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    [Plugin] Make Fur v.2.1.0(20140323)

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    • J Offline
      jonorman
      last edited by

      same problem here. after installing last version..

      Error: #<TypeError: no implicit conversion to float from nil>
      C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in initialize' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in new'
      C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in fur_inputbox' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561 C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561:in call'

      buuuuhuuuuu... miss my fur/grass plugin 😒

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      • T Offline
        tak2hata
        last edited by

        Hi
        I uploaded version1.4.
        Change is...

        Remember webdialog position.(Thanks thomthom πŸ˜„ )
        Add new mode "Crowd".(Multi Instance scattering.)

        @jonorman said:

        same problem here. after installing last version..

        Error: #<TypeError: no implicit conversion to float from nil>
        C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in initialize' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in new'
        C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in fur_inputbox' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561 C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561:in call'

        buuuuhuuuuu... miss my fur/grass plugin 😒

        In this version ,I changed convert string to length method little.
        When that error is happened , I want look your dialog parameter.
        I think problem is around "s_to_l" method.

        @thiloo said:

        thanks tak2hata for the quick explanation,

        wow, thatΒ΄s also an powerful feature.
        sadly itΒ΄s not working if I choose "make by component - yes"!
        also, with component activated, the reaction to the force settings are quite unexpected?
        [attachment=0:367xbin3]<!-- ia0 -->fur_force.jpg<!-- ia0 -->[/attachment:367xbin3]
        I need the components for instancing -> rendering.

        again, Thank You for your time and effort

        "make by component -- yes" was added after making this plugin.
        This plugin originaly use for "make by component -- no".
        I do not have good way to componentinstance direction control.

        When I find good way,I will change it.

        Thanks.


        by TAK2HATA

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        • S Offline
          sloof
          last edited by

          how to use this ?

          somebody help me please ?

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          • J Offline
            jonorman
            last edited by

            screen dump of SU trying to use fur.


            screen dump 001.jpg

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            • T Offline
              tak2hata
              last edited by

              @jonorman said:

              screen dump of SU trying to use fur.

              Hi,jonorman.
              I updated version 1.4a.

              Sorry,I forgat changing "s_to_l".
              now it changed.
              It may be work.


              by TAK2HATA

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              • T Offline
                tak2hata
                last edited by

                @sloof said:

                how to use this ?

                somebody help me please ?

                Hi,sloof.
                http://forums.sketchucation.com/viewtopic.php?f=323&t=28092
                [url=http://sketchupdate.blogspot.com/2010/05/having-spent-last-three-hours-fiddling.html:1j014hsy]http://sketchupdate.blogspot.com/[/url:1j014hsy]
                It may help.

                Thanks.


                by TAK2HATA

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                • J Offline
                  jonorman
                  last edited by

                  JIPPIIIIII ! ! ! ! Back in bizzniz 😍 πŸ‘ β˜€

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                  • T Offline
                    tomot
                    last edited by

                    WOW! .....another great Plugin,
                    This pampas grass looks better that the real stuff in my planter πŸ˜„
                    Thanks! tak2hata


                    PampasGrass.jpg

                    [my plugins](http://thingsvirtual.blogspot.ca/)
                    tomot

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                    • Didier BurD Offline
                      Didier Bur
                      last edited by

                      Hi,
                      Got this error when using "make crowd" without having a "fur_instance" component in my model:

                      Error: #<TypeError: wrong argument type (expected Sketchup::ComponentDefinition)>
                      C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:1272:in `add_instance'

                      I guess the script does not check wether the relevant component is in the model or not ? πŸ’­

                      It works OK if a "fur_instance" component is present.
                      After deleting the fur instance component, hit "CheckOnAll", and it is still there, and the makecrowd doesn't work anymore if I let its checkbox ticked.

                      DB

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                      • S Offline
                        Stu
                        last edited by

                        Ive been using fur for a while ...with good results, and just loving it!! πŸ‘

                        However I've struck a problem as in the attached....it seems to be the cut off angle that is upsetting the geometry.....if I try a square or rectangular plane it behaves normally.


                        Fur_Problem.jpg

                        http://www.landesign.com.au

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                        • T Offline
                          tak2hata
                          last edited by

                          @paulower said:

                          This is the translation of Make Fur to languaje Portuguese-BR (Brazil) by me.

                          Tak2hata would be possible in the next version, you increase the size of the buttons "Assign Material to" and "Get Stuff From." Is that in Portuguese, we have more characters in the translation and some letters may not appear on the icon (button).

                          You can see who is running smoothly letters with accents and numerical symbols.

                          Thanks paulowr.
                          I add language list on first thread.
                          I will increase the size of Buttons in next version.

                          @stu said:

                          Ive been using fur for a while ...with good results, and just loving it!! πŸ‘

                          However I've struck a problem as in the attached....it seems to be the cut off angle that is upsetting the geometry.....if I try a square or rectangular plane it behaves normally.

