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    [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

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    • S Offline
      SUFractal
      last edited by

      WOW! This looks looks fantastic. I believe I have this plugin loaded correctly, however, I do not see any toolbars or tool selections in the drop-downs?

      Thanks!

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      • TIGT Offline
        TIG Moderator
        last edited by

        @sufractal said:

        WOW! This looks looks fantastic. I believe I have this plugin loaded correctly, however, I do not see any toolbars or tool selections in the drop-downs?
        Thanks!

        Window > Preferences > Extensions... activate it! 😉

        TIG

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        • R Offline
          robert111
          last edited by

          charly2008 , this example is very nice modeling with curviloft , i like your modeli,g, but i need to make tuto for this example if you can plz

          thanks charly


          Bild1.jpg

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          • charly2008C Offline
            charly2008
            last edited by

            Hi Robert,

            the workflow is pretty simple. I started with a simple geometric shape. Then copied everything. I have attached the skp file. Here you can see exactly how it is composed.

            Charly


            Unbenannt.JPG


            Unbenannt1.JPG


            Unbenannt2.JPG


            Unbenannt3.JPG


            Unbenannt5.JPG


            Curviloft99.skp

            He who makes no mistakes, makes nothing

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            • R Offline
              robert111
              last edited by

              thanks charly , and for the seconde image ( black one) ??????

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              • charly2008C Offline
                charly2008
                last edited by

                the black background is from Glöbals --> HDR-probe within Kerkythea.

                He who makes no mistakes, makes nothing

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                • charly2008C Offline
                  charly2008
                  last edited by

                  Hi,

                  new model with different materials.


                  Unbenannt13.JPG


                  Unbenannt10.JPG

                  He who makes no mistakes, makes nothing

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                  • majidM Offline
                    majid
                    last edited by

                    first thanx again for incrediable plugin....really handy.still there is a silly question. I can't figur out how to make this result (as shown in attached picture) ? ( I devided the circle and rectangle to 2 half to reach the desired result)


                    question.gif

                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                    • pilouP Offline
                      pilou
                      last edited by

                      I believe that plug section is not yet finalized!
                      try 2 faces and path by Kirill 2008
                      2faces.jpg

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @majid said:

                        first thanx again for incrediable plugin....really handy.still there is a silly question. I can't figur out how to make this result (as shown in attached picture) ? ( I devided the circle and rectangle to 2 half to reach the desired result)

                        Coudl you post the model, because there should be no problem with that case.

                        Thanks

                        Fredo

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                        • mariochaM Offline
                          mariocha
                          last edited by

                          I had a similar problem.
                          Solved by getting one face slightly out of the plane of the other.
                          If this can help. 😄

                          %(#008000)[Mario C.
                          Every rule has exceptions, but some.]

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                          • majidM Offline
                            majid
                            last edited by

                            @mariocha said:

                            I had a similar problem.
                            Solved by getting one face slightly out of the plane of the other.
                            If this can help. 😄

                            yes mate it workes for me too, nice trick 😉
                            and , dear Fredo....thousands of thanx for your generoucity and helps on this forum..... we all thank you, and here is the simple model.


                            co-planar faces question

                            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                            • pilouP Offline
                              pilou
                              last edited by

                              I have same result 😮
                              and this
                              @unknownuser said:

                              Solved by getting one face slightly out of the plane of the other.
                              don't works for me 😞
                              bug_or_not.jpg


                              bug_or_not.skp

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

                              1 Reply Last reply Reply Quote 0
                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Introduce a 'vertical face' half way round the loop and do it in two steps ?

                                TIG

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                                • mariochaM Offline
                                  mariocha
                                  last edited by

                                  @unknownuser said:

                                  ...don't works for me ...

                                  Hum... just to be sure, one of the faces is not flat on the ground, right ?

                                  %(#008000)[Mario C.
                                  Every rule has exceptions, but some.]

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                                  • D Offline
                                    DIEGO-RODRIGUEZ
                                    last edited by

                                    Untitled.gif

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Ah oK 😄
                                      But that is not normal 😉

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

                                      1 Reply Last reply Reply Quote 0
                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        @unknownuser said:

                                        Ah oK 😄
                                        But that is not normal 😉

                                        I cannot really say that this is normal 😆

                                        This is simply a small problem when the two faces are in parallel planes. It is part of the fixes I will release. The issue is just that the contours are connected in reverse directions.

                                        Fredo

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                                        • D Offline
                                          DIEGO-RODRIGUEZ
                                          last edited by

                                          Hi Fred.
                                          a question.
                                          is normal that generates the mesh outside the component or group that I'm working?


                                          Untitled.gif

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @diego-rodriguez said:

                                            Hi Fred.
                                            a question.
                                            is normal that generates the mesh outside the component or group that I'm working?

                                            It's part of the bug fixed but not yet released.
                                            This was already signaled. see that post

                                            Fredo

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