πŸ’‘ LightUp 7.1 | SketchUp's only real-time renderer that uses object-based rendering Download Trial

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  • Share and get feedback on your projects

    733 Topics
    16k Posts
    M

    The Singer developed Porsche 911 Circa 1980.

    Not set all parameters yet, slowly etc.
    911_by_Singer 1 9 16p 2134 X 1151 1h 04m.jpg

  • Hypershot Renders

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    M

    Hi scottpara,

    Just had a quick look at your website.
    Some nice rendered shots. I notice you have used SU Podium, Vray and Artlantis Studio 2.
    I didn't see any examples of Hypershot.
    Do you have any to view?

    As you seem to have experience of using all these renderers can you give some impressions of what you think of them?
    Having taken a quick look at them myself, Vray seems to produce the best results (beauty is in the eye of the beholder, I know). and has a reputation for being fast.
    But I also found it to have the most stark interface with a steep learning curve. For best results it also requires you to use its own optimised materials. For Sketchup, these seem to be in very short supply. There are suggestions for converting the vast material libraries available for 3DS MAX for use in SketchUp. For such an expensive program that seems pretty ridiculous!

    SU Podium seems to be the most user friendly and well integrated option for use with SketchUp. The next version with its new features, sounds like it could make it a powerful tool.

    I believe Artlantis Studio 2 requires you to export SketchUp files and then import them.
    I have always thought this to be too much of a kludge. I prefer integrated solutions.
    However, I suppose the results are more important.

    I would be interested to hear your views.

    Regards
    Mr S

  • My Recent Work

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    ToboboT

    Thanks

    Its hard to stay away from putting too much detail in.

  • Barcelona Pavillion (yet another one):Fry

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    BurkhardB

    It was nice to have a path/camera memory in couple with the space navigator.
    Start recording, fly through the model, stop and play it again,Sam

  • Quick studies...

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    A

    Tom,

    This may sound odd, but the first image is by far and away the strongest IMHO.

    Love the simplicity and the muted colour palette. Less is more πŸ˜‰

    Really nice. More please.

    Andy

  • Face

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    K

    @unknownuser said:

    Sorry, part 2 was never made.

    Well, you should πŸ˜„
    Part 1 had some very cool texturing tips I didn't know of.

  • Barcelona Pavilion (Animation Added)

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    P

    @mirjman said:

    prince-

    great realistic feel to the atmosphere in that room! are you saying this is lightup?

    No this is v-ray for sketchup.

    @juanjo06 said:

    beautiful... how did you render the animation, better said, what is the other software u used to join the vray image rendered. i just know how to render the each frame but i donΒ΄t know how to make the video. πŸ‘Š

    Thanks, I used windows movie maker which comes with all vista machines

  • A quick clay animation...

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    FrederikF

    I assembled each frame using VirtualDub, which is both free-ware and one of the best application out there for video editing... πŸ˜‰

  • Barcelona Pavilion (redux)

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    AdamBA

    Thank you!

    @princedragoncok said:

    Although it may clash, for the moment it is an excellent replacement for HRDI - you just require a more suitable image that is not so blured/skewed

    Ironically I Gaussian blurred it just so it would feel out of the depth of field and not encroach.. sigh...

    Here's a go at a night time shot - its kinda cool I think (Pity about the jpeg encoding artefacts in the starfields..)
    barcelona_google_at_night_lightup.jpg

    And there's a very short ideo
    [flash=400,300:3aedo54m]http://vimeo.com/moogaloop.swf?clip_id=1718060&server=vimeo.com&show_title=1&show_byline=1[/flash:3aedo54m]

    Adam

  • Eddie Egghead

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    R

    geh4evr - Astronaut? Perhaps. On the internet you can be anything you imagine. 😲

  • SU/Maxwell Landscape

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    C

    The tree is the default Google high poly tree, with a sweet grass texture from the MXL library.

    I adjusted the levels on the image, as it was showing up very dark.

  • Newbie here...

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    K

    Welcome, Leonardo, to this forum.
    Wonderful Sketchup scenes and beautiful renders. πŸ‘

  • Form and function furniture

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    chippwaltersC

    Hi Pete. Just saw this thread and thought I'd add my non-solicited 2 pennies.

    I think they are all great starts-- some better than others. A hundred years ago, in design school, we would structure design projects similarly. Ideate on a sofa or chair, and provide 30-50 iterations. Now, select 2 or 3 of the favorites, and begin the refinement process. Consider creating 10 variations (refinements) for each of the selected favorites. This refinement process is very important to the final overall success of the design. Usually, somewhere around 8,9 or the 10th variation, something starts to really click. God is most definitely in the details.

    Hope this helps some.

    Your work always rocks! πŸ˜„
    Chipp

  • Nautical Challenge?

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    Dave RD

    Nice work there.

    I'm not sure but I wonder if you're thinking of the original thread which was posted in the SketchUp forum.

  • ..Country Club Interiors - Maxwell + SketchUp..

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    marked001M

    no..i had figured it out.. and now i cant remember what it was... haha.. i think the image map in the sketchup file was rotated 90 degrees...but the image linked in the mxm was not....'something' like that.. it was all user error πŸ˜„

  • :monument sign designs:

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    marked001M

    thanks phil...good point. hopefully in actuality, the components will be similar in color and blend and not make it so complex....

    updated these a bit and added a couple of options for a smaller sign as well.. have to wait now for the powers that be to meet and discuss..

    http://img176.imageshack.us/img176/192/terrainsignageaop109100ht5.jpg

    http://img149.imageshack.us/img149/9632/terrainsignageaop209100nw3.jpg

    http://img355.imageshack.us/img355/3282/terrainsignageaop309100tt3.jpg

    http://img204.imageshack.us/img204/6497/terrainsignagebop109100tm7.jpg

    http://img370.imageshack.us/img370/1636/terrainsignagebop209100ac8.jpg

  • [WIP] Residence w/ post-processing

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    brodieB

    @roger said:

    This deserves a caption.

    "C'mon help me find the lawnmower, I know it is out here somewhere."

    Yeah, I'm sure you can imagine the geometry on that! There's a staggering of different types of tall fountain grass that were requested. The largest is 4' high. I tried 2d follow me components first but they're in big groups and didn't look right from multiple angles so I had to find and alter all 3d components. Pretty cumbersome even before you flip shadows on.

    -Brodie

  • Work in progress

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    H

    That is fantastic! Love the way you use 3D and 2D and make it all work πŸ‘

    [don't overdo it πŸ˜„ , it is pretty much perfect right now]

  • Posable robot arm

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    R

    Cheers, it sounds good coming form a master πŸ‘

    i should probably get round to finishing it at some point though πŸ˜›

  • First try with KT

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    FrederikF

    πŸ˜‰
    Path Tracing Progressive should primary be used for exterior scenes only lit by the sun...

    For scenes where the lightning is more complex you should use one of the PM presets or the unbiased methods (MLT, BiPT, MLT/BiPT)...

  • First try with Cheetah3d

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    marked001M

    nice... really cool model and really really cool mood with the coloring and the sky..

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