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  • Share and get feedback on your projects

    755 Topics
    16k Posts
    Mike AmosM
    http://www.historywebsite.co.uk/Museum/Engineering/Meadows/HenryMeadows.htm
  • Themeing Models and Rendering

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    R
    actually for the ropes and netting I just create a new layer and then set a stroke to the outside of the brush stroke and make that stroke dark gray and paint with white physically painting in the netting a ropes, the stroke adds to parallel edges that give the illusion of ropes or netting, the writing on the live bait sign is drawn by hand, and the Great white signage is done in photoshop text tool Bob
  • Residential Exteriors Vray :::

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    S
    Very impressive, especially the little things you add in post pro like the ground cracks and such. keep up the great work free.
  • Modo is neat!

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    free agentF
    i really need to get into modo...
  • LightUp WIP

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    S
    Thanks mate. It is great compliment coming from you You should try it. It is quite easy soft to go with. Image lighting is very good. You have several choice of blend. I find linear goes well with interiors (better ambient) and IBL goes best with exteriors. At moment the power of sun is not controllable but I believe it will come in next version. Also, slightly confusing, material editor stores relative values of bump, specular and reflection. The absolute values will come in next version, which makes more sense. Nice thing about it is that mat editor is real time and you can either use slider or maps. The bump is based on normal maps (better quality) or in absence of that bump maps would be used. Lighting is either, sun, omni or area lights. Animation is quite straight forward. You press record and move about and when had enough stop. At moment the files are huge as they are not compressed, so hopefully some sort of compression feature will be implemented. Camera is nice. Movement feels like real camera with parking. Also you can save pano images with one click. There is also possibility to save .fbx files for export of lighting to other software. I have not played with it but I hear works well with Maya and Unity. Feel free to ask mate. If I do not know the answer than Adam will The workflow is quite simple. The imager quality is good. Still renders are .tiff and allows for a lot of post process without killing the image. I agree the mapping needs to be tweaked and also corner joint is missing.
  • Learning VRay

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    R
    one shot more!!! [image: interior14copia2.jpg]
  • Podium animation's

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    S
    Heh.. nice I even saw my animations posted on some vietnamies SU forum Nice to know that someone likes my work. By the way this is my first animation I mentioned before. [flash=820,485:33vn4i3g]http://www.youtube.com/v/jZ-37h7wz0s[/flash:33vn4i3g] http://www.youtube.com/watch?v=jZ-37h7wz0s
  • Killzone 2 - Level Design

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    S
    i love killzone a lot!!! I would really love to do this one day too. I believe this should be really really hard to do from scratch only by working with a picture. Well done! Love it a lot.
  • Destroyer

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    artysmediaA
    No problemo!
  • Barcelona Pavilion

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    J
    Thanks for all the kind comments! I left my laptop rendering again last night and the result is another 4 renders, concentrating on details and a view of an internal corner you don't often see in photo sets of the pavilion. The column foot detail has been pretty heavily photoshopped as the travertine slab diffuse map doesn't really stand up to close inspection, so I PSd a higher resolution example in and mapped it over the rendered one. The others have just been gamma and exposure adjusted from the HDR renders, a little diffuse glow and a little dodging on the stool cushion seams. The last one shows window frames without any filleting, beading or screws- I'll update that part of the model one day, but I thought it might be interesting to post an example of the difference that details like that can make to a render. Scott, re: the chair and stool cushion thickness, on studying more photos I agree they could be a bit thicker (uuugh, back to the vertice mines LOL ), but it's only on copies that I've seen cushions anywhere near twice as thick as in my model, see the black copies below compared with the real deal. I really had my heart set on modelling the original original barcelona furniture with bolted steel legs rather than Mies' updated cast monolithic ones that we all know and love, but I couldn't find reference photos anywhere. I'm pretty sure I remember seeing them at the Bauhaus museum in Berlin years ago- I'm going back in September so I might have to sneak my camera in. heh heh [image: FakeBarcaChair.jpg] [image: RealBarcaChair.jpg] Again, the original 1400 x 800 images can be viewed at the following links: http://i449.photobucket.com/albums/qq215/JacksonPhotobucket/7_29BarcelonaPavilionInterior090-1.jpg http://i449.photobucket.com/albums/qq215/JacksonPhotobucket/8_29BarcelonaPavilionInterior090-1.jpg http://i449.photobucket.com/albums/qq215/JacksonPhotobucket/9_29BarcelonaPavilionInterior090-1.jpg http://i449.photobucket.com/albums/qq215/JacksonPhotobucket/10_29BarcelonaPavilionInterior09-1.jpg [image: 7_29BarcelonaPavilionInterior090617.jpg] [image: 8_29BarcelonaPavilionInterior090617.jpg] [image: 9_29BarcelonaPavilionInterior090617.jpg] [image: 10_29BarcelonaPavilionInterior09061.jpg]
  • Hospital Clay Rendering

