Magenta p v2, Green TL, Blue p v1. lol
Most of the magenta problem comes from environment colours though. The PP method is not the best as we're loosing dynamics. Even using hdr 32 bit exports. This podium kray engine produces impressive dynamic lighting. May be a winner on this.
7 min using blurred reflections on windows is not so bad. p v1.7x render times (noisy_preset) are similar. My problem with this P v2 beta is on reflections so far, I need to create a specular effect. I mean, I need to change the gamma of reflection. But how?
Thanks, I appreciate this. @matteo: Apollo of Olympia belongs to the same school like this one. Antinous is greek-roman (or hellenistic) I think, its much easier to sketch it.
Yes dale I know sculptris. You know a beta similar version already exists in blender sculpt 'room'. Its all about dynamic topology. In any case in voxels or sculptris-like apps, you have to re topologize the whole mesh and go for a final surface sculpting (zbrush is the king). Its a long story. This here is a 12k faces model, podium v2 doesn't support normal maps for the moment but I like this kray clone renderer.