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    Is it my machine or model the problem?!

    Scheduled Pinned Locked Moved SketchyPhysics
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    • T Offline
      tachyon
      last edited by

      First of all let me say that this is an incredible board, I just started today and you guys are awesome answering questions and battling newbie frustration. Thanks!

      My question:

      I finally finished setting up a couple of gears in SP. (Initially I had a hard time since the mesh covered the gears, but I solved that by making each tooth individual entities and applying a convex hold to each individual tooth).

      The bottom gear of the model works fine individually, however when I start spinning the top gear, or both in conjunction, I get the dreaded BugSplat screen. Just in case its my processor, I've tried changing the display to a bare minimum and pushing the wheel very slowly, however it always seems to crash.

      Is this a problem with my model or my machine? Could this be that I am applying convex hulls too liberally, or that there are too levels in my groupings of parts and this is bogging down the animation. (By the way, is the grouping of A, B, C treated the same as grouping A and B, and later C. In other words, should I avoid certain hierarchies of groupings?)

      This problem happens with SP1, SP2Beta and SP3.

      Thanks in advance!


      Try spinning the wheel, it always seems to crash?!

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      • S Offline
        Sgt.A.Johnson
        last edited by

        @tachyon said:

        First of all let me say that this is an incredible board, I just started today and you guys are awesome answering questions and battling newbie frustration. Thanks!

        My question:

        I finally finished setting up a couple of gears in SP. (Initially I had a hard time since the mesh covered the gears, but I solved that by making each tooth individual entities and applying a convex hold to each individual tooth).

        The bottom gear of the model works fine individually, however when I start spinning the top gear, or both in conjunction, I get the dreaded BugSplat screen. Just in case its my processor, I've tried changing the display to a bare minimum and pushing the wheel very slowly, however it always seems to crash.

        Is this a problem with my model or my machine? Could this be that I am applying convex hulls too liberally, or that there are too levels in my groupings of parts and this is bogging down the animation. (By the way, is the grouping of A, B, C treated the same as grouping A and B, and later C. In other words, should I avoid certain hierarchies of groupings?)

        This problem happens with SP1, SP2Beta and SP3.

        Thanks in advance!

        I don't have any idea whether its your machine or the model. Whats your processing power and RAM. graphics card may help but i don't know how much. I'll take a look at the model. have you tried turning edges off?

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        • S Offline
          Sgt.A.Johnson
          last edited by

          by the looks of it something is wrong with the collision geometry. I don't know for sure. It bugsplats for me too

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          • W Offline
            Wacov
            last edited by

            I think you've scaled it at some point; convex hulls + scaling = bye bye model.... If you are using gears then you don't need them to be touching at all.

            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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            • M Offline
              MrPlanet
              last edited by

              Try clicking a hinge then another hinge, It creates a gear between them.

              I reject your reality and substitute my own.

              1 Reply Last reply Reply Quote 0
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