⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

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  • Share and get feedback on your projects

    758 Topics
    16k Posts
    hellnbakH
    @Mike-Amos said in Hot Rod: Are we going to see anything new from you sometime? Been thinking about posting some of the many historic one-off vehicles I have done. Did the only two remaining active sea tractors, both with very interesting histories. Here's a couple shots of the South Sands Sea Tractor [image: 1767228958262-2019-04-01_185212.png] [image: 1767229094789-2022-08-18_061411-b-recovered.png]
  • Fish - Artisan [SDS2]

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    boofredlayB
    Not that I am aware of. Thanks.
  • SDS2 - Skullpting

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    michaliszissiouM
    Sorry dale for this, these news are great though. Its this about promoting SDS2 complain that made me upset. I don't promote anything. I just like to share what seems interesting to me.
  • Wild garden

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    D
    you might have seen this building when I uploaded a vray version(feb 2008!) http://forums.sketchucation.com/viewtopic.php?f=81&t=25898
  • Retired Rail Workers Cottages

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    tademaT
    Thank you all, It's a please to model the old buildings, apart from having to count bricks from a picture! @ TIG, Hartlepool has certainly changed over the years (not always for the better). Sometimes I dispair at some of our Councils decisions. Regards John
  • From a Kid's Drawing to a 3D Model with Sketchup PhotoMatch

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    G
    @unknownuser said: Guzman That's very cool ... Do you have any suggestions or tips for teaching kids in Sketchup? Thank you! Well, kids love sketchup, so normally it's easy to engage them. My main advice is to guide them with worksheets so that they have a precise aim in each lesson. Put great care in giving them clear and easy to read worksheets. Introduce sketchup commands very gradually in each worksheet. I normally follow a path that goes from simple polyhedrons (cubes ....) to everyday objects (tables, chairs, ...) to more complex objects (both mathematical or real objects). You can check here what they've done last year in 18 lessons more or less. Models are subdivided in collections according to lessons. guzman.
  • Silly Lizard - Artisan

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    StinkieS
    Thanks, Eric.
  • CornerStone

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    KrisidiousK
    yes... Residential & Retail
  • Town square

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    Bryan KB
    Wow. Well done. I'd hang out there if the was some food and drink carts.
  • Vanishing Edge Pool (Animation)

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    S
    very impressive earthmover...I agree about the people and some of the camera movements are a bit "jerky" but I still really enjoyed this. Why not render the animation in 3ds max though? Is lumion a lot faster?
  • SDS2 doodles

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    D
    @andretbms said: Any ideas of how much will the plugin cost? http://forums.sketchucation.com/viewtopic.php?f=323&t=34868
  • Logo designs with SU

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    bazB
    @majid said: the second try also is inspiring , keep going mate . thanks majid baz
  • Strawberry - Artisan

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    boofredlayB
    @dedmin said: So, You guys are trying to kill Us waiting for this gem!! Please, stop!! Oh but there's more...
  • Urban centers over a stream in Porto Alegre, Brasil

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    EdsonE
    @daniel said: Nice concept. The big open plaza doesn't look too inviting - maybe some paving patterns, seating, a big sculpure in the middle - something to draw people to the center. thanks, daniel. to remind you of what I stated above: @unknownuser said: just before you start firing away at specific design details or the lack thereof, let me warn you: this is a generic design. what is important is the general conception, not the details per se. lots of things could be different and improved should this become a real project which I doubt.
  • "Watkins" School

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    tademaT
    Daniel, thank you. I know the ground lets it down, I darkened it a bit too much! john
  • A few of my latest works...

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    M
    Thanks for the comments guys!
  • Render This - Chair Loft

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    G
    @wadoneil said: Nice ... how many cores to do that in 90s? Thanks. This was with 12 cores, but it scales pretty much linearly. Half the cores, double the time. Double the cores, halve the time. You don't have to use all available cores, of course.
  • Living room

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    arqpadaoA
    Glad you liked it ... thanks
  • Torre de vigilancia 01

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    artysmediaA
    @tadema said: Great model and texturing Thanks. Now i have to start with the next part of this building... the wall
  • These are Real Time Times...

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    M
    Hello... I thought that this thread was dead and gone, but happilly it's not ! @earthmover said: Mr. WIP, what is your rig? ...and what kind of difference in render times did you experience with the two programs? Well, earth mover, I'm not really sure to get what you mean by "my rig" (the french translation is not crystal clear...)? About the rendering time, it's hard to tell, and not speaking about the global look of the render (which is a whole subject by itself) : Lumion is fast and stable (more than the first versions of twinmotion), and the import system via DAE is a wise choice, well supported by sketchup, so it speeds up the dialog between the two application. On an other and, Lumion is, to me, really lacking advanced control (more advanced than the one you get by activating the advanced mode), and it's impossible (for the time being) to scale something or move a part of an object, and you have to go back in sketchup for every small modification...The same goes for all the rendering settings, that you have to tweak everytime again to get what you want (an option to save presets will really be necessary). Twinmotion is slower to import, because it uses fbx data which are far more heavy than the DAE, and is not as stable as Lumion, but it offers a much wider range of possibilities ( real gizmo, more lighting possibilities, and such..), which allows you to update more precisely your model all along the design process. So, actually, Lumion is able to display really quickly a sketchup model in a nice outdoor landscape, but it's a bit too "closed" to make a professional really happy (I don't meant it's not good enough to be used by professional, just that in this state, it's often frustrating), and Twinmotion is a bit slower to get an immediate result, but offers more development possibilities. Finally, both programs just suffers from their early age : lumion is lacking many features (and they will surely appear soon in the next releases) and Twinmotion is still not fully ironed out (and It will sure get better as the time past).... @remko said: Is there any chance you can provide me with the model you used for TM? I'd like to do some comparisons between Lumion and TM2. I will try to find the model I've used, and as soon as it's done, I send it to you... ... Maybe an intelligent comparative review, a bit similar than the good one done by solo on lumion, will be interesting...
  • Little Stone Bridge

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    GaieusG
    @tadema said: I'm sure the trees came from here viewtopic.php?f=40&t=26092. I hope the links still work! That's indeed a wonderful collections! @tadema said: I textured the arch using Thom's great UV tools. UV Toolkit you mean? As for the scene and the render, I love every bit (but the cables of course)

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