                      sun intensity for the texsky

                      Just like in Fernando's tutorial 💚

                      http://charlottesvillearchitecturalrendering.com/

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @valerostudio said:

                        Fernando has a trick for this. Basically use the HDRI in your Envir and BG slots. Then put the TexSky in your Reflect Color, uncheck it to turn it off (Vray still remembers the Texsky settings), then under Global switches have Default Lights checked, this uses the sun settings that are hidden under Reflect Color to cast the shadows. Voila!

                        Golden!!! 👍 👍 👍

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          hmm.... if you use a plain colour for GI you can also easily tint the general environment while have full control over your sky shadow.

                          I made the sky size 20 so I got quite soft shadows - like on a partially clouded sky which my BG HDRI display. And then I lowered the intensity and now the shadow areas aren't so dark. Perfect!

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • andybotA Offline
                            andybot
                            last edited by

                            Well, the issue is with reflections. I went back to the original model I was testing, and it was an issue of reflections, not lighting levels. If your background is too bright or too dark, you won't see the reflection of your environment map, or you might see too much. The blend helps control reflections only. Hope that is of some use.

                            http://charlottesvillearchitecturalrendering.com/

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              I'm not seeing any problems with reflections. It appears to me that I see just the BG HDRI...

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • andybotA Offline
                                andybot
                                last edited by

                                OK. I was just explaining the reason behind my alternative approach. YMMV
                                the illumination levels still depend on the sun intensity setting and HDRI multiplier either way.

                                http://charlottesvillearchitecturalrendering.com/

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  I guess it might depend on the Sky and HDRI settings - in my current setup it seems to work ok.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • V Offline
                                    valerostudio
                                    last edited by

                                    It all comes down to workflow and what you are trying to achieve. I use Fernando's method and wait patiently for Sky Dome!

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                                    • A Offline
                                      ali64risk
                                      last edited by

                                      hi everyone
                                      I chose a picture for BG in vray option window
                                      does anybody knows how i can reduce the size of image and make it repeat in the back ground?

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                                      • chonC Offline
                                        chon
                                        last edited by

                                        Hello,

                                        in the Texture Editor of BG settings, if you use a TexBitmap, in the UVWGenEnvironment, you've got a "repeat" option for horizontal and vertical settings. 😉

                                        SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

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                                        • A Offline
                                          ali64risk
                                          last edited by

                                          @chon said:

                                          in the Texture Editor "repeat" option

                                          yes but it is not working for me:
                                          it is a reflect able sphere I rendered for you to see
                                          I attached original picture and rendered pictures with 1, 5 ,20 and 100 repeat both in horizontal and vertical directions.
                                          as you see when repeat number increases it seams picture goes to be zoomed more and more in the background!
                                          why I can not see at least one picture in complete size in the background? while I want to see pictures tiled in the background!


                                          Original picture


                                          repeat = 1


                                          repeat = 5


                                          repeat = 20


                                          repeat = 100

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                                          • andybotA Offline
                                            andybot
                                            last edited by

                                            Perhaps try a repeat of 0.25 (this should give you 4 images across the 360 degree view)

                                            http://charlottesvillearchitecturalrendering.com/

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