sketchucation logo sketchucation
    • Login
    πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

    Quirky Gravity Question

    Scheduled Pinned Locked Moved SketchyPhysics
    9 Posts 3 Posters 1.1k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      tachyon
      last edited by

      Hi everybody, I am new to SketchUp and SketchyPhysics and I just joined this forum. Hopefully you guys can help me with a frustrating problem.

      I just created my first model that I want to animate, and I can't get the pieces to drop consistently with Gravity.

      If I just group the main objects (all non-static and non-frozen) and press Play, the object does not fall. I have not turned off gravity or messed with any sketchyPhysics controls at all.

      As you can seen in the attachment, if I make other simple objects they do not fall either. If I delete the main object and make a cube that won't fall either.

      However, if I start a new scene and add a cube there, gravity works fine. Also with a new scene, if I import the same object from my saved file and scale it to any size, everything drops fine. The weird thing is if I open the object file normally, it does not drop at all.
      Again, all objects are grouped and they are non-static and non-frozen.

      Thanks for your help!


      Objects are not static.


      The objects don't fall, gravity is set to on.

      1 Reply Last reply Reply Quote 0
      • M Offline
        MrPlanet
        last edited by

        SketchyPhysics simply ignore objects that are just too small. It's a bug I've found before and it can be quite troublesome.

        I reject your reality and substitute my own.

        1 Reply Last reply Reply Quote 0
        • T Offline
          tachyon
          last edited by

          Apparently the whole set of objects needs to be grouped into a single superobject.

          The question is, how are any of the joints going to work like this. Even as separate objects, I don't see why they are not being recognized since, even though they are joined, they are all non-static and non-frozen.

          1 Reply Last reply Reply Quote 0
          • W Offline
            Wacov
            last edited by

            The only way to fix it is to scale it up. Objects that small are treated as static, no matter what the state, shape or global properties say.

            P.S. In this kind of situation, it normally helps to attach the problematic model to your post.

            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

            1 Reply Last reply Reply Quote 0
            • T Offline
              tachyon
              last edited by

              Wacov and Mr. Planet, thank you.

              1 Reply Last reply Reply Quote 0
              • W Offline
                Wacov
                last edited by

                No problem. BTW, are you using the SP gear system? It's quite alot easier than actually meshing them, but it's kinda picky about what joints can be geared; the each object's joint must be grouped with its object, with the joints connected to something external (this is how it should be done anyway). Then you get the connector tool, and connect the joints together; you can then change the gear ratio using the UI. This supports normal and worm gears.

                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                1 Reply Last reply Reply Quote 0
                • M Offline
                  MrPlanet
                  last edited by

                  You are absolutely welcome. By the way, if you use SketchyPhysics 3, try using the gears feature. It saves a lot of time and effort. πŸ˜„

                  I reject your reality and substitute my own.

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    tachyon
                    last edited by

                    SketchyPhysics3? Are you referring to the 2Beta version that is in the project wiki page?

                    Also, if you guys don't mind, do you know what's going here:
                    http://www.sketchucation.com/forums/scf/viewtopic.php?f=61&t=18454

                    I got the bottom hinge to work, but the top one is giving me grief.

                    1 Reply Last reply Reply Quote 0
                    • W Offline
                      Wacov
                      last edited by

                      @tachyon said:

                      SketchyPhysics3? Are you referring to the 2Beta version that is in the project wiki page?

                      Also, if you guys don't mind, do you know what's going here:
                      http://www.sketchucation.com/forums/scf/viewtopic.php?f=61&t=18454

                      I got the bottom hinge to work, but the top one is giving me grief.

                      No, he means Sketchyphysics 3. I'm not sure which wiki you're talking about, but here's the newest one, organized by the community. http://sketchyphysics.wikia.com/wiki/SketchyPhysicsWiki . It's kinda a WIP but you can find links to download SP3 RC1 on windows and mac, and info on SP3's new features, along with the bigger user projects, a couple of tutorials and notes about the joints.

                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                      1 Reply Last reply Reply Quote 0
                      • 1 / 1
                      • First post
                        Last post
                      Buy SketchPlus
                      Buy SUbD
                      Buy WrapR
                      Buy eBook
                      Buy Modelur
                      Buy Vertex Tools
                      Buy SketchCuisine
                      Buy FormFonts

                      Advertisement