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  • Share and get feedback on your projects

    746 Topics
    16k Posts
    Bow thruster installed, the bow thruster room will get welded in around the thruster, this is a Kawasaki KT-157B3 [image: 1748724785804-027-resized.jpg] [image: 1748724788402-028-resized.jpg] [image: 1748724791779-026-resized.jpg] [image: 1748724792822-029-resized.jpg]
  • First try with Cheetah3d

    9 Sept 2008, 20:20
    0 Votes
    4 Posts
    432 Views
    nice... really cool model and really really cool mood with the coloring and the sky..
  • Seadoo

    7 Sept 2008, 23:53
    0 Votes
    22 Posts
    1k Views
    @unknownuser said: I'm sadly, not into water, as I once had my man dangler and brain sacks nearly eroded out from between my legs when I was once riding featured device. There's a really nasty mental image with that. I too have to go purge my Brain.
  • My first Doric temple.

    7 Sept 2008, 15:08
    0 Votes
    14 Posts
    3k Views
    We all learn from each other all the time! Have a look at this temple in Poseidonia / Paestum (nowadays Italy). My columns is definitely more slender but this temple is also (about a century) older: [image: paestum.jpg]
  • Tedium but worthwhile tedium?

    7 Sept 2008, 15:47
    0 Votes
    8 Posts
    662 Views
    @pbacot said: This is looking interesting. that first image made me think. how about architect's and engineering scales that can be manipulated and used in SU! And then we can do some calcs on working models of slide rules etc. I bet one of the Ruby gurus could write a plugin to animate the slide rule, accept inputs and display the results via the scales. We'd have SketchUp: The calculator.
  • High Rise

    7 Sept 2008, 02:43
    0 Votes
    7 Posts
    925 Views
    @tobobo said: Thats very strange... Sorry, I edited your quote when I posted. And I did not even edit it properly... Bad habit of mine I guess. The cone is off BTW. It was only on for 10 days or so until her incision healed. No babies for this pup. Thanks Coen.
  • Kitchen

    8 Sept 2008, 14:16
    0 Votes
    8 Posts
    528 Views
    Another good eyes! You are right about the vent, but it was the client idea with those materials on the floor...but I admit that I could find a better combination. I will modify this scene in my free time, and I will post the result. Thanks for comment Daniel!
  • Apartment floorplan

    2 Aug 2008, 08:14
    0 Votes
    13 Posts
    1k Views
    You're all very welcome. I'm glad that you found it helpful
  • Zapper

    6 Sept 2008, 21:27
    0 Votes
    9 Posts
    700 Views
    I have a model with more than 1.2 million polys and it's only 6-7 Mb. Anyway, glad you could fix/recover it. It's a nice, interesting and funny one!
  • Lecture Hall...

    2 Sept 2008, 17:13
    0 Votes
    11 Posts
    846 Views
    As long as the room has a front entrance you don't have to worry about ADA ramps, which always must be shallower than the slope or steps for proper sight lines.
  • Vietnaese interior for Chinese Couple

    6 Sept 2008, 06:46
    0 Votes
    8 Posts
    546 Views
    @alex luu said: oh, nice design nomer! and the lighting is great! very realistic^^ haha thanks alex.. edson ask him. he is a pure vietnamese and open design all these modern buildings here..
  • 0 Votes
    26 Posts
    2k Views
    Hey looks great, i don't care about the fire hydrant but i do think the tar mac is to black make it more gray or dusty.
  • Simply piece of furniture

    5 Sept 2008, 09:09
    0 Votes
    4 Posts
    436 Views
    Thanks for comment guys! Nomer, the cause of the noise, it's the small number of reflection subdivision (8 by default), witch I forgot to bump (@20 usually). It's a wooden material with IOR 1.3 and 0.8 refl. gloss. and 0.8 highlight glossiness.
  • The Italian Job

    22 Aug 2008, 21:35
    0 Votes
    14 Posts
    1k Views
    hahaha very nice... i really like the way you express your creative ideas. im already a fan of your rendering skill, but more appreciative with your ideas.. excellent.
  • Just a render study.