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    brodieB
    Daniel, hehe, I think that was actually what I liked most about it . It felt a bit more artsy than most of the clay's I've seen. I did try a b/w sky behind the building but didn't really like it as much so I left it out. -Brodie
  • SketchUp Movie

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    T
    Thanks for the advice. I might look to do one to show 'the process' then. Do you think its the quality that is a problem, or the content?
  • Casa-salón

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    G
    They say people with glass houses shouldn't throw stones. I think that they also say "make sure you have good fences so your neighbours don't have to watch you run naked to the hot tub / pool". Looks like a fun model, was thinking if the second story balcony extended over the deep end of the pool it could make for some fun times.
  • Some Sketchup models

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    P
    Good model kephalos!
  • Impresion

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    2
    @unknownuser said: I especially like the second one. I think it's the postprocessed lighting effect you've got going on. Thank you mate....it's very refreshing when other pepeol apreciate your work @unknownuser said: If you've already put the effort into photorealistic though I wouldn't be so quick to go back to SU for non-photorealism. Why not just take your PR renders and turn them into NPR via Photoshop? I've had pretty good luck with that approach on occasion. well i didn't go back to SU for the NPR...not completly anyways...I used Thom's vray tools to get the exact camara angels used for the PR renders, to get the line works in SU and using the existing PR renders i already had...went into PhotoShop and created the NPR images. I'll upload the line work and PR images so you can have a look at what i had to work with. [image: fHGU_002.jpg] [image: kb4q_102.jpg] [image: jkEo_ArtistImpresion101.jpg]
  • Tower blocks

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    C
    I like both the images however if the building were not in the center of the frame it would feel more comfortable.
  • Lets call it "The renders I've failed to achive"...

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    david57D
    Here's one with the trees to close to the building so i never finished cause it took to long to render. [image: pUJE_Oops.jpg]
  • Bridge

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    StinkieS
    @unknownuser said: ooo, rerendering in Maxwell, eh? Curious to see how it works out. Worked out fine. I'll post the result in this thread as soon as I've found the time to do some tinkering in PS. @unknownuser said: I'm not sure that your images need this based on what you're doing but it's worth taking a crack at and seeing how it looks. Just keep in mind that it's one of those rules that you may want to break for the sake of art. I'm not sure they need it either, but I'd like to try nonetheless. If it looks good, great. If not, well ... then it doesn't. As for printing relatively small, a lot of contemporary paintings, photographs and drawings are just too darn big! This, I think, is because they are made with the archetypical 'white cube' in mind. People don't live in white cubes. Well, most don't. (A second reason for a lot of contemporary stuff being big, is due to how art students get to know art: by watching slides. Hence they never learn 'big' is the poor man's 'scale'.) Thanks alot for the tutorial!
  • Texas homes Sketch

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    E
    @allanx said: Thanks Yaseen, Its a SketchUp model exported to Piranesi for the painting style....There is a demo of Piranesi that you can try... Cheers, allanx Thanks allanxfor this information.. I will try.
  • Manny "Pacman" Pacquiao

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    olisheaO
    lol dont worry about it nomer, i thought it was funny haha
  • Black Hawk

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    GaieusG
    @princedragoncok said: Thanks for bringing this to attention Gaieus, appreciate it Hehe... I subscribe to their feed. You need these things for editing TDC. BTW this is not your first affair with this toy as one can also read about here.

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