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    Vray reflection mapping

    Scheduled Pinned Locked Moved V-Ray
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    • StinkieS Offline
      Stinkie
      last edited by

      Whoa! Err ... dankie? Dankiewel? Whatever - thanks!

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      • free agentF Offline
        free agent
        last edited by

        hey i did a quick test after thomthom PM'd me on the matter, the thing about spec maps is u only notice them in shaded area where the light would hit them where they not in shadow.

        raw render:

        http://i167.photobucket.com/albums/u143/FreeAgent84/test01.jpg

        notice how the walls facing the camera get less reflection than the ones perpendicular to those, this is the fresnel effect, so a couple of things need to come togther in order to achieve this effect.

        the refelction channel:

        http://i167.photobucket.com/albums/u143/FreeAgent84/test01reflection.jpg

        tip: in photoshop overlay the reflection channel over the render and make the layer mode: SCREEN, this will increase the reflection of the raw render.

        i attached the plaster vismat i made from a cgtextures image... and the model, so u can go through the material to see how its made. the spec map is placed under the fresnel image slot.


        Plaster rough_1.zip


        SPECMOD.rar

        http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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        • free agentF Offline
          free agent
          last edited by

          haha dis 'n plesier.

          http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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          • ibonI Offline
            ibon
            last edited by

            Guys, really, really Thanks

            Freeagent, now with the scene on my hands everything's clear. Thanks everyone for taking so much time with this. I wish some day i will help you as you have helped me

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            • thomthomT Offline
              thomthom
              last edited by

              Did a little test scene. Used an HDRI as I wanted to get a colour tint to the lighting. Too bad the Sun shadows are gone. (If I remember correctly, I can get them if I turn on default light and decrease the GI light while also adjusting the camera exposure.)


              Render02.png

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • ibonI Offline
                ibon
                last edited by

                Very beautiful scene thomthom. I have tried to make my own with an HDRI map but after more than 10 trial errors can't get the desired position for my sun. Is any easyer method to quickly position your hdri?

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Hide all geometry, or do material override so it renders quickly and then do a few trial and errors of the HDRI horizontal position. Or you could do what Richard do; quite nice setup: http://www.sketchucation.com/forums/scf/viewtopic.php?f=15&t=18001&p=145253

                  Note that you won't have much luck if you try to adjust the vertical position of the SUN source from and HDRI. That will just mess things up.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • N Offline
                    nomeradona
                    last edited by

                    @unknownuser said:

                    lol. Nevertheless I'd like to see, say, Damien Alomar elaborate on this issue. He usually does a good job explaining things.
                    yeap, whenever damien reply assurely my eyes are there...

                    visit my blog: http://www.nomeradona.blogspot.com

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                    • N Offline
                      nomeradona
                      last edited by

                      @unknownuser said:

                      Whoa! Err ... dankie? Dankiewel? Whatever - thanks!
                      Oh thank God FA is here to give some explanation about this.
                      hey stinkie are you saying FA is a donkey? lol.

                      visit my blog: http://www.nomeradona.blogspot.com

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                      • N Offline
                        nomeradona
                        last edited by

                        thats a cool linking render Thom

                        visit my blog: http://www.nomeradona.blogspot.com

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          What I'd like to know is how to create a render with a tinted sun but with sun shadows as in the picture posted by the original poster. Anyone got some tips?

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            @thomthom said:

                            What I'd like to know is how to create a render with a tinted sun but with sun shadows as in the picture posted by the original poster. Anyone got some tips?

                            That is where VrayforSU fails, as I stated before. Having a 'sun object' (an infinite light with a target) would be the solution, but considered impossible by Asgvis (why?). Cinema 4D's and Max's Vray versions both have the option to create a Vraysun.
                            In that way you can control the HDR and sky settings in the environment tabs, while controlling the direct light/shadows by the sun object.

                            In VfSU, all settings, including sun, need to be done by setting up the environment slots (GI,background, reflection, etc..)

                            The only way I found to more or less fake a HDR/Sun/sky combo was the following:
                            GI : use sky with 0.5 sun intensity
                            Background: a bitmap with 30000 multiplier
                            (optional : Reflection: a bitmap with a varying multiplier (10000 to...) to achieve the result you're after.)

                            These are values that worked for me in VfSU 1.0 . It might be a different case for later versions.
                            It's still difficult to get it right though....

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              I also don't understand why we can't have a Sun object. We have Omni and rectangular lights...
                              So the problem stems from that we can control the VRay Sun and the VRay Sky separately?

                              Maybe this is something we can ask for as a topic for the webseminars...

                              @kwistenbiebel said:

                              The only way I found to more or less fake a HDR/Sun/sky combo was the following:
                              GI : use sky with 0.5 sun intensity
                              Background: a bitmap with 30000 multiplier
                              (optional : Reflection: a bitmap with a varying multiplier (10000 to...) to achieve the result your after.)

                              Yea, this is what I've tried before. But I feel it's a hit and miss.

                              I wonder; would an alternative method be to place a rectangular light in the Sun's position? How would you balance the GI HDRI light and the rectangular light?

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                I tried using a rectangular light but the light is 'flat'.

                                The sun really needs to be an 'infinite' light to behave realistically.

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                                • soloS Offline
                                  solo
                                  last edited by

                                  Guys, this is probably slightly off topic however I need to know about Vue to vray integration of HDR images, I have created a simple .hdr sky and wanted to know how it works with Vray (I suck at Vray hdri usage) so if a knowledgable user could try the attched file and let me know i would appreciate it.


                                  Vue created hdr image

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Hmm... That's and odd HDRI sky. Why isn't the horizon flat?
                                    Do you know what kind of format this HDR are supposed to be?

                                    I tried with spherical mapping. But it just came out odd. The first two have Verical Repeat of 3. The last two 1.

                                    (Why doesn't the multiple upload work?)


                                    Render01.png


                                    Render02.png


                                    Render03.png


                                    Render04.png

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • soloS Offline
                                      solo
                                      last edited by

                                      Great, I did something that I would normally not do so the result is as expected, I have another one that was done the standard way attached, the horizon should be fine now.

                                      Could you post a quick walkthrough as to your setup? I need to know how to create hdr image renders in Vray sometime.


                                      solotest1.zip

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        That still doesn't look like an environment image. It needs to be covering 360 degrees. Spherical, cube cross format for instance.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          Okay, then if I render the sky as a spherical 360 panarama and save as hdr it may work, lemme give that a go

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            My setup: With default physical camera settings:

                                            • Load the HDR image into the GI and Background maps
                                            • Set the mapping to Environment
                                            • Set Multiplier to 50 (Depending on the HDR, usually somewhere between 20-50. GI and Background often have slight different values.)
                                            • Adjust the Horizontal Rotation to orient the HDR sky as I want.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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