    6 Sept 2008, 01:55
    0 Votes
    2 Posts
    418 Views
    ande, the rendering and light level is ok. im just not a fan of the composition though. hope you dont mind if i say some friendly remark, to push you further. that tree located on the third portion of your composition became your focal point. and its not really the most important thing here. perhaps you should be careful more on the landscape. especially avoid on just randomly placing plants everywhere. check also your background horizon. its a bit high comparing with your model's horizon lastly, perhaps try to add contrast of texture.. your texture below (are all rough textures so its easy really for them to fight together. i know this is one of your exterior and im one of your fan in terms of your interiors. but i know you could improve further and definitely you will even pass the caliber like FA (jsut the thread you have written on the other forum). on the other hand my compliment in you in maximizing those 3d trees other than xforgs.
  • 0 Votes
    3 Posts
    697 Views
    Do you get the same great service as the airlines? certainly looks like the concept of personal space is similar. Wow it could be like the 50's and cement Tipis. You'll be driving down the highway and there's a jumbo jet motel! Only getting it to the site is an issue...
  • First Bathroom render

    1 Aug 2008, 13:21
    0 Votes
    3 Posts
    467 Views
    I recommend cheating the perspective a little bit to make the image more dynamic. I would pull the bamboo plant forward so the leaves are larger in relation to the camera and so they overlap the face of the left hand cabinet a little. Then I would light the leaves so they pop forward from the dark cabinet with a lighter yellow green tone. Don't worry about blocking circulation or access, in the real world you can always move the plant back where it was once you have created the image. What I am trying to do is increase the illusion of depth.
  • Logo Rendering

    5 Sept 2008, 10:36
    0 Votes
    2 Posts
    348 Views
    Scott, is the company logo a "D". The turned over chairs seem like there was a bar fight. Also the flat blackness of the chairs works to reduce the perspective as much as the the rendering works to create dimensionality. Have you tried doing a hundred arrangements of the elements. That is one of the things SU is great for. You can recombine components endlessly and quickly. Rather than critique what you have done, I would take the pieces and explore the combinations and permutations. In a one horse race the one horse is both the winner and the looser. Once you have a bunch of ideas it might be possible to discern a trend and then follow that trend line toward an ultimate refinement. Just searching for a strategy that might help. I do think you want to be careful not to loose or dilute your original company symbols meaning.
  • Best render

    4 Sept 2008, 16:03
    0 Votes
    6 Posts
    676 Views
    That it's corect...but what could be done in the 3D world without patience
  • Indoor Tennis Facility

    4 Sept 2008, 16:19
    0 Votes
    16 Posts
    958 Views
    Thanks everyone for your comments and suggestions... I'm working on a site plan for a car dealership right now but once I get done with it I will get back to doing a rendering, adding duct work, and framing the windows so they don't look as if they're floating!
  • Barcelona Pavilion

    5 Sept 2008, 01:14
    0 Votes
    6 Posts
    507 Views
    k I think all the links are finally working, sorry for the confusion but I was trying to link something with better quality - veoh didn't turn out to be much better than youtube either, despite going pro. Anyway it looks better on my computer, you'll have to take my word @kwistenbiebel said: Great one Prince! The wood material shows nicely. You will agree with me that SU needs better ways to move the camera. I am struggling to make more realistic camera motion myself using the limited SU camera tools. Vray is a good partner for animations. Too bad it doesn't take geometry changes per frame into account , making object animation a no-go unfortunately. Neat stuff you're producing here. Thanks for sharing. Thanks very much! Yup I agree about the camera in su alright. Your animations are totally flowing now though - maybe I should invest in animate (though can't really justify it) - I think i'll sit it out till whaat's plugin arrives Vray is really a great rendering package as well - I highly recommend it personally. Saw your thread on the agvis forum too, indeed it is a shame object animation is not taken into account with vray. I'm not finding it so easy to find the right HDRI's either, none of them really seem appropriate to spherical environmental mapping. Evermotion's free skies are the only images that I have gotten to look good so far. But i'll keep messin around anyway!

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