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πŸ”Œ Quick Selection | Try Didier Bur's reworked classic extension that supercharges selections in SketchUp Download

Blending HDRI and Sky?

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  • A Offline
    andybot
    last edited by 5 Jan 2012, 10:07

    OK. I was just explaining the reason behind my alternative approach. YMMV
    the illumination levels still depend on the sun intensity setting and HDRI multiplier either way.

    http://charlottesvillearchitecturalrendering.com/

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    • T Offline
      thomthom
      last edited by 5 Jan 2012, 10:10

      I guess it might depend on the Sky and HDRI settings - in my current setup it seems to work ok.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • V Offline
        valerostudio
        last edited by 6 Jan 2012, 15:01

        It all comes down to workflow and what you are trying to achieve. I use Fernando's method and wait patiently for Sky Dome!

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        • A Offline
          ali64risk
          last edited by 29 Jan 2012, 05:59

          hi everyone
          I chose a picture for BG in vray option window
          does anybody knows how i can reduce the size of image and make it repeat in the back ground?

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          • C Offline
            chon
            last edited by 30 Jan 2012, 07:52

            Hello,

            in the Texture Editor of BG settings, if you use a TexBitmap, in the UVWGenEnvironment, you've got a "repeat" option for horizontal and vertical settings. πŸ˜‰

            SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

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            • A Offline
              ali64risk
              last edited by 31 Jan 2012, 07:36

              @chon said:

              in the Texture Editor "repeat" option

              yes but it is not working for me:
              it is a reflect able sphere I rendered for you to see
              I attached original picture and rendered pictures with 1, 5 ,20 and 100 repeat both in horizontal and vertical directions.
              as you see when repeat number increases it seams picture goes to be zoomed more and more in the background!
              why I can not see at least one picture in complete size in the background? while I want to see pictures tiled in the background!


              Original picture


              repeat = 1


              repeat = 5


              repeat = 20


              repeat = 100

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              • A Offline
                andybot
                last edited by 31 Jan 2012, 11:08

                Perhaps try a repeat of 0.25 (this should give you 4 images across the 360 degree view)

                http://charlottesvillearchitecturalrendering.com/

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                • C Offline
                  chon
                  last edited by 1 Feb 2012, 07:39

                  Using background images, VRay maps an image on the interior faces of a sphere representing the sky with your scene in the middle of that sphere.
                  So, on your image, you've got to represent both north AND south hemispheres with the horizon on the middle of that image like that :

                  http://i18.photobucket.com/albums/b127/chon78/Divers/Sky.jpg

                  Hope it will help you... πŸ˜‰

                  SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

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                  • A Offline
                    ali64risk
                    last edited by 3 Feb 2012, 16:33

                    @andybot said:

                    try a repeat of 0.25

                    this is a 0.25 repeat... as you can see it is still one picture in the background!


                    repeat = 0.25

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                    • A Offline
                      ali64risk
                      last edited by 3 Feb 2012, 16:41

                      @chon said:

                      So, on your image, you've got to represent both north AND south hemispheres with the horizon on the middle of that image

                      i understood what you said...
                      but why i should do that? I mean what happens if don't do that?
                      and how it helps me too have a tile texture in the background?

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                      • A Offline
                        andybot
                        last edited by 3 Feb 2012, 20:50

                        @ali64risk said:

                        this is a 0.25 repeat... as you can see it is still one picture in the background!
                        I guess that's slightly less bad πŸ˜• Maybe it's time to look for a different environment image - there's just not enough sky in that one...

                        http://charlottesvillearchitecturalrendering.com/

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                        • L Offline
                          ledisnomad
                          last edited by 3 Feb 2012, 21:10

                          @chon said:

                          in the UVWGenEnvironment, you've got a "repeat" option for horizontal and vertical settings. πŸ˜‰

                          When you set UVWGenEnvironment, is it also set to Spherical? I've always wished that there was a graphic representation of the environment map in the scene that I could manipulate. I always end up using an image in the reflect and refract and then add same image as a background in Photoshop. 😞

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                          • C Offline
                            chon
                            last edited by 4 Feb 2012, 05:29

                            ali64risk,

                            take a look on that VIDEO. It will help you for configuration.

                            Try to render your scene with my sky image. You will have a bad BG render because of low resolution but you will understand how it works.

                            To have good results, your HDR image must have a very high resolution.

                            On this exemple, the HDR image is 9000 pixels long and is a pure render, no photoshop postprod :

                            http://i18.photobucket.com/albums/b127/chon78/Divers/Result.jpg

                            On the net, high HDR images sold are 12000 pixels long... πŸ˜‰

                            SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

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                            • M Offline
                              MarkNubs
                              last edited by 12 Jul 2017, 20:54

                              i just ended up here.
                              Fernando's trick seems doest work fully with sketchup 2016. so as new user i have to crack up my brain.

                              I simply used Text Mix in environment
                              Load the hdri in text A and set the Text Sky in Text B.Disable the Text C (Mix).
                              Then after series of trials. I unticked the Text B.

                              Seems working. Shadows apperared with affecting the hdri's intensity.
                              Hope thus helps.

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