• Login
sketchucation logo sketchucation
  • Login
πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

FluidImporter free .obj importer Beta 1.0.5 Updated

Scheduled Pinned Locked Moved Extensions & Applications Discussions
extensions
168 Posts 46 Posters 62.9k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T Offline
    TIG Moderator
    last edited by 4 Jun 2011, 06:53

    Search the Plugins-Index [here] for my OBJimporter.rb ...
    That does place the geometry directly at it's original location.
    The alternative, newer compiled version allows you to manually locate the geometry BUT it's easy enough to make that [0,0,0] ...

    TIG

    1 Reply Last reply Reply Quote 0
    • E Offline
      emanshiu
      last edited by 4 Jun 2011, 07:13

      @tig said:

      Search the Plugins-Index [here] for my OBJimporter.rb ...
      That does place the geometry directly at it's original location.
      The alternative, newer compiled version allows you to manually locate the geometry BUT it's easy enough to make that [0,0,0] ...

      any idea on the crashing? it's really just a cube from maya.....

      1 Reply Last reply Reply Quote 0
      • T Offline
        TIG Moderator
        last edited by 4 Jun 2011, 07:53

        @emanshiu said:

        @tig said:

        Search the Plugins-Index [here] for my OBJimporter.rb ...
        That does place the geometry directly at it's original location.
        The alternative, newer compiled version allows you to manually locate the geometry BUT it's easy enough to make that [0,0,0] ...

        any idea on the crashing? it's really just a cube from maya.....

        Unless you zip up the OBJ/MTL/Image-files and post them how can I know?
        Have you tried the older importer.rb file ?
        I haven't been directly involved in making the newer one BUT there might be clues in the way each one works...
        Please post the files if we are to progress this issue anywhere...

        TIG

        1 Reply Last reply Reply Quote 0
        • F Offline
          fluid
          last edited by 6 Jun 2011, 11:11

          Yep, if you post the file that is causing the crash, I'll be happy to test it on FluidImporter as well.

          1 Reply Last reply Reply Quote 0
          • E Offline
            Efrado
            last edited by 27 Jun 2011, 17:33

            HI ,TIG &NICOLA
            WHAT ATEAM YOU ARE DOING πŸ‘ πŸ‘
            JUST A HUMBLE MAC USER WAITING TO TRY YOUR EFFORT IN THIS PLATFORM,PLEASE 😒

            1 Reply Last reply Reply Quote 0
            • N Offline
              niks
              last edited by 20 Sept 2011, 12:42

              hi Fluid and Tig... thank you very much for this importer. tried it for a test and achieve great result πŸ˜„

              1 Reply Last reply Reply Quote 0
              • B Offline
                blockade08
                last edited by 3 Oct 2011, 01:59

                @tig said:

                @whoa said:

                Hello

                I just installed your importer and I have no issue importing the .obj file, however I am not getting any textures?
                Everything is just gray. I received the files from a furniture company, 4 seperate folders with several .obj files + .mtl and some jpgs that I guess are the textures. How do I add these into sketchup onto the objects?

                Thank you

                You can read OBJ and MTL files in Notepad or equivalent.
                The OBJ file defines the MTL file by name mtllib xxx.mtl.
                The OBJ file usually expects the MTL file to be in the same folder as itself.
                The MTL file defines materials.
                They can be simple plain color like this (Kd values as %s =~[170,170,170]=~'mid-gray')
                newmtl Color_003
                Ka 0.000000 0.000000 0.000000
                Kd 0.666667 0.666667 0.666667
                Ks 0.000000 0.000000 0.000000
                d 1.000000

                or with a texture specified by an image-file it is like this
                newmtl Wood_Floor
                Ka 0.000000 0.000000 0.000000
                Kd 0.607843 0.411765 0.239216
                Ks 0.000000 0.000000 0.000000
                d 1.000000
                map_Kd MyModel/Wood_Floor.jpg

                In this example the MTL file is expecting to find that material's texture's image-file called Wood_Floor.jpg in a subfolder that's in the MTL file's folder, that's named MyModel.
                Note that many OBJ exporters use an image subfolder, but some do not - in that case the line might read
                map_Kd Wood_Floor.jpg
                and then the textures' image files should be in the same folder as the MTL file itself...
                If an OBJ importer can't find the image file it usually skips using it, and just uses the color specified for the material - in the case of 'Wood_Floor' this would be an RGB color based on the Kd values, as percentages of 255 =~[155,105,61]=~'mid-brown'...

                Note that the 'd' value is the opacity: where 1.000000 is solid and 0.500000 is 50% transparent etc... So you can adjust these prior to import if desired...

