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    Tree from SU

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    • M Offline
      mvo
      last edited by

      I always use a very simple skethcup tree. Found it in a model a few years ago.
      It keeps your model small. I've tried it with complex trees but my computer crashes all the time.
      Rendering in kerkythea with clip mapping of bitmap with leaves gives good results for me.
      But i'm still searching for improvements. It still is not very realistic. Haven't tried to replace my tree with the tree of this topic yet.


      tree in sketchup


      kkt rendering


      kkt rendering group of trees


      kkt rendering groupt of trees 2

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      • S Offline
        Starling75
        last edited by

        @pibuz said:

        Thanks.
        Let's wait for an answer.

        OK I probably found possible way around ...

        1. Make your highpoly tree in treed and export it via obj format.
        2. Import the obj file using this TIGs script - http://forums.sketchucation.com/viewtopic.php?f=323&t=20584
        3. Be patient

        Et voilá 😉


        zipped highpoly tree


        Strom.jpg

        http://www.starlingarch.cz

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        • C Offline
          cadmunkey
          last edited by

          Hmm mine always imports into sketchup without textures. Workflow is:
          Make tree in treed
          export to OBJ format
          import using TIGS script.

          Doing anything wrong? Unless treed is not exporting the textures?

          edit seems that you have to export the obj to same location as the texture maps. But half the leaves import as solid faces and half are pngs. Weird.

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          • S Offline
            Starling75
            last edited by

            @cadmunkey said:

            Hmm mine always imports into sketchup without textures. Workflow is:
            Make tree in treed
            export to OBJ format
            import using TIGS script.

            Doing anything wrong? Unless treed is not exporting the textures?

            edit seems that you have to export the obj to same location as the texture maps. But half the leaves import as solid faces and half are pngs. Weird.

            Yes - 1 face textured/1 face solid but render is ok ..

            http://www.starlingarch.cz

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            • C Offline
              cadmunkey
              last edited by

              Sorry I meant half render as solids half render with clipmapped leafs. If I reverse the faces of the solids then the mapping is all wrong. Maybe something I have to change in my render software, I'll check it out.

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              • TIGT Offline
                TIG Moderator
                last edited by

                Read the MTL file [it's text and will open in Notepadetc] - this shows where the images should be found... if there's no folder in the image path [e.g. it's just abc.jpg] then they should be in the same folder as the OBJ, otherwise if there's a folder [e.g. images/abc.jpg] ensure the images are in it [/images/] before importing the OBJ - or conversely edit the MTL to suit the images' location[s] ! Also check that the image files and the MTL use the same names [note how a 'space' >> '_' and other punctuation goes completely] if this would cause duplicates then they'll get a numerical suffix [e.g. abc-1-2.jpg and abc-12.jpg will become abc12.jpg and jpg121.jpg] - some exporters fall down on saving the image with the exact same name as the MTL... 😒

                TIG

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                • C Offline
                  cadmunkey
                  last edited by

                  Thanks for your reply TIG,the materials are importing correctly. I think its my render program that has the issue. It is not rendering the png clipmaps that are on sides facing the wrong way.

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                  • S Offline
                    Starling75
                    last edited by

                    @cadmunkey said:

                    Thanks for your reply TIG,the materials are importing correctly. I think its my render program that has the issue. It is not rendering the png clipmaps that are on sides facing the wrong way.

                    I have Twilight. What is your render engine?

                    http://www.starlingarch.cz

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                    • C Offline
                      cadmunkey
                      last edited by

                      Vray.

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                      • P Offline
                        pibuz
                        last edited by

                        Thank you Starling for your research!
                        Now we can start sharing nice 3D trees!
                        Or at least I hope so! 😆

                        WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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