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[Tutorial > Texturing] Texturing an arch - #2

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  • G Offline
    Gaieus
    last edited by 9 Jan 2011, 19:39

    After ThomThom came out with his brilliant UV toolkit plugin, I immediately thought of using it for arches and came out with this little tutorial .

    Now as UV Toolkit 2 ("experimental") is out, this opens new horizons in texturing bent faces like arches and such. Here is another little, step-by-step tutorial on how to achieve an arch-like shape with correct texture maps. I finally ended up with a half arch only (as my starting shape was not long enough for a nice, full arch) but then I did not want to restart the whole process.

    Texturing an Arch in SketchUp

    Gai...

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    • R Offline
      Rich O Brien Moderator
      last edited by 9 Jan 2011, 20:32

      Top class πŸ‘

      Download the free D'oh Book for SketchUp πŸ“–

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      • M Offline
        massimo Moderator
        last edited by 11 Jan 2011, 13:07

        Nice one Gai. Thanks.(Thanks to ThomThom too obviously) πŸ‘
        Followed carefully the tut, however I'm only able to get what you see in the picture. What I'm doing wrong?
        -apply the texture;
        -draw the mortar's lines;
        -hidden geometry on;
        -ctrl+eraser on the lines;
        -hidden geometry off;
        -select the surface with the texture with one click;
        -UVtoolkit-->remember position;
        -bend the pillar;
        -select the surface with the texture with one click;
        -UVtoolkit-->restore position.


        Cattura.JPG

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        • G Offline
          Gaieus
          last edited by 12 Jan 2011, 11:16

          Hi Massimo,

          Can you attach the skp file (preferably beforethe bend)?

          Gai...

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          • M Offline
            massimo Moderator
            last edited by 12 Jan 2011, 11:23

            HI Gai, here you have a model before the bend and before the UVtoolkit-->remember position.


            UV.skp

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            • G Offline
              Gaieus
              last edited by 12 Jan 2011, 11:37

              Hm. To me, it seems to work correctly. I am on SU 8 however - don't know if that makes a difference (should try on 7 as well).

              The bend is a bit funny though as only the front face was subdivided πŸ˜„
              (This should obviously not have any effect on the UV part)


              UV.png


              UV.skp

              Gai...

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              • G Offline
                Gaieus
                last edited by 12 Jan 2011, 11:39

                I tried in v.7 and it worked correctly, the same way.

                Gai...

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                • M Offline
                  massimo Moderator
                  last edited by 12 Jan 2011, 11:40

                  Have tried also with all faces with subdivisions, but the result is pretty the same. Also the result seems a bit unpredictable: sometimes nothin happens after UVtoolkit-->restore position. Maybe SU 7 is the culprit. Thanks anyway. πŸ˜„
                  Edit: Oh you're too fast! So it's not SU7.

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                  • G Offline
                    Gaieus
                    last edited by 12 Jan 2011, 11:44

                    Here is the file saved after bending but before restoring the UV's. Try to restore from here so that we see where are the steps that went wrong.


                    UV.skp

                    Gai...

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                    • M Offline
                      massimo Moderator
                      last edited by 12 Jan 2011, 11:47

                      Wait...Found it. I'm used to press F4 before bending in order to have subdivisions. If you do that it doesn't work. Thanks for the help. πŸ˜„

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                      • M Offline
                        massimo Moderator
                        last edited by 12 Jan 2011, 12:03

                        And it works also with multiple faces selected. πŸ‘ Even if you will need some adjustment on the corners in this particular case.


                        Cattura.JPG

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                        • G Offline
                          Gaieus
                          last edited by 12 Jan 2011, 12:10

                          @massimo said:

                          Wait...Found it. I'm used to press F4 before bending in order to have subdivisions. If you do that it doesn't work. Thanks for the help. πŸ˜„

                          In the release notes it says that once you add new geometry afterremembering the UV, the data is lost. This is why we need to subdivide first and remember next.

                          It would certainly be awesome if it somehow could remember UV's after modifying the mesh (by adding/removing faces). Maybe one day...

                          @massimo said:

                          And it works also with multiple faces selected. πŸ‘ Even if you will need some adjustment on the corners in this particular case.

                          Yeah. I just select all (of the column) and run the plugin on the whole selection (including all sides).

                          Did I mention that it's an excellent plugin?
                          πŸ˜„


                          Also, it does not only work on quad faces but on triangles, too. This is very important as some operation may add further subdivision by triangulating (imagine a twist for instance)

                          Gai...

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                          • M Offline
                            massimo Moderator
                            last edited by 12 Jan 2011, 12:19

                            @unknownuser said:

                            Did I mention that it's an excellent plugin?
                            πŸ˜„

                            Yeah, you did... πŸ˜†

                            @unknownuser said:

                            It would certainly be awesome if it somehow could remember UV's after modifying the mesh (by adding/removing faces). Maybe one day...

                            Indeed. πŸ˜‰

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                            • G Offline
                              Gaieus
                              last edited by 12 Jan 2011, 12:23

                              Now twisted AND bent. 😲
                              (This definitely needs pre-triangulation as it would be triangulated by the twist anyway)
                              Incredible!


                              UV.png


                              UV.skp

                              Gai...

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                              • M Offline
                                massimo Moderator
                                last edited by 12 Jan 2011, 12:29

                                So Gai now we are waiting for a model of this... πŸ˜†


                                chspietro25.jpg

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                                • G Offline
                                  Gaieus
                                  last edited by 12 Jan 2011, 12:35

                                  Ah, Bernini... I have not always liked that deep Baroque but nowadays I am fine with it...
                                  πŸ˜„

                                  Gai...

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                                  • M Offline
                                    massimo Moderator
                                    last edited by 12 Jan 2011, 12:43

                                    Yeah, I always preferred Borromini (who also worked a bit at that baldaquin anyway). πŸ˜‰

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by 19 Jan 2011, 08:24

                                      I pitty the brick builder. πŸ˜„

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • D Offline
                                        dominion
                                        last edited by 20 Jan 2011, 20:44

                                        Sorry to be dumb but how do you subdivide? is it a plugin?

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                                        • G Offline
                                          Gaieus
                                          last edited by 20 Jan 2011, 20:47

                                          I just copied the bottom edges along with a linear array (Ctrl+ )

                                          Gai...

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