                Thank you so much TIG you just saved me from hours of trying to fix up the textures as normally happens when i try a new importer/exporter πŸ˜„ Thanks a bunch πŸ˜„

                BTW for anyone who also has this problem, my .OBJ said mtllib C:\......\*wheremyModelIs*\test.mtl
                I changed it to mtllib test.mtl - took off the directory data and it worked like a charm πŸ˜„

                1 Reply Last reply Reply Quote 0
                • C Offline
                  chocochoc
                  last edited by 23 Nov 2011, 14:53

                  Hi there,

                  I tried to download the fluidimporter, but the website gives back a 500 error.

                  I couldn't find a mirror to download it. Is there someone who would send it to me or give me an available link ?

                  Thanks

                  1 Reply Last reply Reply Quote 0
                  • F Offline
                    fluid
                    last edited by 28 Nov 2011, 15:37

                    Hi,

                    It should be fixed now.

                    Nicola

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      Somun
                      last edited by 15 Dec 2011, 17:45

                      hmm... We're having a tab bit of trouble importing a terrain mesh we've made... We keep running out of memory...

                      The file size on the obj file is 374mb.
                      Any solutions?

                      If importer cant be solved for it... any other way to get it into sketchup (perhaps in pieces?)

                      Not sure about the polygon count, but its a large number. Probably somewhere around 2m.

                      1 Reply Last reply Reply Quote 0
                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by 15 Dec 2011, 18:10

                        All i can say is try poly cruncher or deep exploration beforehand.

                        That's a pretty large .obj which probably increases inside SU also. Best of luck with it πŸ‘

                        Download the free D'oh Book for SketchUp πŸ“–

                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          Somun
                          last edited by 15 Dec 2011, 18:48

                          poly cruncher is a bit useless since the goal is to have a complex 3D terrain mesh, and deep exploration would not work... (wrong processor)

                          any way to chop up a 3D mesh into smaller segments?

                          1 Reply Last reply Reply Quote 0
                          • S Offline
                            Somun
                            last edited by 20 Dec 2011, 10:46

                            hmm... figured out the lack of cooperation... tried to import far too large meshes... worked better when going for a smaller mesh.

                            1 Reply Last reply Reply Quote 0
                            • W Offline
                              wootwoots
                              last edited by 26 Jan 2012, 16:31

                              Hello, i tried the FluidImporter, and saddly, even for a simple cub i got a google sketchup 8 crach 😞 whatever i'am choosing as import option.

                              Does it because i'am using a 64bit window ?

                              Any help possible ?

                              thanks ^^

                              1 Reply Last reply Reply Quote 0
                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by 26 Jan 2012, 16:46

                                What app are you using to make the .obj file?

                                I find this plugin very robust in most cases.

                                Download the free D'oh Book for SketchUp πŸ“–

                                1 Reply Last reply Reply Quote 0
                                • W Offline
                                  wootwoots
                                  last edited by 26 Jan 2012, 18:40

                                  I made thoses obj in the Cryengine 3.

                                  I tried the Trial of the simlab soft Obj importer, and that work correctly except for the scale. and i only have problem with thoses ones.

                                  1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    TIG Moderator
                                    last edited by 26 Jan 2012, 19:46

                                    You get to choose the units for the OBJ file as you import it, so there is no 'scale issue', just PEBCAC! πŸ˜‰

                                    TIG

                                    1 Reply Last reply Reply Quote 0
                                    • Rich O BrienR Offline
                                      Rich O Brien Moderator
                                      last edited by 26 Jan 2012, 19:50

                                      Trying to figure out what the first 'C' is?

                                      I hope it's not what I'm thinking!

                                      Download the free D'oh Book for SketchUp πŸ“–

                                      1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        TIG Moderator
                                        last edited by 26 Jan 2012, 20:10

                                        Problem Exists Between Computer And Chair
                                        πŸ˜‰

                                        TIG

                                        1 Reply Last reply Reply Quote 0
                                        • W Offline
                                          wootwoots
                                          last edited by 27 Jan 2012, 16:30

                                          @tig said:

                                          You get to choose the units for the OBJ file as you import it, so there is no 'scale issue', just PEBCAC! πŸ˜‰

                                          Well yes, but the problem is that the simlab importer tool have a 30 import limit πŸ˜• and well, for just a personal and occasional use.. thats not so nice having to pay it.

                                          After the other free Obj Importer didnt work at all with thoses object. Your didnt import anything, and the fluidImporter crash all the time 😒 ( at least with .obj coming from the CryEngine3, didnt try .obj coming from other soft. )

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 6
                                          • 7
                                          • 8
                                          • 9
                                          • 4 / 9
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement