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  • Share and get feedback on your projects

    755 Topics
    16k Posts
    Mike AmosM
    http://www.historywebsite.co.uk/Museum/Engineering/Meadows/HenryMeadows.htm
  • Hughes H200 w.i.p.

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    F
    Thanks!! the "bubble" is an elliptical line extruded along the curved section of cockpit!!
  • Some recent work

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    K
    @huggkruka said: The condo looks nice, but does it really only have two windows? Good eye. That was an old "work in progress" image. There should be 2 windows in the other bedroom as well. @tinanne said: Key Keith, this post slipped right past me Nice work! Thanks for the kind words!
  • Great render

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    M
    @unknownuser said: Nice find....just beautiful. When you are starting to feel accomplished you see something like this and it makes you feel pretty weak. @unknownuser said: When I see works like this I realize I'm still just a lite-wieght in comparison,thanks for the post, I feel inspired and intimidated. Just My thoughts but needed someone to say it.
  • Countryside House

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    ibonI
    Well, my last try. I have tried with bump in grass, but hypershot doesn't manage it very well, so i think that's the better i can do: [image: bosqueso5.th.jpg] [image: thpix.gif]
  • Sailing (Bireme or Trireme)

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    N
    solo that last rendering is simply amazing. its like a movie still. the modelling is great. urgen,,, good one.
  • Toy Train 2 [Fry]

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    pilouP
    Cool one and music rocks!
  • Animation

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    S
    congrats tina! its a mind blowing work! keep it up! http://www.bouncerland.com
  • Mural study...

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    S
    Nice modeling Tom....but if some architect sold me this idea I think I would be coming after him with an axe within six months...
  • Utility Building

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    DanielD
    Here's the revised design. No worries on the narrow slits, Bellwells. [image: 6isX_UtlityBuilding3a.jpg] [image: 21Vh_UtlityBuildingFront.jpg]
  • Playing with Grey Scale script

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    DanielD
    Yep, much better than the white horizon line. With the black sky, definitely looks like a night time shot.
  • Rough Design Study

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    marked001M
    soo much better.... awesome, def like op2 as well.. good luck.
  • Some sI-fI RENDERS

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    G
    Oooh! I really like the first one of the second lot.(I'm in my Crow mood, Anything shiny is brilliant ) How did you do those rings?
  • Yet another Brasilia building (Podium renders)

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    C
    Wow that was great! I didn't quite like you last set but this set is fantastic! Shame you couldn't use these for the competition. I really like the thiness of the concrete walls and louvres. The building sit on the ground very gently and with finess from a distance. Hard to achieve with concrete buildings. I love it.
  • Stelth...Big Brother

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    T
    Nice design!
  • Hanoi Project

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    N
    @3lii said: Good job thanks for sharing yeap my pleasure bro.
  • Commercial Exterior

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    D
    Its a pity you didn't correct the verticals like pmiller suggested.. it makes it look as though the building is falling backwards.. If you look at any architectural visualisation done by big names this will always be corrected In general though, great stuff.. prefer the second one over the first as that reflection is really distracting.
  • Megatron and the City State of Kaon

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    P
    thanks for the encouragement all, i just added layers to Kaon (i put the arena crowd and the energon shipment on seperate layers that only show up in their scenes) hopefully this will make for a smoother viewing experience. Enjoy.
  • Bedroom with Spiral Stairs

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    pugz1983P
    hi Coen, Thanxs for the feedback. But I didn't add noise filter. pic is straight out of Kerky. It's so noise because it only has 17 passes. I can try to fix it in Photoshop or Picasa.
  • Sacred Circle

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    ToboboT
    I noticed that all the parts are groups have you tried them as components it might speed things up
  • First displacement test

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    RichardR
    @pbacot said: I'd say the amount of detail is already more than enough and small discrepancies would be unnoticed unless you were doing a shot from the POV of someone actually standing on the roof. But I suppose an OCD tendency is what drives this sort of craftsmanship. This stuff is incredible. Like rocket science to a newb like me. Do you have to just guess what sort of shape the 2d image will make, rendering it over and over until you get what you want? How do you also add color and texture or is it all in the map? Mate you are probably right about the OCD!!! It isn't the case of too much trial and error, although the capping was certainly a lot of that! For the second test the map took about 20minutes to hand craft. As what I wanted to achieve understood. It is just the case that if you have a displacement map grading from 0 (full black) to 255 (full white) and set the displacement to 10cm (the white) you can actually make the height of any point relative as a percentage of the height = the percentage of the grey! Meaning in that case an area with a height of 5cm would be painted 127.5. In the second test for example to gain the tile proflie I start in PS with three squares and using the gradient fill grey the first 50% to 100% top to bottom then the third square 0% to 50% top to bottom and the centre square diagonally from 0% to 100%. then just merge these and transform width to be half the ridge and half the valley of the profile, copy and flip to few times to fill the tile. Merge these and you have one tile then just copy to fill the map! Done! The greyscale displacement map pushes the surface up and down the a colour map is used which drapes the tile colour onto this surface, I use the same map in that case as the bump map to add some fine texture to the tile finish!

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