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    [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

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    • charly2008C Offline
      charly2008
      last edited by

      Hi Mariocha,

      I think both expressions are right. Now it's a mathematical Question. Theoretically, all bugs can be found. This would require all possible geometric cases are tried with the tool. The problem is to find all the possibilities and the time needed for it. Therefore, it is impossible not to find a bug. This problem is found with any software.

      Charly

      He who makes no mistakes, makes nothing

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        wow Fredo, the method2 drawing looks excellent!
        i'll give it a try myself a little later in the day.

        dotdotdot

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        • thomthomT Offline
          thomthom
          last edited by

          Mighty impressive stuff Fredo.
          I hope you get some donations for this!

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • jeff hammondJ Offline
            jeff hammond
            last edited by

            @thomthom said:

            Mighty impressive stuff Fredo.
            I hope you get some donations for this!

            agree!
            Tools-> Fredo6 Collection-> Curviloft-> Donation...

            hit it up boys and girls 💚

            dotdotdot

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            • fredo6F Offline
              fredo6
              last edited by

              @charly2008 said:

              Hi Fredo,

              I know that it is impossible to find any errors, but still it is a great tool. I admire you, which you can write so wonderful Ruby Scripts.

              Charly

              Image below: Curviloft and Shape Bender.

              Thanks the model. Actually, I had fixed the error already in my own version.

              Let me also tell you that your golden frises are quite nice looking. I am not sure I would be able to do the same myself with Curviloft!

              Finally, I think it is in practiceimpossible to find all errors, but more surely, it impossible to fix them all.

              Fredo

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                Fredo, i have to admit.. i'm beyond excited!!

                bezier method 2 is exactly what i was talking about.. very impressive! [which has me wondering.. how many other little ruby experiments do you have laying around on your hard drives 😄]
                please include that method in subsequent curviloft releases.

                dotdotdot

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                • mariochaM Offline
                  mariocha
                  last edited by

                  @unknownuser said:

                  J... If you wish to test in the meanwhile, you can drop the two attached files in the CURVILOFT_Dir_10 folder
                  [attachment=1:35q6ko6g]<!-- ia1 -->CurviloftPalette.rb<!-- ia1 -->[/attachment:35q6ko6g]
                  [attachment=0:35q6ko6g]<!-- ia0 -->CurviloftSpline.rb<!-- ia0 -->[/attachment:35q6ko6g]

                  Some feedback; the "new" CurviLoftSpline.rb seems to go in an endless loop here. No result.
                  Tried the previous one, works ok.

                  %(#008000)[Mario C.
                  Every rule has exceptions, but some.]

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                  • jeff hammondJ Offline
                    jeff hammond
                    last edited by

                    @mariocha said:

                    Some feedback; the "new" CurviLoftSpline.rb seems to go in an endless loop here. No result.
                    Tried the previous one, works ok.

                    the newly added method is the one with the arrow pointing to it in this screenshot.. i dunno, i'm not experiencing any looping with it.. maybe upload a .skp showing the problem?

                    screen 3.jpg

                    dotdotdot

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Jeff, how do you dock Ruby toolbar buttons to the main toolbar in OSX SU? When I looked at it on my Mac I thought I only had the native buttons available...
                      ❓

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        @thomthom said:

                        Jeff, how do you dock Ruby toolbar buttons to the main toolbar in OSX SU? When I looked at it on my Mac I thought I only had the native buttons available...
                        ❓

                        right click on an empty space of the toolbar then choose 'customize toolbar'.. all of your icons will be available and can be placed up there individually.. (this goes for all osx apps btw)

                        one thing to note when doing this in sketchup:
                        when you quit sketchup, your custom toolbar will be saved however, when you relaunch, only the native google icons will be up there.. ⌘N (File-> New) will give you a new window and your custom layout with 3rd party plugin icons will appear..
                        i think it's something to do with when the icons are initialized.. the google ones happen during launch prior to the window being shown whereas the plugins folder is accessed later during launch ?

                        [edit - i should note as well that google's sandbox tools exhibit the same behavior at the 3rd party plugins so it's not as if they have a certain snip of code allowing them to be accessed earlier.. it's the standard google toolset, views, render style etc.. that will remain upon a fresh launch..

                        also, if you want to remove icons from the toolbar during customization, just drag them off the toolbar and drop them anywhere else on screen.. they'll poof]

                        edit2 - oh, here's a post from last year where i made a video showing the customization process:
                        http://forums.sketchucation.com/viewtopic.php?p=162762#p162762

                        dotdotdot

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                        • mariochaM Offline
                          mariocha
                          last edited by

                          And Jeff, deserve a THANKS.

                          %(#008000)[Mario C.
                          Every rule has exceptions, but some.]

