Overview of the code for each standard view (informative)
Top
direction = Z_AXIS.reverse
Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
Sketchup.active_model.active_view.zoom_extents
Bottom
direction = Z_AXIS
Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
Sketchup.active_model.active_view.zoom_extents
Front
direction = Y_AXIS
Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
Sketchup.active_model.active_view.zoom_extents
Back
direction = Y_AXIS.reverse
Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
Sketchup.active_model.active_view.zoom_extents
Left
direction=X_AXIS
Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
Sketchup.active_model.active_view.zoom_extents
Right
direction=X_AXIS.reverse
Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
Sketchup.active_model.active_view.zoom_extents
Iso
direction=Geom;;Vector3d.new -0.666667, 0.666667, -0.333333
Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
Sketchup.active_model.active_view.zoom_extents
This emulates the standard cameras, combined with zoom extents.
Credits to ThomThom!