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    [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      wow Fredo, the method2 drawing looks excellent!
      i'll give it a try myself a little later in the day.

      dotdotdot

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      • thomthomT Offline
        thomthom
        last edited by

        Mighty impressive stuff Fredo.
        I hope you get some donations for this!

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • jeff hammondJ Offline
          jeff hammond
          last edited by

          @thomthom said:

          Mighty impressive stuff Fredo.
          I hope you get some donations for this!

          agree!
          Tools-> Fredo6 Collection-> Curviloft-> Donation...

          hit it up boys and girls 💚

          dotdotdot

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          • fredo6F Offline
            fredo6
            last edited by

            @charly2008 said:

            Hi Fredo,

            I know that it is impossible to find any errors, but still it is a great tool. I admire you, which you can write so wonderful Ruby Scripts.

            Charly

            Image below: Curviloft and Shape Bender.

            Thanks the model. Actually, I had fixed the error already in my own version.

            Let me also tell you that your golden frises are quite nice looking. I am not sure I would be able to do the same myself with Curviloft!

            Finally, I think it is in practiceimpossible to find all errors, but more surely, it impossible to fix them all.

            Fredo

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              Fredo, i have to admit.. i'm beyond excited!!

              bezier method 2 is exactly what i was talking about.. very impressive! [which has me wondering.. how many other little ruby experiments do you have laying around on your hard drives 😄]
              please include that method in subsequent curviloft releases.

              dotdotdot

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              • mariochaM Offline
                mariocha
                last edited by

                @unknownuser said:

                J... If you wish to test in the meanwhile, you can drop the two attached files in the CURVILOFT_Dir_10 folder
                [attachment=1:35q6ko6g]<!-- ia1 -->CurviloftPalette.rb<!-- ia1 -->[/attachment:35q6ko6g]
                [attachment=0:35q6ko6g]<!-- ia0 -->CurviloftSpline.rb<!-- ia0 -->[/attachment:35q6ko6g]

                Some feedback; the "new" CurviLoftSpline.rb seems to go in an endless loop here. No result.
                Tried the previous one, works ok.

                %(#008000)[Mario C.
                Every rule has exceptions, but some.]

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  @mariocha said:

                  Some feedback; the "new" CurviLoftSpline.rb seems to go in an endless loop here. No result.
                  Tried the previous one, works ok.

                  the newly added method is the one with the arrow pointing to it in this screenshot.. i dunno, i'm not experiencing any looping with it.. maybe upload a .skp showing the problem?

                  screen 3.jpg

                  dotdotdot

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Jeff, how do you dock Ruby toolbar buttons to the main toolbar in OSX SU? When I looked at it on my Mac I thought I only had the native buttons available...
                    ❓

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      @thomthom said:

                      Jeff, how do you dock Ruby toolbar buttons to the main toolbar in OSX SU? When I looked at it on my Mac I thought I only had the native buttons available...
                      ❓

                      right click on an empty space of the toolbar then choose 'customize toolbar'.. all of your icons will be available and can be placed up there individually.. (this goes for all osx apps btw)

                      one thing to note when doing this in sketchup:
                      when you quit sketchup, your custom toolbar will be saved however, when you relaunch, only the native google icons will be up there.. ⌘N (File-> New) will give you a new window and your custom layout with 3rd party plugin icons will appear..
                      i think it's something to do with when the icons are initialized.. the google ones happen during launch prior to the window being shown whereas the plugins folder is accessed later during launch ?

                      [edit - i should note as well that google's sandbox tools exhibit the same behavior at the 3rd party plugins so it's not as if they have a certain snip of code allowing them to be accessed earlier.. it's the standard google toolset, views, render style etc.. that will remain upon a fresh launch..

                      also, if you want to remove icons from the toolbar during customization, just drag them off the toolbar and drop them anywhere else on screen.. they'll poof]

                      edit2 - oh, here's a post from last year where i made a video showing the customization process:
                      http://forums.sketchucation.com/viewtopic.php?p=162762#p162762

                      dotdotdot

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                      • mariochaM Offline
                        mariocha
                        last edited by

                        And Jeff, deserve a THANKS.

                        %(#008000)[Mario C.
                        Every rule has exceptions, but some.]

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                        • charly2008C Offline
                          charly2008
                          last edited by

                          Hi Fredo,

                          Anyone can do that, it is very easy. Draw any profile you want, make it a group and copy it several times as shown in the picture below. A further possibility is to move the profiles horizontally or vertically. So you can then try all possible combinations with Curviloft. The imagination knows no boundaries. The possibilities are endless.