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                          • charly2008C Offline
                            charly2008
                            last edited by

                            Hi Fredo,

                            Anyone can do that, it is very easy. Draw any profile you want, make it a group and copy it several times as shown in the picture below. A further possibility is to move the profiles horizontally or vertically. So you can then try all possible combinations with Curviloft. The imagination knows no boundaries. The possibilities are endless.

                            Charly


                            Unbenannt.JPG


                            Untitled.skp


                            Unbenannt.JPG


                            Unbenannt.JPG


                            Unbenannt.JPG


                            Untitled.skp


                            Unbenannt.JPG


                            Unbenannt1.JPG

                            He who makes no mistakes, makes nothing

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                            • mariochaM Offline
                              mariocha
                              last edited by

                              @charly2008 said:

                              ...Anyone can do that, it is very easy. ...The possibilities are endless.

                              Hey thanks a lot for the tip Charlie.
                              I still got to figure out how you achieve such a nice interior surface thought.

                              %(#008000)[Mario C.
                              Every rule has exceptions, but some.]

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                              • fredo6F Offline
                                fredo6
                                last edited by

                                @mariocha said:

                                Some feedback; the "new" CurviLoftSpline.rb seems to go in an endless loop here. No result.
                                Tried the previous one, works ok.

                                Does it happen with a specific model or all models?
                                Which tool do you use?

                                Fredo

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                                • mariochaM Offline
                                  mariocha
                                  last edited by

                                  @unknownuser said:

                                  Does it happen with a specific model or all models?
                                  Which tool do you use?
                                  Fredo

                                  Let me investigate a little more, I did not put enough time on it yet to be specific.
                                  Maybe tomorrow in the plane to Basecamp.
                                  I'll keep you in touch.

                                  %(#008000)[Mario C.
                                  Every rule has exceptions, but some.]

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                                  • EscapeArtistE Offline
                                    EscapeArtist
                                    last edited by

                                    Minor issue I've discovered, and perhaps it's caused by my improper application of the plugin. I get reversed surfaces between rails/curves that make up the object to be lofted. I wouldn't mind so much, except that the surface does not remain divided by the rails, so I have to flip a few hundred faces by hand for each reversed area using "view hidden geometry" to make the faces selectable. Example of the output below. Anything I can do or suggestions as to how to prevent this?
                                    seat.jpg

                                    Thanks big time for the plugin, it's really put SU on a whole 'nuther level. I'm finally able to do some modeling I really didn't know how to do in SU before.

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                                    • D Offline
                                      Daniel S
                                      last edited by

                                      @escapeartist said:

                                      Minor issue I've discovered, and perhaps it's caused by my improper application of the plugin. I get reversed surfaces between rails/curves (...)

                                      Double click on the group for edit, select the surface, then right click and select "orient faces".

                                      Daniel S

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        @escapeartist said:

                                        Minor issue I've discovered, and perhaps it's caused by my improper application of the plugin. I get reversed surfaces between rails/curves that make up the object to be lofted. I wouldn't mind so much, except that the surface does not remain divided by the rails, so I have to flip a few hundred faces by hand for each reversed area using "view hidden geometry" to make the faces selectable. Example of the output below. Anything I can do or suggestions as to how to prevent this?
                                        [attachment=0:pvmj8oh0]<!-- ia0 -->seat.jpg<!-- ia0 -->[/attachment:pvmj8oh0]
                                        Thanks big time for the plugin, it's really put SU on a whole 'nuther level. I'm finally able to do some modeling I really didn't know how to do in SU before.

                                        It should orient faces to be all the same...
                                        BIT even then this isn't too problematical...
                                        Temporarily View > Hidden Lines 'On'.
                                        Edit the Group.
                                        Select one face that is correctly oriented, right-click 'Orient' - all connected faces as flipped to match it.
                                        Done!
                                        [Perhaps View > Hidden Lines 'Off' if desired]

                                        TIG

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                                        • EscapeArtistE Offline
                                          EscapeArtist
                                          last edited by

                                          @tig said:

                                          It should orient faces to be all the same...
                                          BIT even then this isn't too problematical...
                                          Temporarily View > Hidden Lines 'On'.
                                          Edit the Group.
                                          Select one face that is correctly oriented, right-click 'Orient' - all connected faces as flipped to match it.
                                          Done!
                                          [Perhaps View > Hidden Lines 'Off' if desired]

                                          Thanks for the reply. I suppose that this is one of those things in the "D'Oh! Thread" that I missed. 😳 Yet another tip that would have saved me tons of time had I known about it before!

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            As advised by Daniel and TIG, you should use Orient Face to get them all oriented the same way.
                                            It is on my list to improve the generation of geometry for Skinning so that all faces are oriented correctly. It is actually not so simple, because one portion of skin can be connected to more than one other.

                                            Fredo

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