Oalexis' WIPs
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It's from the half life 2 game. It's possible to get all the textures out of the game as well as all the other source games. It only requires two programs to do so. GCFScape, and VTFEdit
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i can't get over how well it bumps. i opened it in PS cause i thought for sure it was coming from the alpha channel but NOOO.
BTW, i love the trick with the semi transparent lens over the robot dogs eyes, it makes the red eyes appear as though they are glowing inside SU without even being rendered. [hats off] -
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i've been playing with the crysis engine its awsome but i can't figure out how to get my SU stuff in there any tips or better yet a walk through of your process??
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It indeed is awesome! You can use this technique here to get your stuff into the sandbox2 editor. http://www.crymod.com/thread.php?threadid=19058
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i'll have to dig my copy of softimage out of the closet
i was hoping you were using playup http://playuptools.blogspot.com/ that's what i was trying to work with but????
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Actually you won't need softimage xrok1, if you read further through the thread there is a way to go directly from SU to sandbox 2. It requires you download a program called colladaCGF. Read a bit further down the thread, and you'll see it
Also you could check in this thread http://www.sketchucation.com/forums/scf/viewtopic.php?f=80&t=11606&st=0&sk=t&sd=a&hilit=playup&start=30 or PM zapwizard, he can explain it more clearly, since I think he pioneered the technique.
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How did you get the god's fingers in the first KT render
post processing?
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Scene Settings > Global Settings > Volumetric lighting, then You can play around with the global fog settings at the bottom til you get the results you want. Be warned, it significantly increases your rendertime :S To get the god rays you use a very low amount of scatter I think, like 0.2, and keep the rest as they are. I could be wrong however, since that render was a few weeks ago
Oh heres some other stuff I forgot to post as well. Rendered in Kerky. The third and fourth are a spaceship i'm working on inspired by Homeworld 2 concept art
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heres something recent i'm working on for a contest over at game-artist forums http://www.game-artist.net/forums/game-artist-mini-competition/11265-gamc-3-uav.html
The modelling is almost finished I just need to cut down the tri count because the you can only have 2000 tris for the competition and i'm at about 2100 right now
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niiice! if the wing bottoms aren't totally flat you could try that to reduce tri's.
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