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    Oalexis' WIPs

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    • X Offline
      xrok1
      last edited by

      @oalexis said:

      well i did a "simple" model of a light from the game half life 2... applying the texture in SU took forever due to the complex nature of the object. I know its not much but I thought I'd post it up since it took so long. Rendered it in podium

      how did you get the ground to look like that with podium 😮 thats awsome! could you post the settings or the file?

      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • O Offline
        oalexis
        last edited by

        heres a little file i made to recreate the same look of the picture posted. Rendered on default in podium 1.6 with the quality and smooth sliders set to halfway.

        Also heres a close up render of the forcefield fences in the animation


        podium_settings_demo.skp


        20090309214944_21s.jpg


        20090308214428_3m33s.jpg

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        • X Offline
          xrok1
          last edited by

          thats excellent, thankyou very much.
          thats about the best ground texture i've ever seen. where's it from?

          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

          http://www.Twilightrender.com try it!

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          • O Offline
            oalexis
            last edited by

            It's from the half life 2 game. It's possible to get all the textures out of the game as well as all the other source games. It only requires two programs to do so. GCFScape, and VTFEdit 😄

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            • X Offline
              xrok1
              last edited by

              i can't get over how well it bumps. i opened it in PS cause i thought for sure it was coming from the alpha channel but NOOO.
              BTW, i love the trick with the semi transparent lens over the robot dogs eyes, it makes the red eyes appear as though they are glowing inside SU without even being rendered. [hats off]

              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • O Offline
                oalexis
                last edited by

                Thanks xrok1 😄 Heres a building from today.

                http://i41.photobucket.com/albums/e258/oalexis/row_house.gif

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                • O Offline
                  oalexis
                  last edited by

                  some other stuff i'm playing around with. I'm learning kerky now as well, seems to be a great program! 😄 I like the volumetric lighting feature


                  tree2.jpg


                  tree5.jpg


                  city2.jpg


                  city.jpg

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                  • honoluludesktopH Offline
                    honoluludesktop
                    last edited by

                    Thanks for positing your model, and renders. Did a quick one because I always like to see what my standard setup can do in comparison to others. Your render is more dramatic. Be nice if the materials were distressed.


                    temp02.jpg

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                    • O Offline
                      oalexis
                      last edited by

                      some assests i made for use in a crysis map 😄 pics taken in the cryengine 2


                      dumpster.jpg


                      pagoda_crysis.jpg


                      pagoda_crysis1.jpg

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                      • X Offline
                        xrok1
                        last edited by

                        i've been playing with the crysis engine its awsome but i can't figure out how to get my SU stuff in there any tips or better yet a walk through of your process?? 😄

                        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                        http://www.Twilightrender.com try it!

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                        • O Offline
                          oalexis
                          last edited by

                          It indeed is awesome! You can use this technique here to get your stuff into the sandbox2 editor. http://www.crymod.com/thread.php?threadid=19058

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                          • X Offline
                            xrok1
                            last edited by

                            😢 i'll have to dig my copy of softimage out of the closet 🤣

                            i was hoping you were using playup http://playuptools.blogspot.com/ that's what i was trying to work with but????

                            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                            http://www.Twilightrender.com try it!

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                            • O Offline
                              oalexis
                              last edited by

                              Actually you won't need softimage xrok1, if you read further through the thread there is a way to go directly from SU to sandbox 2. It requires you download a program called colladaCGF. Read a bit further down the thread, and you'll see it 😄 😄 Also you could check in this thread http://www.sketchucation.com/forums/scf/viewtopic.php?f=80&t=11606&st=0&sk=t&sd=a&hilit=playup&start=30 or PM zapwizard, he can explain it more clearly, since I think he pioneered the technique.

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                              • O Offline
                                oalexis
                                last edited by

                                Heres the growing number of stuff that i've put into the crysis editor, all built with sketchup, and textured in sketchup. normalmaps and spec maps and diffuse maps used in game.


                                ScreenShot0000.jpg

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                                • B Offline
                                  BTM
                                  last edited by

                                  How did you get the god's fingers in the first KT render 😮 post processing?

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                                  • O Offline
                                    oalexis
                                    last edited by

                                    Scene Settings > Global Settings > Volumetric lighting, then You can play around with the global fog settings at the bottom til you get the results you want. Be warned, it significantly increases your rendertime :S To get the god rays you use a very low amount of scatter I think, like 0.2, and keep the rest as they are. I could be wrong however, since that render was a few weeks ago

                                    Oh heres some other stuff I forgot to post as well. Rendered in Kerky. The third and fourth are a spaceship i'm working on inspired by Homeworld 2 concept art


                                    remnant_test.jpg


                                    remnant_test2.jpg


                                    HWship1.jpg


                                    HWship3.jpg

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                                    • O Offline
                                      oalexis
                                      last edited by

                                      heres something recent i'm working on for a contest over at game-artist forums http://www.game-artist.net/forums/game-artist-mini-competition/11265-gamc-3-uav.html

                                      The modelling is almost finished I just need to cut down the tri count because the you can only have 2000 tris for the competition and i'm at about 2100 right now

                                      http://i41.photobucket.com/albums/e258/oalexis/UAV1.png

                                      http://i41.photobucket.com/albums/e258/oalexis/UAV2.png

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                                      • X Offline
                                        xrok1
                                        last edited by

                                        niiice! if the wing bottoms aren't totally flat you could try that to reduce tri's.

                                        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                        http://www.Twilightrender.com try it!

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                                        • O Offline
                                          oalexis
                                          last edited by

                                          ya I did that among a few other things and the tri count is now at 1979. Heres some shots of the UAV in the Crysis Engine. No texture maps yet

                                          http://i41.photobucket.com/albums/e258/oalexis/ScreenShot0003.jpg

                                          http://i41.photobucket.com/albums/e258/oalexis/ScreenShot0002.jpg

                                          http://i41.photobucket.com/albums/e258/oalexis/ScreenShot0001.jpg

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                                          • X Offline
                                            xrok1
                                            last edited by

                                            i love those little under elevators. inspired by a shark?

                                            https://www.epa.qld.gov.au/images/nature_conservation/grey_nurse_shark.jpg

                                            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                            http://www.Twilightrender.com try it!

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