sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Oalexis' WIPs

    Scheduled Pinned Locked Moved WIP
    34 Posts 6 Posters 6.6k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • X Offline
      xrok1
      last edited by

      i can't get over how well it bumps. i opened it in PS cause i thought for sure it was coming from the alpha channel but NOOO.
      BTW, i love the trick with the semi transparent lens over the robot dogs eyes, it makes the red eyes appear as though they are glowing inside SU without even being rendered. [hats off]

      โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

      http://www.Twilightrender.com try it!

      1 Reply Last reply Reply Quote 0
      • O Offline
        oalexis
        last edited by

        Thanks xrok1 ๐Ÿ˜„ Heres a building from today.

        http://i41.photobucket.com/albums/e258/oalexis/row_house.gif

        1 Reply Last reply Reply Quote 0
        • O Offline
          oalexis
          last edited by

          some other stuff i'm playing around with. I'm learning kerky now as well, seems to be a great program! ๐Ÿ˜„ I like the volumetric lighting feature


          tree2.jpg


          tree5.jpg


          city2.jpg


          city.jpg

          1 Reply Last reply Reply Quote 0
          • honoluludesktopH Offline
            honoluludesktop
            last edited by

            Thanks for positing your model, and renders. Did a quick one because I always like to see what my standard setup can do in comparison to others. Your render is more dramatic. Be nice if the materials were distressed.


            temp02.jpg

            1 Reply Last reply Reply Quote 0
            • O Offline
              oalexis
              last edited by

              some assests i made for use in a crysis map ๐Ÿ˜„ pics taken in the cryengine 2


              dumpster.jpg


              pagoda_crysis.jpg


              pagoda_crysis1.jpg

              1 Reply Last reply Reply Quote 0
              • X Offline
                xrok1
                last edited by

                i've been playing with the crysis engine its awsome but i can't figure out how to get my SU stuff in there any tips or better yet a walk through of your process?? ๐Ÿ˜„

                โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                http://www.Twilightrender.com try it!

                1 Reply Last reply Reply Quote 0
                • O Offline
                  oalexis
                  last edited by

                  It indeed is awesome! You can use this technique here to get your stuff into the sandbox2 editor. http://www.crymod.com/thread.php?threadid=19058

                  1 Reply Last reply Reply Quote 0
                  • X Offline
                    xrok1
                    last edited by

                    ๐Ÿ˜ข i'll have to dig my copy of softimage out of the closet ๐Ÿคฃ

                    i was hoping you were using playup http://playuptools.blogspot.com/ that's what i was trying to work with but????

                    โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                    http://www.Twilightrender.com try it!

                    1 Reply Last reply Reply Quote 0
                    • O Offline
                      oalexis
                      last edited by

                      Actually you won't need softimage xrok1, if you read further through the thread there is a way to go directly from SU to sandbox 2. It requires you download a program called colladaCGF. Read a bit further down the thread, and you'll see it ๐Ÿ˜„ ๐Ÿ˜„ Also you could check in this thread http://www.sketchucation.com/forums/scf/viewtopic.php?f=80&t=11606&st=0&sk=t&sd=a&hilit=playup&start=30 or PM zapwizard, he can explain it more clearly, since I think he pioneered the technique.

                      1 Reply Last reply Reply Quote 0
                      • O Offline
                        oalexis
                        last edited by

                        Heres the growing number of stuff that i've put into the crysis editor, all built with sketchup, and textured in sketchup. normalmaps and spec maps and diffuse maps used in game.


                        ScreenShot0000.jpg

                        1 Reply Last reply Reply Quote 0
                        • B Offline
                          BTM
                          last edited by

                          How did you get the god's fingers in the first KT render ๐Ÿ˜ฎ post processing?

                          1 Reply Last reply Reply Quote 0
                          • O Offline
                            oalexis
                            last edited by

                            Scene Settings > Global Settings > Volumetric lighting, then You can play around with the global fog settings at the bottom til you get the results you want. Be warned, it significantly increases your rendertime :S To get the god rays you use a very low amount of scatter I think, like 0.2, and keep the rest as they are. I could be wrong however, since that render was a few weeks ago

                            Oh heres some other stuff I forgot to post as well. Rendered in Kerky. The third and fourth are a spaceship i'm working on inspired by Homeworld 2 concept art


                            remnant_test.jpg


                            remnant_test2.jpg


                            HWship1.jpg


                            HWship3.jpg

                            1 Reply Last reply Reply Quote 0
                            • O Offline
                              oalexis
                              last edited by

                              heres something recent i'm working on for a contest over at game-artist forums http://www.game-artist.net/forums/game-artist-mini-competition/11265-gamc-3-uav.html

                              The modelling is almost finished I just need to cut down the tri count because the you can only have 2000 tris for the competition and i'm at about 2100 right now

                              http://i41.photobucket.com/albums/e258/oalexis/UAV1.png

                              http://i41.photobucket.com/albums/e258/oalexis/UAV2.png

                              1 Reply Last reply Reply Quote 0
                              • X Offline
                                xrok1
                                last edited by

                                niiice! if the wing bottoms aren't totally flat you could try that to reduce tri's.

                                โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                http://www.Twilightrender.com try it!

                                1 Reply Last reply Reply Quote 0
                                • O Offline
                                  oalexis
                                  last edited by

                                  ya I did that among a few other things and the tri count is now at 1979. Heres some shots of the UAV in the Crysis Engine. No texture maps yet

                                  http://i41.photobucket.com/albums/e258/oalexis/ScreenShot0003.jpg

                                  http://i41.photobucket.com/albums/e258/oalexis/ScreenShot0002.jpg

                                  http://i41.photobucket.com/albums/e258/oalexis/ScreenShot0001.jpg

                                  1 Reply Last reply Reply Quote 0
                                  • X Offline
                                    xrok1
                                    last edited by

                                    i love those little under elevators. inspired by a shark?

                                    https://www.epa.qld.gov.au/images/nature_conservation/grey_nurse_shark.jpg

                                    โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                    http://www.Twilightrender.com try it!

                                    1 Reply Last reply Reply Quote 0
                                    • O Offline
                                      oalexis
                                      last edited by

                                      Its been a while. Working on a little Tron: Legacy inspired city scene. Also can a mod move this thread to the WIPs section? I don't think it was there when I originally started this thread.


                                      TronCity2f.jpg

                                      1 Reply Last reply Reply Quote 0
                                      • O Offline
                                        oalexis
                                        last edited by

                                        Added another building.


                                        TronCity3f.jpg

                                        1 Reply Last reply Reply Quote 0
                                        • O Offline
                                          oalexis
                                          last edited by

                                          An update... I currently only have a netbook to do this little project on, and it takes forever to do the renders! This one ran for just under 24 hours.


                                          TronCity5.jpg

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 2 / 2
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement