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    First try with KT

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    • M Offline
      mathewarthur
      last edited by mathewarthur

      First try SU straight over to KT... added some reflectivity and that's about it. Lemme know what you think...

      Lf8xQJWKJdk76dr7YRRI8Fwo_500.jpg
      Lf8xQJWKJdkdtt3w8Z0S0XJT_r1_500.jpg
      Lf8xQJWKJdmrg9ew5pOOzWWW_500.jpg
      Lf8xQJWKJdnf9495Bl6dbAwB_500.jpg

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      • R Offline
        remus
        last edited by

        Nice start mathew, although you could do with making the floor a lot less shiny. Its pretty overwhelming at the moment. Itd be worth having a play around with bumpmaps, i think they could add a lot to your renders.

        Nice sky btw πŸ˜„

        http://remusrendering.wordpress.com/

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        • G Offline
          geh4evr
          last edited by

          For your first try that's really really good. Might I ask, did you use GI or standard RayTracing?

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          • M Offline
            mathewarthur
            last edited by

            MLT

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            • FrederikF Offline
              Frederik
              last edited by

              Like others already have stated... Very nice start..!! πŸ‘
              Although I have to agree that the floor doesn't look natural...
              I assume that you already know, but in case you don't, please note that you can download a lot of pre-made floor materials from the KT download section... πŸ˜‰
              ((Lis) Wooden Floors, Wood materials by Darren (Sintra), Wood materials part 1, Wood materials part 2 and woodplanks)

              For the exterior shots, I wouldn't use MLT, but instead I suggest you try preset no. 17 Path Tracing Progressive...
              For the interior shots, I'm sure you can adjust the exposure a bit to make it a little brighter... πŸ˜‰

              But like I said - all in all a very good start..!! πŸ˜„

              Cheers
              Kim Frederik

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              • M Offline
                mathewarthur
                last edited by

                Results from trying again with a few bump maps and preset #17...

                Lf8xQJWKJdovfx6epBxh8cJH_500.jpg
                Lf8xQJWKJdovh6b8fAsSfFiV_500.jpg

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                • M Offline
                  mathewarthur
                  last edited by

                  Although 17 (progressive trace) seems to take FOREVER! (5 hours for those very small images...) could I be doing something wrong in the "scene" or "render" settings?

                  Oh! I just noticed you said EXTERIOR... that would be why these looked really wierd until I fixed the exposure as they are INTERIOR. I learned my lesson – next time I will READ more carefully! Haah.

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                  • R Offline
                    remus
                    last edited by

                    Good stuff, id say they were a definite improvement πŸ‘

                    Good floor as well, got a good shinyness/bumpiness balance going.

                    http://remusrendering.wordpress.com/

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                    • FrederikF Offline
                      Frederik
                      last edited by

                      πŸ˜‰
                      Path Tracing Progressive should primary be used for exterior scenes only lit by the sun...

                      For scenes where the lightning is more complex you should use one of the PM presets or the unbiased methods (MLT, BiPT, MLT/BiPT)...

                      Cheers
                      Kim Frederik

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