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    Oalexis' WIPs

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    • O Offline
      oalexis
      last edited by

      Heres the growing number of stuff that i've put into the crysis editor, all built with sketchup, and textured in sketchup. normalmaps and spec maps and diffuse maps used in game.


      ScreenShot0000.jpg

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      • B Offline
        BTM
        last edited by

        How did you get the god's fingers in the first KT render 😮 post processing?

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        • O Offline
          oalexis
          last edited by

          Scene Settings > Global Settings > Volumetric lighting, then You can play around with the global fog settings at the bottom til you get the results you want. Be warned, it significantly increases your rendertime :S To get the god rays you use a very low amount of scatter I think, like 0.2, and keep the rest as they are. I could be wrong however, since that render was a few weeks ago

          Oh heres some other stuff I forgot to post as well. Rendered in Kerky. The third and fourth are a spaceship i'm working on inspired by Homeworld 2 concept art


          remnant_test.jpg


          remnant_test2.jpg


          HWship1.jpg


          HWship3.jpg

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          • O Offline
            oalexis
            last edited by

            heres something recent i'm working on for a contest over at game-artist forums http://www.game-artist.net/forums/game-artist-mini-competition/11265-gamc-3-uav.html

            The modelling is almost finished I just need to cut down the tri count because the you can only have 2000 tris for the competition and i'm at about 2100 right now

            http://i41.photobucket.com/albums/e258/oalexis/UAV1.png

            http://i41.photobucket.com/albums/e258/oalexis/UAV2.png

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            • X Offline
              xrok1
              last edited by

              niiice! if the wing bottoms aren't totally flat you could try that to reduce tri's.

              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • O Offline
                oalexis
                last edited by

                ya I did that among a few other things and the tri count is now at 1979. Heres some shots of the UAV in the Crysis Engine. No texture maps yet

                http://i41.photobucket.com/albums/e258/oalexis/ScreenShot0003.jpg

                http://i41.photobucket.com/albums/e258/oalexis/ScreenShot0002.jpg

                http://i41.photobucket.com/albums/e258/oalexis/ScreenShot0001.jpg

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                • X Offline
                  xrok1
                  last edited by

                  i love those little under elevators. inspired by a shark?

                  https://www.epa.qld.gov.au/images/nature_conservation/grey_nurse_shark.jpg

                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

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                  • O Offline
                    oalexis
                    last edited by

                    Its been a while. Working on a little Tron: Legacy inspired city scene. Also can a mod move this thread to the WIPs section? I don't think it was there when I originally started this thread.


                    TronCity2f.jpg

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                    • O Offline
                      oalexis
                      last edited by

                      Added another building.


                      TronCity3f.jpg

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                      • O Offline
                        oalexis
                        last edited by

                        An update... I currently only have a netbook to do this little project on, and it takes forever to do the renders! This one ran for just under 24 hours.


                        TronCity5.jpg

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