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    Oalexis' WIPs

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    • X Offline
      xrok1
      last edited by

      i've been playing with the crysis engine its awsome but i can't figure out how to get my SU stuff in there any tips or better yet a walk through of your process?? 😄

      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • O Offline
        oalexis
        last edited by

        It indeed is awesome! You can use this technique here to get your stuff into the sandbox2 editor. http://www.crymod.com/thread.php?threadid=19058

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        • X Offline
          xrok1
          last edited by

          😢 i'll have to dig my copy of softimage out of the closet 🤣

          i was hoping you were using playup http://playuptools.blogspot.com/ that's what i was trying to work with but????

          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

          http://www.Twilightrender.com try it!

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          • O Offline
            oalexis
            last edited by

            Actually you won't need softimage xrok1, if you read further through the thread there is a way to go directly from SU to sandbox 2. It requires you download a program called colladaCGF. Read a bit further down the thread, and you'll see it 😄 😄 Also you could check in this thread http://www.sketchucation.com/forums/scf/viewtopic.php?f=80&t=11606&st=0&sk=t&sd=a&hilit=playup&start=30 or PM zapwizard, he can explain it more clearly, since I think he pioneered the technique.

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            • O Offline
              oalexis
              last edited by

              Heres the growing number of stuff that i've put into the crysis editor, all built with sketchup, and textured in sketchup. normalmaps and spec maps and diffuse maps used in game.


              ScreenShot0000.jpg

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              • B Offline
                BTM
                last edited by

                How did you get the god's fingers in the first KT render 😮 post processing?

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                • O Offline
                  oalexis
                  last edited by

                  Scene Settings > Global Settings > Volumetric lighting, then You can play around with the global fog settings at the bottom til you get the results you want. Be warned, it significantly increases your rendertime :S To get the god rays you use a very low amount of scatter I think, like 0.2, and keep the rest as they are. I could be wrong however, since that render was a few weeks ago

                  Oh heres some other stuff I forgot to post as well. Rendered in Kerky. The third and fourth are a spaceship i'm working on inspired by Homeworld 2 concept art


                  remnant_test.jpg


                  remnant_test2.jpg


                  HWship1.jpg


                  HWship3.jpg

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                  • O Offline
                    oalexis
                    last edited by

                    heres something recent i'm working on for a contest over at game-artist forums http://www.game-artist.net/forums/game-artist-mini-competition/11265-gamc-3-uav.html

                    The modelling is almost finished I just need to cut down the tri count because the you can only have 2000 tris for the competition and i'm at about 2100 right now

                    http://i41.photobucket.com/albums/e258/oalexis/UAV1.png

                    http://i41.photobucket.com/albums/e258/oalexis/UAV2.png

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                    • X Offline
                      xrok1
                      last edited by

                      niiice! if the wing bottoms aren't totally flat you could try that to reduce tri's.

                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                      http://www.Twilightrender.com try it!

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                      • O Offline
                        oalexis
                        last edited by

                        ya I did that among a few other things and the tri count is now at 1979. Heres some shots of the UAV in the Crysis Engine. No texture maps yet

                        http://i41.photobucket.com/albums/e258/oalexis/ScreenShot0003.jpg

                        http://i41.photobucket.com/albums/e258/oalexis/ScreenShot0002.jpg

                        http://i41.photobucket.com/albums/e258/oalexis/ScreenShot0001.jpg

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                        • X Offline
                          xrok1
                          last edited by

                          i love those little under elevators. inspired by a shark?

                          https://www.epa.qld.gov.au/images/nature_conservation/grey_nurse_shark.jpg

                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                          http://www.Twilightrender.com try it!

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                          • O Offline
                            oalexis
                            last edited by

                            Its been a while. Working on a little Tron: Legacy inspired city scene. Also can a mod move this thread to the WIPs section? I don't think it was there when I originally started this thread.


                            TronCity2f.jpg

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                            • O Offline
                              oalexis
                              last edited by

                              Added another building.


                              TronCity3f.jpg

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                              • O Offline
                                oalexis
                                last edited by

                                An update... I currently only have a netbook to do this little project on, and it takes forever to do the renders! This one ran for just under 24 hours.


                                TronCity5.jpg

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