                          Charly


                          Unbenannt.JPG


                          Untitled.skp


                          Unbenannt.JPG


                          Unbenannt.JPG


                          Unbenannt.JPG


                          Untitled.skp


                          Unbenannt.JPG


                          Unbenannt1.JPG

                          He who makes no mistakes, makes nothing

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                          • mariochaM Offline
                            mariocha
                            last edited by

                            @charly2008 said:

                            ...Anyone can do that, it is very easy. ...The possibilities are endless.

                            Hey thanks a lot for the tip Charlie.
                            I still got to figure out how you achieve such a nice interior surface thought.

                            %(#008000)[Mario C.
                            Every rule has exceptions, but some.]

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              @mariocha said:

                              Some feedback; the "new" CurviLoftSpline.rb seems to go in an endless loop here. No result.
                              Tried the previous one, works ok.

                              Does it happen with a specific model or all models?
                              Which tool do you use?

                              Fredo

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                              • mariochaM Offline
                                mariocha
                                last edited by

                                @unknownuser said:

                                Does it happen with a specific model or all models?
                                Which tool do you use?
                                Fredo

                                Let me investigate a little more, I did not put enough time on it yet to be specific.
                                Maybe tomorrow in the plane to Basecamp.
                                I'll keep you in touch.

                                %(#008000)[Mario C.
                                Every rule has exceptions, but some.]

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                                • EscapeArtistE Offline
                                  EscapeArtist
                                  last edited by

                                  Minor issue I've discovered, and perhaps it's caused by my improper application of the plugin. I get reversed surfaces between rails/curves that make up the object to be lofted. I wouldn't mind so much, except that the surface does not remain divided by the rails, so I have to flip a few hundred faces by hand for each reversed area using "view hidden geometry" to make the faces selectable. Example of the output below. Anything I can do or suggestions as to how to prevent this?
                                  seat.jpg

                                  Thanks big time for the plugin, it's really put SU on a whole 'nuther level. I'm finally able to do some modeling I really didn't know how to do in SU before.

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                                  • D Offline
                                    Daniel S
                                    last edited by

                                    @escapeartist said:

                                    Minor issue I've discovered, and perhaps it's caused by my improper application of the plugin. I get reversed surfaces between rails/curves (...)

                                    Double click on the group for edit, select the surface, then right click and select "orient faces".

                                    Daniel S

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      @escapeartist said:

                                      Minor issue I've discovered, and perhaps it's caused by my improper application of the plugin. I get reversed surfaces between rails/curves that make up the object to be lofted. I wouldn't mind so much, except that the surface does not remain divided by the rails, so I have to flip a few hundred faces by hand for each reversed area using "view hidden geometry" to make the faces selectable. Example of the output below. Anything I can do or suggestions as to how to prevent this?
                                      [attachment=0:pvmj8oh0]<!-- ia0 -->seat.jpg<!-- ia0 -->[/attachment:pvmj8oh0]
                                      Thanks big time for the plugin, it's really put SU on a whole 'nuther level. I'm finally able to do some modeling I really didn't know how to do in SU before.

                                      It should orient faces to be all the same...
                                      BIT even then this isn't too problematical...
                                      Temporarily View > Hidden Lines 'On'.
                                      Edit the Group.
                                      Select one face that is correctly oriented, right-click 'Orient' - all connected faces as flipped to match it.
                                      Done!
                                      [Perhaps View > Hidden Lines 'Off' if desired]

                                      TIG

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                                      • EscapeArtistE Offline
                                        EscapeArtist
                                        last edited by

                                        @tig said:

                                        It should orient faces to be all the same...
                                        BIT even then this isn't too problematical...
                                        Temporarily View > Hidden Lines 'On'.
                                        Edit the Group.
                                        Select one face that is correctly oriented, right-click 'Orient' - all connected faces as flipped to match it.
                                        Done!
                                        [Perhaps View > Hidden Lines 'Off' if desired]

                                        Thanks for the reply. I suppose that this is one of those things in the "D'Oh! Thread" that I missed. 😳 Yet another tip that would have saved me tons of time had I known about it before!

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          As advised by Daniel and TIG, you should use Orient Face to get them all oriented the same way.
                                          It is on my list to improve the generation of geometry for Skinning so that all faces are oriented correctly. It is actually not so simple, because one portion of skin can be connected to more than one other.

                                          Fredo

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            Fredo

                                            I'm sure you've already found it... but in my similar scripts they can 'orient' faces consistently using my 'orient_faces' method [that is published around here somewhere and incorporated in modified forms in these tools]. As long as the created edges have no more than two faces you can consistently 'orient' them all to match even if the mesh 'flips' at some points - they might ALL be made the wrong way round compared to what the user expects... but then a simple reverse fixes them all in one go [I also do tricks like assume the topmost face faces upwards and use that to orient the set from - but that's not foolproof either... open shells might concave OR convex!]

                                            TIG

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