🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

Subcategories

  • Share and get feedback on your projects

    759 Topics
    16k Posts
    Mike AmosM
    https://app.bugsplat.com/v2/crash?database=SU26Win&id=72320#overview
  • Belfry Bergen op Zoom, propused building.

    2
    0 Votes
    2 Posts
    280 Views
    W
    Dear EdwardoNL, It seems a little too attached to the existing building. What if you moved the Belfy to the corner and wrapped the balcony and entrance around the sides. Regards, Bob
  • The castle again...

    4
    0 Votes
    4 Posts
    441 Views
    T
    Got this interesting comment on these from one of my clients this morning: "It looks graphically good but it needs some torches, moss and lichen, and some signs of age, repairs, history, battleworn. Your castle looks like it is ready for final inspection, like it was made for a theme park…"
  • Twist

    4
    0 Votes
    4 Posts
    403 Views
    P
    no I have have an educational license but asked to try the pro version because I noticed someone else did
  • Sharwe大四博物馆设计之SU出图

    5
    0 Votes
    5 Posts
    985 Views
    MALAISEM
    Great, theses half-organic shapes. Well integrated buildings which extend Nature without Injuries . MALAISE
  • Ecuadorian's humble attempts at using SU

    12
    0 Votes
    12 Posts
    1k Views
    R
    Should the signature block say "asembleas" instead of "asambleas"? By the way, first SU renders that don't look like SU are a good sign of great things to come.
  • Fantasy distraction...

    13
    0 Votes
    13 Posts
    727 Views
    K
    Great work. Defiantly has a lot of mood in the image. I agree with bytor about the castle being a little too bright for the sky.
  • Watercolor House

    6
    0 Votes
    6 Posts
    978 Views
    K
    Thanks everyone. Ill try to write a little mini tutorial on my process this weekend.
  • My Rubik's Cube model

    46
    0 Votes
    46 Posts
    3k Views
    K
    not realy... I don't even know how to...
  • My first ever render.

    3
    0 Votes
    3 Posts
    486 Views
    thomthomT
    The first thing I notice here is that there's a few backfaces visible. What you see in SU isn't always what V-Ray renders. V-Ray doesn't take into account the custom default colours, so any material with default material will end up white-yellow-ish on the front, and blue on the back. For transparent material you want to place the materials on both sides. It'd help to judge the image is it was slightly larger and with not so much JPEG compression.
  • Few new renders for a museum project

    8
    0 Votes
    8 Posts
    588 Views
    J
    I was wondering, do you know a good place where I can get 3d people for free? Thanx for the comments
  • Contemporary interior with mountain view

    2
    0 Votes
    2 Posts
    394 Views
    boofredlayB
    Nice space and nice light. I feel as if I have just come home for lunch
  • SW Drawings and Designs

    3
    0 Votes
    3 Posts
    466 Views
    P
    heres more updated pics! [image: miser1.png] [image: miser2.png] [image: miser3.png] [image: miser4.png]
  • My early attempts at rendering --pls help

    22
    0 Votes
    22 Posts
    1k Views
    M
    I was playing with the most amazing bug model made by the extremely talented Urgen. I did something to the texture and the renderer went crazy, I really like the way this looks. (And I started to draw bugs. [image: zyXA_buggybug.jpg]
  • Soviet T-34

    4
    0 Votes
    4 Posts
    416 Views
    P
    @puma said: It looks good but I think that the tank has too much reflection on the renders. A tank isn't supposed to have any reflections, I think, otherwise it would be visible. Yeah I know, but it looked like a toy without that bit of refelction for some reason. The refelction just helped set it down more in the environment. I think I should have given it some bump or roughness though. Thanks for comment anyway @malaise said: The second render is so close to a newspapers'picture, that I'm now convinced how easy we can be manipulate.... Very interesting topic.... MALAISE Thanks Malaise. yeah I wanted it to look like a World War 1 shot or something. I think its my favourite too
  • What is it?

    14
    0 Votes
    14 Posts
    939 Views
    R
    i did it by making making one triangle, copoying it, componenting the whole lot, copying it, componenting the whole lot etc. Components out of components as you put it.
  • A few new exterior shots

    13
    0 Votes
    13 Posts
    1k Views
    S
    yeah just email me and i can send you the settings. As for the file itself, I cant because its for my work and not my own. Sorry
  • IRender renders

    10
    0 Votes
    10 Posts
    917 Views
    P
    Very helpful and interesting, thanks solo
  • My first renders

    9
    0 Votes
    9 Posts
    604 Views
    T
    @pbacot said: Good work! On the first image window image of the mountain. The angle of the camera shot gives the feel that the room is tilted upward. Here the mountain looks to be lower than the floor plane. Hi Pbacot! Thank's for your advice... I didn't think at the background when I positioned the camera I'll fix this up in my new render tiriki
  • Santorini scene-psuedo clay style

    21
    0 Votes
    21 Posts
    2k Views
    ely862meE
    wonderful as always
  • "The resort" Su6+vray render

    7
    0 Votes
    7 Posts
    923 Views
    S
    Hi fewdavid, and well done on those renders. I am considering Vray but have a problem with it's ability to work with landscaping since everything has to be either modelled or imported into SU if post-processing is to be avoided. However, the high polygon count for plans/trees/rocks etc makes Sketchup very slow and the model very large & clumsy. Could you give us an idea of where the workflow started in photoshop? Were only the buildings modelled in SU? So, unlike artlantis, Vray seems to require lots of post processing for external shots (from what I've seen there's absolutely nothing wrong with its abilty to deal with interior scenes I should add!) Thanks!

Advertisement