Icedkasz,
Sure, I can talk a little about layers and components etc.
They are the key to sanity in modeling. I have just recently started to be more disciplined about keeping things organized and have developed an imperfect, but workable layer setup. I make layer names that will keep like items near each other in the layer manager. For instance,
001_furniture_exterior-rear patio
001_furniture_exterior-front patio
001_furniture_exterior-side yard
002_trees_rear yard-distant
002_trees_rear yard-close
002_trees_ front-boulavard
018_section planes
You get the idea. What this allows me to do is set up scenes with objects out of the view to be turned off so my render time is shorter. It also allows me to set up working scenes that turn most everything off so I don't have trees and stuff in my face when trying to select a wall or move a window.
Groups and components are of course the key to good modeling. Everything should be one or the other. I make each wall a separate group and open it to place windows. Facia, freize boards, soffits, roof plans are all individual groups. What this does is allow a systamatic process to be used when I have to move a wall or adjust an overhang or...
It seems like a lot of extra work compared to modeling free style and just going as fast as you can, but it has been my experience that you pay for it big time in the long run.
If you are disiplined with groups and components your model will be easier to modify, smaller in file size, and will make your renders and scene set ups much quicker and smoother.
That is the short answer to the question.
Hey Steelers05, Thanks!