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    Oalexis' WIPs

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    • O Offline
      oalexis
      last edited by

      Heres the final on the room done with hypershot. Sadly i can't add an interior light because i can't create a .hdr file without photoshop and i only have elements.


      JensRoomGreenFinalInternet.jpg

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      • O Offline
        oalexis
        last edited by

        working on a model of a canyon, going to try and make it realistic. Just roughing in the basic shapes so far


        canyon.jpg

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        • O Offline
          oalexis
          last edited by

          well i did a "simple" model of a light from the game half life 2... applying the texture in SU took forever due to the complex nature of the object. I know its not much but I thought I'd post it up since it took so long. Rendered it in podium


          20090308035137_2m7s.jpg


          20090308041513_21m3s.jpg

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          • O Offline
            oalexis
            last edited by

            heres a little test animation of the scene i'm setting up. First time i've done something like this. It was rendered in podium; still getting used to the program

            http://i41.photobucket.com/albums/e258/oalexis/testscene.gif

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            • X Offline
              xrok1
              last edited by

              @oalexis said:

              well i did a "simple" model of a light from the game half life 2... applying the texture in SU took forever due to the complex nature of the object. I know its not much but I thought I'd post it up since it took so long. Rendered it in podium

              how did you get the ground to look like that with podium ๐Ÿ˜ฎ thats awsome! could you post the settings or the file?

              โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

              http://www.Twilightrender.com try it!

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              • O Offline
                oalexis
                last edited by

                heres a little file i made to recreate the same look of the picture posted. Rendered on default in podium 1.6 with the quality and smooth sliders set to halfway.

                Also heres a close up render of the forcefield fences in the animation


                podium_settings_demo.skp


                20090309214944_21s.jpg


                20090308214428_3m33s.jpg

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                • X Offline
                  xrok1
                  last edited by

                  thats excellent, thankyou very much.
                  thats about the best ground texture i've ever seen. where's it from?

                  โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                  http://www.Twilightrender.com try it!

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                  • O Offline
                    oalexis
                    last edited by

                    It's from the half life 2 game. It's possible to get all the textures out of the game as well as all the other source games. It only requires two programs to do so. GCFScape, and VTFEdit ๐Ÿ˜„

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                    • X Offline
                      xrok1
                      last edited by

                      i can't get over how well it bumps. i opened it in PS cause i thought for sure it was coming from the alpha channel but NOOO.
                      BTW, i love the trick with the semi transparent lens over the robot dogs eyes, it makes the red eyes appear as though they are glowing inside SU without even being rendered. [hats off]

                      โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                      http://www.Twilightrender.com try it!

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                      • O Offline
                        oalexis
                        last edited by

                        Thanks xrok1 ๐Ÿ˜„ Heres a building from today.

                        http://i41.photobucket.com/albums/e258/oalexis/row_house.gif

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                        • O Offline
                          oalexis
                          last edited by

                          some other stuff i'm playing around with. I'm learning kerky now as well, seems to be a great program! ๐Ÿ˜„ I like the volumetric lighting feature


                          tree2.jpg


                          tree5.jpg


                          city2.jpg


                          city.jpg

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                          • honoluludesktopH Offline
                            honoluludesktop
                            last edited by

                            Thanks for positing your model, and renders. Did a quick one because I always like to see what my standard setup can do in comparison to others. Your render is more dramatic. Be nice if the materials were distressed.


                            temp02.jpg

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                            • O Offline
                              oalexis
                              last edited by

                              some assests i made for use in a crysis map ๐Ÿ˜„ pics taken in the cryengine 2


                              dumpster.jpg


                              pagoda_crysis.jpg


                              pagoda_crysis1.jpg

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                              • X Offline
                                xrok1
                                last edited by

                                i've been playing with the crysis engine its awsome but i can't figure out how to get my SU stuff in there any tips or better yet a walk through of your process?? ๐Ÿ˜„

                                โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                http://www.Twilightrender.com try it!

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                                • O Offline
                                  oalexis
                                  last edited by

                                  It indeed is awesome! You can use this technique here to get your stuff into the sandbox2 editor. http://www.crymod.com/thread.php?threadid=19058

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                                  • X Offline
                                    xrok1
                                    last edited by

                                    ๐Ÿ˜ข i'll have to dig my copy of softimage out of the closet ๐Ÿคฃ

                                    i was hoping you were using playup http://playuptools.blogspot.com/ that's what i was trying to work with but????

                                    โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                    http://www.Twilightrender.com try it!

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                                    • O Offline
                                      oalexis
                                      last edited by

                                      Actually you won't need softimage xrok1, if you read further through the thread there is a way to go directly from SU to sandbox 2. It requires you download a program called colladaCGF. Read a bit further down the thread, and you'll see it ๐Ÿ˜„ ๐Ÿ˜„ Also you could check in this thread http://www.sketchucation.com/forums/scf/viewtopic.php?f=80&t=11606&st=0&sk=t&sd=a&hilit=playup&start=30 or PM zapwizard, he can explain it more clearly, since I think he pioneered the technique.

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                                      • O Offline
                                        oalexis
                                        last edited by

                                        Heres the growing number of stuff that i've put into the crysis editor, all built with sketchup, and textured in sketchup. normalmaps and spec maps and diffuse maps used in game.


                                        ScreenShot0000.jpg

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                                        • B Offline
                                          BTM
                                          last edited by

                                          How did you get the god's fingers in the first KT render ๐Ÿ˜ฎ post processing?

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                                          • O Offline
                                            oalexis
                                            last edited by

                                            Scene Settings > Global Settings > Volumetric lighting, then You can play around with the global fog settings at the bottom til you get the results you want. Be warned, it significantly increases your rendertime :S To get the god rays you use a very low amount of scatter I think, like 0.2, and keep the rest as they are. I could be wrong however, since that render was a few weeks ago

                                            Oh heres some other stuff I forgot to post as well. Rendered in Kerky. The third and fourth are a spaceship i'm working on inspired by Homeworld 2 concept art


                                            remnant_test.jpg


                                            remnant_test2.jpg


                                            HWship1.jpg


                                            HWship3.jpg

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