                          Hi , Stu.
                          That happens in small value of "MaxNumber(/Face)" for the faces.
                          You should increase "MaxNumber(/Face)" enough.

                          Thanks.


                          by TAK2HATA

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                          • S Offline
                            Stu
                            last edited by

                            Thanks Tak2hata, I boosted it up to 12,000!! and its fine now


                            SD2.jpg

                            http://www.landesign.com.au

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                            • T Offline
                              tomot
                              last edited by

                              Tak2hata I was wondering if you had considered including a random fur height function? I'm currently creating a random height tile/block/city generator... which is not finished yet.
                              See my RAND code snippet below.

                              if( $type == "Random + " )  
                                  
                                  group=entities.add_group
                                  entities=group.entities 
                                
                                  1.upto($vpanes) do |i|
                                    x = ($vtile*i)+(i*$space)  
                                    1.upto($hpanes) do |j|
                              	    y = ($htile*j)+(j*$space) 
                                      
                              	o = $pt3.offset($hVec, y - $space).offset($vVec, x - $space)
                                  pt1 = o.offset($hVec, -$htile)
                              	pt2 = o.offset($vVec, -$vtile)
                              	pt3 = pt1.offset($vVec, -$vtile)
                              	#entities.add_cpoint o
                              	#entities.add_cpoint pt1
                              	#entities.add_cpoint pt2
                              	#entities.add_cpoint pt3
                                  face = entities.add_face o, pt1, pt3, pt2
                                  face.pushpull -($tthick+rand(20))
                                    end
                                  end
                              end #if    
                              

                              cheers!

                              [my plugins](http://thingsvirtual.blogspot.ca/)
                              tomot

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                              • T Offline
                                tak2hata
                                last edited by

                                Hi,all.
                                I update this to version1.4b.

                                @tomot said:

                                Tak2hata I was wondering if you had considered including a random fur height function? I'm currently creating a random height tile/block/city generator... which is not finished yet.
                                See my RAND code snippet below.

                                if( $type == "Random + " )  
                                >     
                                >     group=entities.add_group
                                >     entities=group.entities 
                                >   
                                >     1.upto($vpanes) do |i|
                                >       x = ($vtile*i)+(i*$space)  
                                >       1.upto($hpanes) do |j|
                                > 	    y = ($htile*j)+(j*$space) 
                                >         
                                > 	o = $pt3.offset($hVec, y - $space).offset($vVec, x - $space)
                                >     pt1 = o.offset($hVec, -$htile)
                                > 	pt2 = o.offset($vVec, -$vtile)
                                > 	pt3 = pt1.offset($vVec, -$vtile)
                                > 	#entities.add_cpoint o
                                > 	#entities.add_cpoint pt1
                                > 	#entities.add_cpoint pt2
                                > 	#entities.add_cpoint pt3
                                >     face = entities.add_face o, pt1, pt3, pt2
                                >     face.pushpull -($tthick+rand(20))
                                >       end
                                >     end
                                > end #if    
                                

                                cheers!

                                Thanks tomot.
                                But this plugin created preset file.
                                If I add new parameter, compatible with the old one is difficult for me.
                                If you want to use random size to component instance, please use crowd(webdialog).
                                and change value of "size jitter" as you like.

                                Thanks.


                                by TAK2HATA

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                                • M Offline
                                  Mauhaus
                                  last edited by

                                  Hi guys,
                                  I lost my dwg-import option after installing the plugin. Any ideas why this happened?

                                  /Thomas 😞

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    Hi Thomas,

                                    re you sure you did not upgrade from SketchUp 7.0 to 7.1 (free) lately?

                                    Gai...

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                                    • M Offline
                                      Mauhaus
                                      last edited by

                                      Hi Gaieus

                                      Thanx for replying 😎
                                      Yes, I have been running 7 (7.1.6859) PRO for some time now. The dwg-import option disappeared after installing it. Maybe I didn't install it properly?

                                      /Thomas

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                                      • S Offline
                                        SuperSized
                                        last edited by

                                        In the spirit of the SA World Cup.... nice plugin


                                        SA_Flag.jpg

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                                        • FrederikF Offline
                                          Frederik
                                          last edited by

                                          @mauhaus said:

                                          Yes, I have been running 7 (7.1.6859) PRO for some time now. The dwg-import option disappeared after installing it. Maybe I didn't install it properly?

                                          I'm sure the install was made properly, however, the dwg/dxf import has been excluded from ver. 7.1 and onwards...
                                          You need a seperate plugin...
                                          Please check out the DWG/DXF import plugin for SketchUp 7.1 (Free)...

                                          Cheers
                                          Kim Frederik

                                          1 Reply Last reply Reply Quote 0
                                          • H Offline
                                            hebeijianke
                                            last edited by

                                            A Chinese translation.
                                            Thanks to you all !


                                            fur_lang_cn.txt


                                            1.jpg

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