Very nice. Showing the door opening direction as a graphic on the floor is a great idea. Probably obvious to you clever folks, but I hadn't figured it out.
Wow, first time seeing this...really impressive. I love the creative feel to the overall setting. This is quite refreshing to see, let alone know its being built, as I've grown numb to the cut and paste architecture that has taken over.
Great job.
Thanks for the kind words.
Tina, his job has moved into Revit now. I have all the existing and half of the new addition in Revit. If I do a final rendering, if the client wants it, it will most likely be done in Revit, my first Revit rendering if I do so.
Syburn: I've got quite a few marker-style renders on here (don't think it was me you were referring to though )
Let me know if this is the kind of thing you meant ...
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Thanks, Jackson.
I've received a lot of kind comments on this, for both the project and the renderings, since it appeared in AIArchitect in late July. Some people have suggested that I could parlay this into an independent practice of my own, in fact. Haven't quite figured out how to do that yet, but it is a nice thought.
--Lewis
Nice panoramas, indeed - though they download a little bit slowly (sure higher resolution is needed for nice, detailed zooming...)
There is a "virtual tour" of my city but made in Java - and if you turn on the "Info" layer, it gives a nice interactivity to it as well (for some reason, in my computer the text popups are popping under...)
With the same Java technique was the virtual reconstruction of the Roman Baths (Bath, England) presented so it is also a good technique for 3D modelling (unfortunately the wensite is currently not available foör the domain it was hosted at has expired but I hope we can "revive" it soon...)
Just for fun (I lead a quiet life) I decided to overlay the Podium render on the SketchUp image export. The attached image is the result. I used Xara Xtreme vector illustration software to do the compositing. The resulting image was then opened in Microsoft photo editor and slightly sharpened + given a light sandstone texture. I think the result looks fairly presentable for the small amount of effort involved - looks like a tight watercolour eh?
Regards, Ross
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Oli, I think I have some advise for you.
Make each floor on a different layer, this will greatly simplify modeling.
Make sure that all the lines that you draw are Exactly on the axis that you want them on.
Occasionally check to make sure that faces that should be coplanar are coplanar.
Always remember computer modeling is mathematical, if you want clean efficient models they must be mathematically correct.
I made this model when I was 13 and I am now 14, so I'm almost as young as you. The roof on that house took me a looong time to fix a 0.1 degree mess up that I made while I was not paying attention.
I'd love to see some more models of yours, and possibly some clean ones once you become a more experienced modeler.
Great model Eric! I would love to see this fully detail textured and lit. The painting on the ceiling reminds me of some of the rooms and hallways I saw at the Vatican. From the point of view of a humble artist, I must say this image really fascinates me, I mean the thought that this is an actual place in the real world, just makes me want to say woow! Awesome dude! :thup:
poster-stuckon3d
glad I could help!
now go to Model>Insert>Infinite Plane
apply a black material to it, and re-render. You will like it instantly better I think
Or even better download the sketchup object lighting studio from this thread.
or see also this thread
i am not sure if that is important to you but i always try to get rid of the distortion caused by the perspective (walls not parallel but opening up).
two ways to do it: camera>>two-point perspective or setting the line of view parallel to the ground (the observer's eyes look to a point at the same height as his or her eyes).