sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Blending HDRI and Sky?

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    27 Posts 7 Posters 8.0k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • andybotA Offline
      andybot
      last edited by

      OK. I was just explaining the reason behind my alternative approach. YMMV
      the illumination levels still depend on the sun intensity setting and HDRI multiplier either way.

      http://charlottesvillearchitecturalrendering.com/

      1 Reply Last reply Reply Quote 0
      • thomthomT Offline
        thomthom
        last edited by

        I guess it might depend on the Sky and HDRI settings - in my current setup it seems to work ok.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • V Offline
          valerostudio
          last edited by

          It all comes down to workflow and what you are trying to achieve. I use Fernando's method and wait patiently for Sky Dome!

          1 Reply Last reply Reply Quote 0
          • A Offline
            ali64risk
            last edited by

            hi everyone
            I chose a picture for BG in vray option window
            does anybody knows how i can reduce the size of image and make it repeat in the back ground?

            1 Reply Last reply Reply Quote 0
            • chonC Offline
              chon
              last edited by

              Hello,

              in the Texture Editor of BG settings, if you use a TexBitmap, in the UVWGenEnvironment, you've got a "repeat" option for horizontal and vertical settings. πŸ˜‰

              SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

              1 Reply Last reply Reply Quote 0
              • A Offline
                ali64risk
                last edited by

                @chon said:

                in the Texture Editor "repeat" option

                yes but it is not working for me:
                it is a reflect able sphere I rendered for you to see
                I attached original picture and rendered pictures with 1, 5 ,20 and 100 repeat both in horizontal and vertical directions.
                as you see when repeat number increases it seams picture goes to be zoomed more and more in the background!
                why I can not see at least one picture in complete size in the background? while I want to see pictures tiled in the background!


                Original picture


                repeat = 1


                repeat = 5


                repeat = 20


                repeat = 100

                1 Reply Last reply Reply Quote 0
                • andybotA Offline
                  andybot
                  last edited by

                  Perhaps try a repeat of 0.25 (this should give you 4 images across the 360 degree view)

                  http://charlottesvillearchitecturalrendering.com/

                  1 Reply Last reply Reply Quote 0
                  • chonC Offline
                    chon
                    last edited by

                    Using background images, VRay maps an image on the interior faces of a sphere representing the sky with your scene in the middle of that sphere.
                    So, on your image, you've got to represent both north AND south hemispheres with the horizon on the middle of that image like that :

                    http://i18.photobucket.com/albums/b127/chon78/Divers/Sky.jpg

                    Hope it will help you... πŸ˜‰

                    SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

                    1 Reply Last reply Reply Quote 0
                    • A Offline
                      ali64risk
                      last edited by

                      @andybot said:

                      try a repeat of 0.25

                      this is a 0.25 repeat... as you can see it is still one picture in the background!


                      repeat = 0.25

                      1 Reply Last reply Reply Quote 0
                      • A Offline
                        ali64risk
                        last edited by

                        @chon said:

                        So, on your image, you've got to represent both north AND south hemispheres with the horizon on the middle of that image

                        i understood what you said...
                        but why i should do that? I mean what happens if don't do that?
                        and how it helps me too have a tile texture in the background?

                        1 Reply Last reply Reply Quote 0
                        • andybotA Offline
                          andybot
                          last edited by

                          @ali64risk said:

                          this is a 0.25 repeat... as you can see it is still one picture in the background!
                          I guess that's slightly less bad πŸ˜• Maybe it's time to look for a different environment image - there's just not enough sky in that one...

                          http://charlottesvillearchitecturalrendering.com/

                          1 Reply Last reply Reply Quote 0
                          • L Offline
                            ledisnomad
                            last edited by

                            @chon said:

                            in the UVWGenEnvironment, you've got a "repeat" option for horizontal and vertical settings. πŸ˜‰

                            When you set UVWGenEnvironment, is it also set to Spherical? I've always wished that there was a graphic representation of the environment map in the scene that I could manipulate. I always end up using an image in the reflect and refract and then add same image as a background in Photoshop. 😞

                            1 Reply Last reply Reply Quote 0
                            • chonC Offline
                              chon
                              last edited by

                              ali64risk,

                              take a look on that VIDEO. It will help you for configuration.

                              Try to render your scene with my sky image. You will have a bad BG render because of low resolution but you will understand how it works.

                              To have good results, your HDR image must have a very high resolution.

                              On this exemple, the HDR image is 9000 pixels long and is a pure render, no photoshop postprod :

                              http://i18.photobucket.com/albums/b127/chon78/Divers/Result.jpg

                              On the net, high HDR images sold are 12000 pixels long... πŸ˜‰

                              SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

                              1 Reply Last reply Reply Quote 0
                              • M Offline
                                MarkNubs
                                last edited by

                                i just ended up here.
                                Fernando's trick seems doest work fully with sketchup 2016. so as new user i have to crack up my brain.

                                I simply used Text Mix in environment
                                Load the hdri in text A and set the Text Sky in Text B.Disable the Text C (Mix).
                                Then after series of trials. I unticked the Text B.

                                Seems working. Shadows apperared with affecting the hdri's intensity.
                                Hope thus helps.

                                1 Reply Last reply Reply Quote 0
                                • 1
                                • 2
                                • 2 / 2
                                • First post
                                  Last post
                                Buy SketchPlus
                                Buy SUbD
                                Buy WrapR
                                Buy eBook
                                Buy Modelur
                                Buy Vertex Tools
                                Buy SketchCuisine
                                Buy FormFonts

                                Advertisement